Do I ship it?

GamesReal-TimeReal-Time + Sci-fi

Specimen · observed

Should I ship a Sci-fi Real-Time game?

Real-Time + Sci-fi

Only 17 developers shipped a Sci-fi Real-Time game in the last 2 years, too few for firm odds: the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.; the top game by est. revenue, Moduwar, made about est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 18 more are announced.

Verdict: poor odds, for a 6 / 10 build.

The middle developer here made $5.4k, ×8.6 the market's $630 for a 6 / 10 build, and 3 in 10 made under $2.4k; 1 in 20 cleared $60k, ×96 the market median. Revenue is down 65% on the market; 18 games are announced against 9 developers who shipped in the last year.

Deciding numbers: median 8.6 times the market baseline, revenue down 65% on the market, 18 announced, ×2.0 per developer who shipped in the last year.
Nobody has said they are building this yet.
Real-Time + Sci-fi
Fig. 1 · this niche among 16,100
Plate 1 · outcomes, 2 yr n = 17
Median est. gross by half-year cohort, 2023 H1 to 2026 H2: $116k → $27k → $20k → $16k → $5.4k → $0 (still earning) → $4.0k (still earning)
The last cohort is still earning.
Outcomes for Real-Time + Sci-fi: Plate 1 · outcomes, 2 yr, n = 17
Bottom 30% $2.4k (exactly $2,398)
Median $5.4k (exactly $5,396)
Top 25% $16k (exactly $15,584)
Top 5% $60k (exactly $60,260)
Developers, 2 yr 17
Released games 124
Announced 18
Effort 6 / 10
AI-buildability Medium
Typical price $14.99

momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue down 65% on the market, supply 15% more developers than the period before.

Free games: 7%, excluded from money figures.

See every window in the explorer →

Plate 2 · systems and tooling

Can AI deliver it?

AI-buildability for this niche is medium: the lowest rating among its tags.

Real-Time
effort 6 / 10 · medium · effort 6 sits in the medium band
Sci-fi
effort 4 / 10 · medium · effort 4 sits in the medium band

How the rubric works →

Plate 3 · the cost side

What it takes

Effort
6 / 10 · full 3D single-player, physics sims, content-heavy RPG
Systems
Real-Time; 8 in 10 of the top 25% also carry Base Building, PvP, RTS
Price point
$14.99 typical · top 25% priced $14.99 or above
Art
6 in 10 of the top 25% ship with 3D, Isometric, Top-Down
Plate 4 · demand

Why players buy here

The top 25% priced at $14.99 or above; the middle game at $14.99.

The top 10 games average 80% positive over 520 reviews.

Plate 5 · the loss side

What kills games here

Developer outcomes in the last 2 years by share: 3 in 10 under $2.4k, median $5.4k, 1 in 4 over $15k, 1 in 20 over $60k.

3 in 10 developers made under $2.4k. 9 in 10 of the 9 games released 1 to 2 years ago have fewer than 100 reviews. 18 games are announced against 9 developers who shipped in the last year.

Plate 6 · same mechanic, other settings

Adjacent niches

Real-Time with a different setting or mood, ranked by verdict then median.

  1. + Character CustomizationStrong odds7 devs · median $2.0k · 6 announced
  2. + RogueliteFair11 devs · median $11k · 14 announced
  3. + BuildingPoor odds14 devs · median $62k · 20 announced
  4. + HistoricalPoor odds10 devs · median $52k · 15 announced
  5. + WarPoor odds14 devs · median $37k · 20 announced
  6. + Base BuildingPoor odds21 devs · median $37k · 33 announced
  7. + WargamePoor odds13 devs · median $37k · 17 announced
  8. + PhysicsPoor odds7 devs · median $33k · 13 announced
  9. + Tower DefensePoor odds9 devs · median $32k · 17 announced
  10. + Action RTSPoor odds12 devs · median $31k · 18 announced
  11. + StrategyPoor odds39 devs · median $28k · 75 announced
  12. + RTSPoor odds21 devs · median $22k · 40 announced

All 40 pairs on the Real-Time page

Plate 7 · comparable specimens, by est. revenue

Comparable games

Capsule Game Released Price Reviews Est. copies Est. revenue Developer
Warhammer 40,000: Dawn of War II - Anniversary Edition (Classic) older $49.99 8,084 85% 243k $12M (exactly $12,123,575) Relic Entertainment, Feral Interactive… (Relic Entertainment, Feral Interactive (Mac/Linux))
Homeworld: Deserts of Kharak older $49.99 7,800 79% 234k $12M (exactly $11,697,660) Blackbird Interactive
Sins of a Solar Empire II older $49.99 7,147 83% 214k $11M (exactly $10,718,356) Ironclad Games Corporation, Stardock En… (Ironclad Games Corporation, Stardock Entertainment)
Iron Harvest older $29.99 11,682 74% 350k $11M (exactly $10,510,295) KING Art
Homeworld 3 older $59.99 5,436 38% 163k $9.8M (exactly $9,783,169) Blackbird Interactive
Starship Troopers: Terran Command older $29.99 9,214 87% 276k $8.3M (exactly $8,289,836) The Artistocrats
Anno 2070™ older $19.99 11,571 59% 347k $6.9M (exactly $6,939,129) Blue Byte, Related Designs
Warhammer 40,000: Dawn of War - Anniversary Edition (Classic) older $14.99 8,812 94% 264k $4.0M (exactly $3,962,756) Relic Entertainment
Supreme Commander: Forged Alliance older $12.99 9,919 96% 298k $3.9M (exactly $3,865,434) Gas Powered Games
Per Aspera older $29.99 4,105 76% 123k $3.7M (exactly $3,693,268) Tlön Industries
Moduwar · EA $14.99 134 88% 4.0k $60k (exactly $60,260) Biohex Studios
60 Minutes to Extinction: Escape Room $7.99 153 82% 4.6k $37k (exactly $36,674) mc2games
Battlefall: State of Conflict · EA $19.99 52 63% 1.6k $31k (exactly $31,184) Kyoto Video Game Concern
Stardust Exile $14.99 44 70% 1.3k $20k (exactly $19,787) Apseren
Tactical Warfare $9.99 52 67% 1.6k $16k (exactly $15,584) Mizrab
Fleetbreakers · EA $14.99 25 96% 750 $11k (exactly $11,242) Last Keep
Infest $14.99 24 75% 720 $11k (exactly $10,793) Chute Apps
Remnants of the Rift $14.99 15 86% 450 $6.7k (exactly $6,746) Bromio
NULLPTR $14.99 12 100% 360 $5.4k (exactly $5,396) Jeferson Silva
America Against Ants $14.99 9 100% 270 $4.0k (exactly $4,047) Aartform Games, Mark Brendan

Estimates: copies = reviews × 30, gross = copies × list price.