Do I ship it?

GamesReal-Time with PauseReal-Time with Pause + RPG

Specimen · observed

Should I ship an RPG Real-Time with Pause game?

Real-Time with Pause + RPG

Only 15 developers shipped an RPG Real-Time with Pause game in the last 2 years, too few for firm odds: the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.; the top game by est. revenue, GreedFall: The Dying World, made about est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 19 more are announced, ×2.1 for every developer who shipped in the last year.

Verdict: poor odds, for a 7 / 10 build.

The middle developer here made $28k, ×19 the market's $1.5k for a 7 / 10 build, and 3 in 10 made under $17k; 1 in 20 cleared $1.5M, ×1028 the market median. Revenue is up 455% on the market; 19 games are announced against 9 developers who shipped in the last year.

Deciding numbers: median 18.7 times the market baseline, revenue up 455% on the market, 19 announced, ×2.1 per developer who shipped in the last year.
Nobody has said they are building this yet.
Real-Time with Pause + RPG
Fig. 1 · this niche among 16,100
Plate 1 · outcomes, 2 yr n = 15
Median est. gross by half-year cohort, 2023 H1 to 2026 H2: $9.2k → $35k → $28k → $767k (still earning) → $15k (still earning)
The last cohort is still earning.
Outcomes for Real-Time with Pause + RPG: Plate 1 · outcomes, 2 yr, n = 15
Bottom 30% $16k (exactly $16,484)
Median $28k (exactly $28,059)
Top 25% $767k (exactly $766,544)
Top 5% $1.5M (exactly $1,540,192)
Developers, 2 yr 15
Released games 98
Announced 19
Effort 7 / 10
AI-buildability Low
Typical price $14.99

momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue up 455% on the market, supply 50% more developers than the period before.

Free games: 2%, excluded from money figures.

See every window in the explorer →

Plate 2 · systems and tooling

Can AI deliver it?

AI-buildability for this niche is low: the lowest rating among its tags.

Real-Time with Pause
effort 7 / 10 · low · effort 7 sits in the low band
RPG
effort 6 / 10 · medium · effort 6 sits in the medium band

How the rubric works →

Plate 3 · the cost side

What it takes

Effort
7 / 10 · big single-player or serious online
Systems
Real-Time with Pause, RPG; 8 in 10 of the top 25% also carry Adventure, Exploration, Open World
Price point
$14.99 typical · top 25% priced $49.99 or above
Plate 4 · demand

Why players buy here

The top 25% priced at $49.99 or above; the middle game at $14.99.

The top 10 games average 83% positive over 8,152 reviews.

Plate 5 · the loss side

What kills games here

Developer outcomes in the last 2 years by share: 3 in 10 under $17k, median $28k, 1 in 4 over $760k, 1 in 20 over $1.5M.

3 in 10 developers made under $17k. 7 in 10 of the 6 games released 1 to 2 years ago have fewer than 100 reviews. 19 games are announced against 9 developers who shipped in the last year, ×2.1 per shipper.

Plate 6 · same mechanic, other settings

Adjacent niches

Real-Time with Pause with a different second tag, ranked by verdict then median.

  1. + CombatStrong odds14 devs · median $15k · 12 announced
  2. + ActionFair16 devs · median $103k · 18 announced
  3. + Open WorldPoor odds8 devs · median $767k · 11 announced
  4. + AdventurePoor odds10 devs · median $561k · 7 announced
  5. + City BuilderPoor odds13 devs · median $215k · 25 announced
  6. + ExplorationPoor odds13 devs · median $215k · 24 announced
  7. + Choices MatterPoor odds9 devs · median $215k · 23 announced
  8. + HistoricalPoor odds14 devs · median $124k · 19 announced
  9. + MilitaryPoor odds11 devs · median $124k · 33 announced
  10. + MedievalPoor odds10 devs · median $87k · 22 announced
  11. + Base BuildingPoor odds20 devs · median $73k · 35 announced
  12. + SurvivalPoor odds20 devs · median $73k · 27 announced

All 41 pairs on the Real-Time with Pause page

Plate 7 · comparable specimens, by est. revenue

Comparable games

Capsule Game Released Price Reviews Est. copies Est. revenue Developer
Crusader Kings III older $49.99 94,615 90% 2.8M $142M (exactly $141,894,116) Paradox Development Studio
Dragon Age: Origins - Ultimate Edition older $29.99 28,721 85% 862k $26M (exactly $25,840,284) BioWare
Pathfinder: Kingmaker — Enhanced Plus Edition older $19.99 28,146 77% 844k $17M (exactly $16,879,156) Owlcat Games
Pillars of Eternity older $29.99 16,990 87% 510k $15M (exactly $15,285,903) Obsidian Entertainment
Mass Effect (2007) older $29.99 14,871 93% 446k $13M (exactly $13,379,439) BioWare
FINAL FANTASY XII THE ZODIAC AGE older $49.99 8,679 88% 260k $13M (exactly $13,015,896) Square Enix
Baldur's Gate: Enhanced Edition older $19.99 15,395 92% 462k $9.2M (exactly $9,232,382) Beamdog
Tyranny older $29.99 9,877 87% 296k $8.9M (exactly $8,886,337) Obsidian Entertainment
Pillars of Eternity II: Deadfire older $19.99 14,659 87% 440k $8.8M (exactly $8,791,002) Obsidian Entertainment
STAR WARS™ Knights of the Old Republic™ older $9.99 28,518 90% 856k $8.5M (exactly $8,546,845) BioWare, Aspyr (Mac)
GreedFall: The Dying World $49.99 1,027 61% 31k $1.5M (exactly $1,540,192) Spiders
House of Legacy · EA $14.99 3,269 84% 98k $1.5M (exactly $1,470,069) S3 Studio
Wicked Seed $19.99 1,376 94% 41k $825k (exactly $825,187) Dead Right Games
Airborne Empire $29.99 852 86% 26k $767k (exactly $766,544) The Wandering Band LLC
Banquet for Fools $19.99 936 89% 28k $561k (exactly $561,319) Hannah and Joseph Games
Escape The Mad Empire · EA $17.99 406 88% 12k $219k (exactly $219,118) XperimentalZ Games
Elengard: Ascension · EA $24.99 116 77% 3.5k $87k (exactly $86,965) Stèphano M. M. G.
Dustwind: Resistance $19.90 47 80% 1.4k $28k (exactly $28,059) Dustwind Studios, Z-Software
Crownbound - Fantasy Kingdom Sim $11.99 73 47% 2.2k $26k (exactly $26,258) Bart Mamzer
Geo Mythica $14.99 50 100% 1.5k $22k (exactly $22,485) Guin Entertainment, LLC

Estimates: copies = reviews × 30, gross = copies × list price.