Games › Real-Time with Pause › Real-Time with Pause + Resource Management
Should I ship a Resource Management Real-Time with Pause game?
Real-Time with Pause + Resource Management
Of 29 developers who shipped a Resource Management Real-Time with Pause game in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 64 more are announced, ×3.6 for every developer who shipped in the last year.
Verdict: poor odds, for a 7 / 10 build.
The middle developer here made $38k, ×25 the market's $1.5k for a 7 / 10 build, and 3 in 10 made under $14k; 1 in 20 cleared $3.2M, ×2156 the market median. Revenue is flat on the market; 64 games are announced against 18 developers who shipped in the last year.
| Bottom 30% | $14k (exactly $13,941) |
|---|---|
| Median | $38k (exactly $37,781) |
| Top 25% | $767k (exactly $766,544) |
| Top 5% | $3.2M (exactly $3,229,708) |
| Developers, 2 yr | 29 |
| Released games | 103 |
| Announced | 64 |
| Effort | 7 / 10 |
| AI-buildability | Low |
| Typical price | $17.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue flat on the market, supply 65% more developers than the period before.
Free games: <1%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is low: the lowest rating among its tags.
- Real-Time with Pause
- effort 7 / 10 · low · effort 7 sits in the low band
- Resource Management
- effort 4 / 10 · medium · effort 4 sits in the medium band
What it takes
- Effort
- 7 / 10 · big single-player or serious online
- Systems
- Real-Time with Pause, Resource Management; 6 in 10 of the top 25% also carry Strategy, Simulation, Base Building
- Price point
- $17.99 typical · top 25% priced $29.99 or above
- Art
- 5 in 10 of the top 25% ship with Difficult
Why players buy here
The top 25% priced at $29.99 or above; the middle game at $17.99.
The top 10 games average 83% positive over 30,719 reviews.
What kills games here
3 in 10 developers made under $14k. 4 in 10 of the 11 games released 1 to 2 years ago have fewer than 100 reviews. 64 games are announced against 18 developers who shipped in the last year, ×3.6 per shipper.
Adjacent niches
Real-Time with Pause with a different second tag, ranked by verdict then median.
- + CombatStrong odds
- + ActionFair
- + Open WorldPoor odds
- + AdventurePoor odds
- + City BuilderPoor odds
- + ExplorationPoor odds
- + Choices MatterPoor odds
- + HistoricalPoor odds
- + MilitaryPoor odds
- + MedievalPoor odds
- + Base BuildingPoor odds
- + SurvivalPoor odds
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | Cities: Skylines | older | $29.99 | 220,465 92% | 6.6M | $198M (exactly $198,352,360) | Colossal Order |
| | Frostpunk | older | $29.99 | 114,376 92% | 3.4M | $103M (exactly $102,904,087) | 11 bit studios |
| | Victoria 3 | older | $49.99 | 41,251 71% | 1.2M | $62M (exactly $61,864,125) | Paradox Development Studio |
| | They Are Billions | older | $29.99 | 46,223 85% | 1.4M | $42M (exactly $41,586,833) | Numantian Games |
| | Diplomacy is Not an Option | $29.99 | 10,904 85% | 327k | $9.8M (exactly $9,810,329) | Door 407 | |
| | The Universim | older | $29.99 | 8,465 79% | 254k | $7.6M (exactly $7,615,960) | Crytivo |
| | Cossacks 3 | older | $19.99 | 12,406 82% | 372k | $7.4M (exactly $7,439,878) | GSC Game World |
| | Tropico 4 | older | $14.99 | 8,211 91% | 246k | $3.7M (exactly $3,692,487) | Haemimont Games |
| | Flotsam | $24.99 | 4,308 80% | 129k | $3.2M (exactly $3,229,708) | Pajama Llama Games | |
| | Crying Suns | older | $24.99 | 3,149 85% | 94k | $2.4M (exactly $2,360,805) | Alt Shift |
| | Hollywood Animal | · EA | $19.99 | 3,845 73% | 115k | $2.3M (exactly $2,305,846) | Weappy Wholesome |
| | Void War | $19.99 | 3,653 94% | 110k | $2.2M (exactly $2,190,704) | Tundra | |
| | House of Legacy | · EA | $14.99 | 3,269 84% | 98k | $1.5M (exactly $1,470,069) | S3 Studio |
| | Laysara: Summit Kingdom | $24.99 | 1,421 80% | 43k | $1.1M (exactly $1,065,324) | Quite OK Games | |
| | Battlestar Galactica: Scattered Hopes | $24.99 | 1,039 76% | 31k | $779k (exactly $778,938) | Alt Shift | |
| | Airborne Empire | $29.99 | 852 86% | 26k | $767k (exactly $766,544) | The Wandering Band LLC | |
| | Let Them Trade | $17.99 | 1,070 84% | 32k | $577k (exactly $577,479) | Spaceflower | |
| | Here Comes The Swarm | · EA | $19.99 | 358 84% | 11k | $215k (exactly $214,693) | CableHook Games |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
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