Do I ship it?

GamesReal-Time with PauseReal-Time with Pause + Exploration

Specimen · observed

Should I ship an Exploration Real-Time with Pause game?

Real-Time with Pause + Exploration

Only 13 developers shipped an Exploration Real-Time with Pause game in the last 2 years, too few for firm odds: the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.; the top game by est. revenue, Flotsam, made about est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 24 more are announced, ×2.7 for every developer who shipped in the last year.

Verdict: poor odds, for a 7 / 10 build.

The middle developer here made $210k, ×143 the market's $1.5k for a 7 / 10 build, and 3 in 10 made under $15k; 1 in 20 cleared $3.2M, ×2156 the market median. Revenue is up 75% on the market; 24 games are announced against 9 developers who shipped in the last year.

Deciding numbers: median 143.3 times the market baseline, revenue up 75% on the market, 24 announced, ×2.7 per developer who shipped in the last year.
Nobody has said they are building this yet.
Real-Time with Pause + Exploration
Fig. 1 · this niche among 16,100
Plate 1 · outcomes, 2 yr n = 13
Median est. gross by half-year cohort, 2023 H1 to 2026 H2: $2.3M → $219k → $767k (still earning) → $779 (still earning)
The last cohort is still earning.
Outcomes for Real-Time with Pause + Exploration: Plate 1 · outcomes, 2 yr, n = 13
Bottom 30% $15k (exactly $14,809)
Median $215k (exactly $214,693)
Top 25% $779k (exactly $778,938)
Top 5% $3.2M (exactly $3,229,708)
Developers, 2 yr 13
Released games 45
Announced 24
Effort 7 / 10
AI-buildability Low
Typical price $14.99

momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue up 75% on the market, supply 125% more developers than the period before.

Free games: 2%, excluded from money figures.

See every window in the explorer →

Plate 2 · systems and tooling

Can AI deliver it?

AI-buildability for this niche is low: the lowest rating among its tags.

Real-Time with Pause
effort 7 / 10 · low · effort 7 sits in the low band
Exploration
effort 4 / 10 · medium · effort 4 sits in the medium band

How the rubric works →

Plate 3 · the cost side

What it takes

Effort
7 / 10 · big single-player or serious online
Systems
Real-Time with Pause, Exploration; 8 in 10 of the top 25% also carry Open World, Resource Management, Strategy
Price point
$14.99 typical · top 25% priced $49.99 or above
Plate 4 · demand

Why players buy here

The top 25% priced at $49.99 or above; the middle game at $14.99.

The top 10 games average 80% positive over 11,402 reviews.

Plate 5 · the loss side

What kills games here

Developer outcomes in the last 2 years by share: 3 in 10 under $15k, median $210k, 1 in 4 over $770k, 1 in 20 over $3.2M.

3 in 10 developers made under $15k. 24 games are announced against 9 developers who shipped in the last year, ×2.7 per shipper.

Plate 6 · same mechanic, other settings

Adjacent niches

Real-Time with Pause with a different second tag, ranked by verdict then median.

  1. + CombatStrong odds14 devs · median $15k · 12 announced
  2. + ActionFair16 devs · median $103k · 18 announced
  3. + Open WorldPoor odds8 devs · median $767k · 11 announced
  4. + AdventurePoor odds10 devs · median $561k · 7 announced
  5. + City BuilderPoor odds13 devs · median $215k · 25 announced
  6. + Choices MatterPoor odds9 devs · median $215k · 23 announced
  7. + HistoricalPoor odds14 devs · median $124k · 19 announced
  8. + MilitaryPoor odds11 devs · median $124k · 33 announced
  9. + MedievalPoor odds10 devs · median $87k · 22 announced
  10. + Base BuildingPoor odds20 devs · median $73k · 35 announced
  11. + SurvivalPoor odds20 devs · median $73k · 27 announced
  12. + Colony SimPoor odds11 devs · median $73k · 21 announced

All 41 pairs on the Real-Time with Pause page

Plate 7 · comparable specimens, by est. revenue

Comparable games

Capsule Game Released Price Reviews Est. copies Est. revenue Developer
Stellaris older $49.99 139,718 85% 4.2M $210M (exactly $209,535,085) Paradox Development Studio
Pillars of Eternity older $29.99 16,990 87% 510k $15M (exactly $15,285,903) Obsidian Entertainment
FINAL FANTASY XII THE ZODIAC AGE older $49.99 8,679 88% 260k $13M (exactly $13,015,896) Square Enix
Pillars of Eternity II: Deadfire older $19.99 14,659 87% 440k $8.8M (exactly $8,791,002) Obsidian Entertainment
STAR WARS™ Knights of the Old Republic™ older $9.99 28,518 90% 856k $8.5M (exactly $8,546,845) BioWare, Aspyr (Mac)
The Universim older $29.99 8,465 79% 254k $7.6M (exactly $7,615,960) Crytivo
Cosmoteer: Starship Architect & Commander · EA older $19.99 12,013 94% 360k $7.2M (exactly $7,204,196) Walternate Realities
Lost in Random™ older $29.99 4,479 88% 134k $4.0M (exactly $4,029,756) Zoink, Thunderful
Flotsam $24.99 4,308 80% 129k $3.2M (exactly $3,229,708) Pajama Llama Games
New Cycle · EA older $29.99 2,597 78% 78k $2.3M (exactly $2,336,521) Core Engage
GreedFall: The Dying World $49.99 1,027 61% 31k $1.5M (exactly $1,540,192) Spiders
House of Legacy · EA $14.99 3,269 84% 98k $1.5M (exactly $1,470,069) S3 Studio
Battlestar Galactica: Scattered Hopes $24.99 1,039 76% 31k $779k (exactly $778,938) Alt Shift
Airborne Empire $29.99 852 86% 26k $767k (exactly $766,544) The Wandering Band LLC
Escape The Mad Empire · EA $17.99 406 88% 12k $219k (exactly $219,118) XperimentalZ Games
Here Comes The Swarm · EA $19.99 358 84% 11k $215k (exactly $214,693) CableHook Games
Geo Mythica $14.99 50 100% 1.5k $22k (exactly $22,485) Guin Entertainment, LLC
Deadlock Station $9.99 55 80% 1.7k $16k (exactly $16,484) Luxorix Games
NovaMundi $12.99 38 81% 1.1k $15k (exactly $14,809) Slashware Interactive

Estimates: copies = reviews × 30, gross = copies × list price.