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Should I ship a PvE Traditional Roguelike?
PvE + Traditional Roguelike
Of 44 developers who shipped a PvE Traditional Roguelike in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 60 more are announced.
Verdict: dead, for a 6 / 10 build.
The middle developer here made $480 in the last 2 years and $480 over 4, against a market of $630 for a 6 / 10 build. 34 developers shipped in the last year and 60 games are announced.
| Bottom 30% | $239 (exactly $239) |
|---|---|
| Median | $479 (exactly $479) |
| Top 25% | $1.7k (exactly $1,676) |
| Top 5% | $31k (exactly $31,029) |
| Developers, 2 yr | 44 |
| Released games | 60 |
| Announced | 60 |
| Effort | 6 / 10 |
| AI-buildability | Low |
| Typical price | $4.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue down 45% on the market, supply 240% more developers than the period before.
Free games: 5%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is low: the lowest rating among its tags.
- PvE
- effort 6 / 10 · low · online co-op against AI still needs the whole netcode stack
- Traditional Roguelike
- effort 3 / 10 · high · effort 3 sits in the high band
What it takes
- Effort
- 6 / 10 · full 3D single-player, physics sims, content-heavy RPG
- Systems
- PvE, Traditional Roguelike; 5 in 10 of the top 25% also carry Roguelike, RPG, Action
- Price point
- $4.99 typical · top 25% priced $14.99 or above
- Art
- 3 in 10 of the top 25% ship with Top-Down, 2D
Why players buy here
The top 25% priced at $14.99 or above; the middle game at $4.99.
The top 10 games average 78% positive over 1,522 reviews.
What kills games here
3 in 10 developers made under $240. 9 in 10 of the 12 games released 1 to 2 years ago have fewer than 100 reviews. 60 games are announced against 34 developers who shipped in the last year.
Adjacent niches
PvE with a different second tag, ranked by verdict then median.
- + Dating SimFair
- + IdlerFair
- + MinigamesFair
- + TypingFair
- + Extraction ShooterPoor odds
- + Open World Survival CraftPoor odds
- + HeistPoor odds
- + MMORPGPoor odds
- + Real-TimePoor odds
- + NavalPoor odds
- + SpaceshipsPoor odds
- + MarsPoor odds
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | Kādomon: Hyper Auto Battlers | $9.99 | 543 65% | 16k | $163k (exactly $162,737) | Dino Rocket | |
| | Trials Survivors | · EA | $9.99 | 475 85% | 14k | $142k (exactly $142,358) | Angry wisp |
| | Girl Frame | $14.99 | 69 68% | 2.1k | $31k (exactly $31,029) | Meow Run, Cat Shine | |
| | Silly Survivors | $2.99 | 262 93% | 7.9k | $24k (exactly $23,501) | DenaZ, SillyWorks | |
| | Race Jam | $19.99 | 36 97% | 1.1k | $22k (exactly $21,589) | DiffGames LLC | |
| | Warlords Battle Simulator | $9.99 | 55 67% | 1.7k | $16k (exactly $16,484) | RedKar Devs | |
| | Metamancer | $14.99 | 13 100% | 390 | $5.8k (exactly $5,846) | Colter Grant Robinson | |
| | Poker TD | $9.99 | 19 63% | 570 | $5.7k (exactly $5,694) | ViralCloud | |
| | Mangui | $5.99 | 25 100% | 750 | $4.5k (exactly $4,492) | Damulchi | |
| | Tetra Dungeon | $4.99 | 25 88% | 750 | $3.7k (exactly $3,742) | 套鹿工作室 |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
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