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Should I ship a Psychological-Horror PvE game?
PvE + Psychological Horror
Of 228 developers who shipped a Psychological-Horror PvE game in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 432 more are announced, ×3.5 for every developer who shipped in the last year.
Verdict: poor odds, for a 6 / 10 build.
The middle developer here made $1.4k, ×2.3 the market's $630 for a 6 / 10 build, and 3 in 10 made under $300; 1 in 20 cleared $700k, ×1118 the market median. Revenue is up 60% on the market; 432 games are announced against 125 developers who shipped in the last year.
| Bottom 30% | $300 (exactly $300) |
|---|---|
| Median | $1.4k (exactly $1,438) |
| Top 25% | $13k (exactly $12,600) |
| Top 5% | $702k (exactly $701,842) |
| Developers, 2 yr | 228 |
| Released games | 526 |
| Announced | 432 |
| Effort | 6 / 10 |
| AI-buildability | Low |
| Typical price | $4.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue up 60% on the market, supply 15% more developers than the period before.
Free games: 12%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is low: the lowest rating among its tags.
- PvE
- effort 6 / 10 · low · online co-op against AI still needs the whole netcode stack
- Psychological Horror
- effort 3 / 10 · high · effort 3 sits in the high band
What it takes
- Effort
- 6 / 10 · full 3D single-player, physics sims, content-heavy RPG
- Systems
- PvE; 6 in 10 of the top 25% also carry Action, Survival Horror, Online Co-Op
- Price point
- $4.99 typical · top 25% priced $10.00 or above
- Art
- 5 in 10 of the top 25% ship with First-Person, Atmospheric, 3D
Why players buy here
The top 25% priced at $10.00 or above; the middle game at $4.99.
The top 10 games average 78% positive over 221,558 reviews.
What kills games here
3 in 10 developers made under $300. 8 in 10 of the 123 games released 1 to 2 years ago have fewer than 100 reviews. 432 games are announced against 125 developers who shipped in the last year, ×3.5 per shipper.
Adjacent niches
PvE with a different setting or mood, ranked by verdict then median.
- + Dating SimFair
- + IdlerFair
- + MinigamesFair
- + TypingFair
- + Extraction ShooterPoor odds
- + Open World Survival CraftPoor odds
- + HeistPoor odds
- + MMORPGPoor odds
- + Real-TimePoor odds
- + NavalPoor odds
- + SpaceshipsPoor odds
- + MarsPoor odds
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | HELLDIVERS™ 2 | older | $39.99 | 838,901 76% | 25M | $1.0B (exactly $1,006,429,530) | Arrowhead Game Studios |
| | Lethal Company | · EA older | $9.99 | 411,550 97% | 12M | $123M (exactly $123,341,535) | Zeekerss |
| | The Outlast Trials | older | $39.99 | 90,997 92% | 2.7M | $109M (exactly $109,169,101) | Red Barrels |
| | Escape from Tarkov | $49.99 | 55,824 49% | 1.7M | $84M (exactly $83,719,253) | Battlestate Games | |
| | Marathon | $39.99 | 44,919 81% | 1.3M | $54M (exactly $53,889,324) | Bungie | |
| | Suicide Squad: Kill the Justice League | older | $69.99 | 12,718 60% | 382k | $27M (exactly $26,703,985) | Rocksteady Studios |
| | How to Fish | $7.99 | 57,661 95% | 1.7M | $14M (exactly $13,821,342) | Dazed Games | |
| | BIGFOOT | · EA older | $19.99 | 17,818 83% | 535k | $11M (exactly $10,685,455) | CyberLight Game Studio |
| | Into the Radius VR | older | $29.99 | 9,709 93% | 291k | $8.7M (exactly $8,735,187) | CM IMMERSIVE |
| | Inside the Backrooms | · EA older | $6.99 | 38,819 80% | 1.2M | $8.1M (exactly $8,140,344) | MrFatcat |
| | Into the Dead: Our Darkest Days | · EA | $24.99 | 9,049 89% | 271k | $6.8M (exactly $6,784,035) | PikPok |
| | Nuclear Nightmare | · EA | $6.99 | 15,403 81% | 462k | $3.2M (exactly $3,230,009) | BG Productions |
| | Species: Unknown | · EA | $9.99 | 9,437 94% | 283k | $2.8M (exactly $2,828,269) | WanadevStudio |
| | MIMESIS | · EA | $9.99 | 8,396 84% | 252k | $2.5M (exactly $2,516,281) | ReLU Games, Inc. |
| | Zort | · EA | $4.00 | 11,738 90% | 352k | $1.4M (exactly $1,408,560) | Londer Software |
| | Nunholy | $7.99 | 5,150 88% | 155k | $1.2M (exactly $1,234,455) | Chowbie | |
| | Murky Divers | $8.99 | 3,981 87% | 119k | $1.1M (exactly $1,073,676) | Embers |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
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