Do I ship it?

GamesReal-Time with PauseReal-Time with Pause + Choices Matter

Specimen · observed

Should I ship a Choices Matter Real-Time with Pause game?

Real-Time with Pause + Choices Matter

Only 9 developers shipped a Choices Matter Real-Time with Pause game in the last 2 years, too few for firm odds: the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.; the top game by est. revenue, Hollywood Animal, made about est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 23 more are announced, ×4.6 for every developer who shipped in the last year.

Verdict: poor odds, for a 7 / 10 build.

The middle developer here made $210k, ×143 the market's $1.5k for a 7 / 10 build, and 3 in 10 made under $87k; 1 in 20 cleared $2.3M, ×1539 the market median. Revenue is down 80% on the market; 23 games are announced against 5 developers who shipped in the last year.

Deciding numbers: median 143.3 times the market baseline, revenue down 80% on the market, 23 announced, ×4.6 per developer who shipped in the last year.
Nobody has said they are building this yet.
Real-Time with Pause + Choices Matter
Fig. 1 · this niche among 16,100
Plate 1 · outcomes, 2 yr n = 9

not enough cohorts to draw

Outcomes for Real-Time with Pause + Choices Matter: Plate 1 · outcomes, 2 yr, n = 9
Bottom 30% $87k (exactly $86,965)
Median $215k (exactly $214,693)
Top 25% $1.5M (exactly $1,540,192)
Top 5% $2.3M (exactly $2,305,846)
Developers, 2 yr 9
Released games 41
Announced 23
Effort 7 / 10
AI-buildability Low
Typical price $19.99

momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue down 80% on the market, supply 25% more developers than the period before.

See every window in the explorer →

Plate 2 · systems and tooling

Can AI deliver it?

AI-buildability for this niche is low: the lowest rating among its tags.

Real-Time with Pause
effort 7 / 10 · low · effort 7 sits in the low band
Choices Matter
effort 4 / 10 · medium · effort 4 sits in the medium band

How the rubric works →

Plate 3 · the cost side

What it takes

Effort
7 / 10 · big single-player or serious online
Systems
Real-Time with Pause, Choices Matter
Price point
$19.99 typical
Plate 4 · demand

Why players buy here

Fewer than 10 games in the last 2 years; sentiment and price figures use the all window.

The top 25% priced at $29.99 or above; the middle game at $19.99.

The top 10 games average 88% positive over 370,265 reviews.

Plate 5 · the loss side

What kills games here

Developer outcomes in the last 2 years by share: 3 in 10 under $87k, median $210k, 1 in 4 over $1.5M, 1 in 20 over $2.3M.

3 in 10 developers made under $87k. 23 games are announced against 5 developers who shipped in the last year, ×4.6 per shipper.

Plate 6 · same mechanic, other settings

Adjacent niches

Real-Time with Pause with a different second tag, ranked by verdict then median.

  1. + CombatStrong odds14 devs · median $15k · 12 announced
  2. + ActionFair16 devs · median $103k · 18 announced
  3. + Open WorldPoor odds8 devs · median $767k · 11 announced
  4. + AdventurePoor odds10 devs · median $561k · 7 announced
  5. + City BuilderPoor odds13 devs · median $215k · 25 announced
  6. + ExplorationPoor odds13 devs · median $215k · 24 announced
  7. + HistoricalPoor odds14 devs · median $124k · 19 announced
  8. + MilitaryPoor odds11 devs · median $124k · 33 announced
  9. + MedievalPoor odds10 devs · median $87k · 22 announced
  10. + Base BuildingPoor odds20 devs · median $73k · 35 announced
  11. + SurvivalPoor odds20 devs · median $73k · 27 announced
  12. + Colony SimPoor odds11 devs · median $73k · 21 announced

All 41 pairs on the Real-Time with Pause page

Plate 7 · comparable specimens, by est. revenue

Comparable games

Capsule Game Released Price Reviews Est. copies Est. revenue Developer
Crusader Kings III older $49.99 94,615 90% 2.8M $142M (exactly $141,894,116) Paradox Development Studio
Frostpunk older $29.99 114,376 92% 3.4M $103M (exactly $102,904,087) 11 bit studios
Dragon Age: Origins - Ultimate Edition older $29.99 28,721 85% 862k $26M (exactly $25,840,284) BioWare
Imperator: Rome older $39.99 19,492 65% 585k $23M (exactly $23,384,552) Paradox Development Studio
Pathfinder: Kingmaker — Enhanced Plus Edition older $19.99 28,146 77% 844k $17M (exactly $16,879,156) Owlcat Games
Pillars of Eternity older $29.99 16,990 87% 510k $15M (exactly $15,285,903) Obsidian Entertainment
Mass Effect (2007) older $29.99 14,871 93% 446k $13M (exactly $13,379,439) BioWare
Tyranny older $29.99 9,877 87% 296k $8.9M (exactly $8,886,337) Obsidian Entertainment
Pillars of Eternity II: Deadfire older $19.99 14,659 87% 440k $8.8M (exactly $8,791,002) Obsidian Entertainment
STAR WARS™ Knights of the Old Republic™ older $9.99 28,518 90% 856k $8.5M (exactly $8,546,845) BioWare, Aspyr (Mac)
Hollywood Animal · EA $19.99 3,845 73% 115k $2.3M (exactly $2,305,846) Weappy Wholesome
Void War $19.99 3,653 94% 110k $2.2M (exactly $2,190,704) Tundra
GreedFall: The Dying World $49.99 1,027 61% 31k $1.5M (exactly $1,540,192) Spiders
Company of Heroes 3: Final Stand $29.99 1,015 49% 30k $913k (exactly $913,196) Relic Entertainment
Here Comes The Swarm · EA $19.99 358 84% 11k $215k (exactly $214,693) CableHook Games
Welcome Back, Commander $14.99 230 80% 6.9k $103k (exactly $103,431) S.C. 16 BIT NIGHTS S.R.L.
Elengard: Ascension · EA $24.99 116 77% 3.5k $87k (exactly $86,965) Stèphano M. M. G.
Riot Operator $14.99 151 25% 4.5k $68k (exactly $67,905) Beta 2 Games
RUPTURR · EA $5.99 2 100% 60 $359 (exactly $359) Aikon Interactive

Estimates: copies = reviews × 30, gross = copies × list price.