Games › RTS › RTS + Real Time Tactics
Should I ship a Real Time Tactics RTS?
RTS + Real Time Tactics
Of 372 developers who shipped a Real Time Tactics RTS in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 684 more are announced, ×3.7 for every developer who shipped in the last year.
Verdict: poor odds, for a 7 / 10 build.
The middle developer here made $1.7k, ×1.1 the market's $1.5k for a 7 / 10 build, and 3 in 10 made under $270; 1 in 20 cleared $770k, ×520 the market median. Revenue is up 10% on the market; 684 games are announced against 184 developers who shipped in the last year.
| Bottom 30% | $270 (exactly $270) |
|---|---|
| Median | $1.7k (exactly $1,678) |
| Top 25% | $17k (exactly $17,391) |
| Top 5% | $779k (exactly $778,938) |
| Developers, 2 yr | 372 |
| Released games | 1,173 |
| Announced | 684 |
| Effort | 7 / 10 |
| AI-buildability | Low |
| Typical price | $7.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue up 10% on the market, supply as many developers as the period before.
Free games: 17%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is low: the lowest rating among its tags.
- RTS
- effort 7 / 10 · low · effort 7 sits in the low band
- Real Time Tactics
- effort 6 / 10 · medium · effort 6 sits in the medium band
What it takes
- Effort
- 7 / 10 · big single-player or serious online
- Systems
- RTS, Real Time Tactics; 5 in 10 of the top 25% also carry Strategy, Tactical, Simulation
- Price point
- $7.99 typical · top 25% priced $29.99 or above
- Art
- 4 in 10 of the top 25% ship with 3D, Top-Down
Why players buy here
The top 25% priced at $29.99 or above; the middle game at $7.99.
The top 10 games average 80% positive over 106,853 reviews.
What kills games here
3 in 10 developers made under $270. 8 in 10 of the 234 games released 1 to 2 years ago have fewer than 100 reviews. 684 games are announced against 184 developers who shipped in the last year, ×3.7 per shipper.
Adjacent niches
RTS with a different second tag, ranked by verdict then median.
- + RomeFair
- + Outbreak SimFair
- + HorrorFair
- + NavalFair
- + TabletopFair
- + SportsLong shot
- + PuzzleLong shot
- + World War IIPoor odds
- + Real-Time with PausePoor odds
- + Open WorldPoor odds
- + Colony SimPoor odds
- + HistoricalPoor odds
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | Total War: WARHAMMER III | older | $59.99 | 104,822 71% | 3.1M | $189M (exactly $188,648,153) | CREATIVE ASSEMBLY, Feral Interactive |
| | Total War: WARHAMMER II | older | $59.99 | 85,134 92% | 2.6M | $153M (exactly $153,215,660) | CREATIVE ASSEMBLY, Feral Interactive (M… (CREATIVE ASSEMBLY, Feral Interactive (Mac), Feral Interactive (Linux)) |
| | Kenshi | older | $29.99 | 98,451 95% | 3.0M | $89M (exactly $88,576,365) | Lo-Fi Games |
| | Total War: THREE KINGDOMS | older | $39.99 | 63,110 82% | 1.9M | $76M (exactly $75,713,067) | CREATIVE ASSEMBLY, Feral Interactive (M… (CREATIVE ASSEMBLY, Feral Interactive (Mac), Feral Interactive (Linux)) |
| | Total War: WARHAMMER | older | $59.99 | 32,105 79% | 963k | $58M (exactly $57,779,368) | CREATIVE ASSEMBLY, Feral Interactive (L… (CREATIVE ASSEMBLY, Feral Interactive (Linux), Feral Interactive (Mac)) |
| | Total War: ROME II - Emperor Edition | older | $29.99 | 54,547 87% | 1.6M | $49M (exactly $49,075,936) | CREATIVE ASSEMBLY, Feral Interactive |
| | Company of Heroes 3 | older | $59.99 | 24,516 59% | 735k | $44M (exactly $44,121,445) | Relic Entertainment |
| | Broken Arrow | $49.99 | 25,924 55% | 778k | $39M (exactly $38,878,223) | Steel Balalaika | |
| | Shadow Tactics: Blades of the Shogun | older | $39.99 | 30,845 96% | 925k | $37M (exactly $37,004,746) | Mimimi Games |
| | Call to Arms - Gates of Hell: Ostfront | older | $34.99 | 32,183 85% | 965k | $34M (exactly $33,782,495) | Barbedwire Studios, Digitalmindsoft |
| | Going Medieval | $29.99 | 17,032 88% | 511k | $15M (exactly $15,323,690) | Foxy Voxel | |
| | Door Kickers 2: Task Force North | $24.99 | 12,324 96% | 370k | $9.2M (exactly $9,239,303) | KillHouse Games | |
| | Sea Power : Naval Combat in the Missile Age | · EA | $49.99 | 6,109 90% | 183k | $9.2M (exactly $9,161,667) | Triassic Games |
| | Mechabellum | $14.99 | 17,856 84% | 536k | $8.0M (exactly $8,029,843) | Game River | |
| | Stronghold Crusader: Definitive Edition | $19.99 | 10,627 92% | 319k | $6.4M (exactly $6,373,012) | Firefly Studios | |
| | The King is Watching | $14.99 | 9,006 88% | 270k | $4.0M (exactly $4,049,998) | Hypnohead | |
| | Master of Command | $29.99 | 3,840 92% | 115k | $3.5M (exactly $3,454,848) | Armchair Interactive | |
| | Commandos: Origins | $49.99 | 1,844 79% | 55k | $2.8M (exactly $2,765,447) | Claymore Game Studios | |
| | Age of Reforging: The Freelands | $29.99 | 2,291 71% | 69k | $2.1M (exactly $2,061,213) | PersonaeGame Studio |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
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