Do I ship it?

GamesNaval CombatNaval Combat + Resource Management

Specimen · observed

Should I ship a Resource Management Naval Combat game?

Naval Combat + Resource Management

Only 14 developers shipped a Resource Management Naval Combat game in the last 2 years, too few for firm odds: the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.; the top game by est. revenue, Broken Arrow, made about est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 52 more are announced, ×4.0 for every developer who shipped in the last year.

Verdict: poor odds, for a 6 / 10 build.

The middle developer here made $4.6k, ×7.3 the market's $630 for a 6 / 10 build, and 3 in 10 made under $1.2k; 1 in 20 cleared $38M, ×61908 the market median. Momentum is unreadable here, too few recent games; 52 games are announced against 13 developers who shipped in the last year.

Deciding numbers: median 7.3 times the market baseline, revenue too few recent games to read momentum, 52 announced, ×4.0 per developer who shipped in the last year.
Nobody has said they are building this yet.
Naval Combat + Resource Management
Fig. 1 · this niche among 16,100
Plate 1 · outcomes, 2 yr n = 14
Median est. gross by half-year cohort, 2023 H1 to 2026 H2: $1.9k → $4.6k (still earning) → $8.5k (still earning)
The last cohort is still earning.
Outcomes for Naval Combat + Resource Management: Plate 1 · outcomes, 2 yr, n = 14
Bottom 30% $1.2k (exactly $1,199)
Median $4.6k (exactly $4,613)
Top 25% $54k (exactly $53,514)
Top 5% $39M (exactly $38,878,223)
Developers, 2 yr 14
Released games 31
Announced 52
Effort 6 / 10
AI-buildability Medium
Typical price $14.99

momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue too few recent games to read momentum, supply 1200% more developers than the period before.

Free games: 10%, excluded from money figures.

See every window in the explorer →

Plate 2 · systems and tooling

Can AI deliver it?

AI-buildability for this niche is medium: the lowest rating among its tags.

Naval Combat
effort 6 / 10 · medium · effort 6 sits in the medium band
Resource Management
effort 4 / 10 · medium · effort 4 sits in the medium band

How the rubric works →

Plate 3 · the cost side

What it takes

Effort
6 / 10 · full 3D single-player, physics sims, content-heavy RPG
Systems
Naval Combat, Resource Management; 8 in 10 of the top 25% also carry PvE, PvP, Strategy
Price point
$14.99 typical · top 25% priced $49.99 or above
Art
5 in 10 of the top 25% ship with 3D
Plate 4 · demand

Why players buy here

The top 25% priced at $49.99 or above; the middle game at $14.99.

The top 10 games average 64% positive over 45,581 reviews.

Plate 5 · the loss side

What kills games here

Developer outcomes in the last 2 years by share: 3 in 10 under $1.2k, median $4.6k, 1 in 4 over $53k, 1 in 20 over $38M.

3 in 10 developers made under $1.2k. 52 games are announced against 13 developers who shipped in the last year, ×4.0 per shipper.

Plate 6 · same mechanic, other settings

Adjacent niches

Naval Combat with a different second tag, ranked by verdict then median.

  1. + World War IIFair12 devs · median $2.7k · 11 announced
  2. + MilitaryFair37 devs · median $2.2k · 48 announced
  3. + Bullet HellFair14 devs · median $1.1k · 16 announced
  4. + ArcadeLong shot21 devs · median $300 · 25 announced
  5. + Open WorldPoor odds26 devs · median $38k · 80 announced
  6. + CraftingPoor odds11 devs · median $38k · 21 announced
  7. + SandboxPoor odds15 devs · median $29k · 57 announced
  8. + BuildingPoor odds6 devs · median $29k · 28 announced
  9. + Base BuildingPoor odds12 devs · median $29k · 30 announced
  10. + RTSPoor odds20 devs · median $19k · 32 announced
  11. + Co-opPoor odds14 devs · median $17k · 25 announced
  12. + Online Co-OpPoor odds8 devs · median $17k · 28 announced

All 54 pairs on the Naval Combat page

Plate 7 · comparable specimens, by est. revenue

Comparable games

Capsule Game Released Price Reviews Est. copies Est. revenue Developer
Broken Arrow $49.99 25,924 55% 778k $39M (exactly $38,878,223) Steel Balalaika
Soulmask $29.99 18,445 76% 553k $17M (exactly $16,594,966) CampFire Studio
Frozenheim older $19.99 3,463 70% 104k $2.1M (exactly $2,076,761) Paranoid Interactive
Port Royale 4 older $39.99 1,405 56% 42k $1.7M (exactly $1,685,578) Gaming Minds
Aircraft Carrier Survival older $19.99 1,176 59% 35k $705k (exactly $705,247) Gambit Games Studio
Republic of Pirates older $24.99 420 70% 13k $315k (exactly $314,874) Crazy Goat Games
Darkwater $9.99 989 77% 30k $296k (exactly $296,403) Targon Studios
Winds Of Trade older $11.99 154 61% 4.6k $55k (exactly $55,394) Rhombico Games
Corsairs - Battle of the Caribbean $14.99 119 33% 3.6k $54k (exactly $53,514) Fishing Cactus
City States: Medieval $19.99 48 68% 1.4k $29k (exactly $28,786) Reverie World Studios
Storm Seas · EA $14.99 19 52% 570 $8.5k (exactly $8,544) Dclares Dev
FuJianStrike $6.99 22 100% 660 $4.6k (exactly $4,613) Mithril_055
Pirates: Rogue's Fortune · EA $12.99 10 100% 300 $3.9k (exactly $3,897) NINPO Game Studio
Maximilian Spee · EA $39.99 3 33% 90 $3.6k (exactly $3,599) EUGENE LOPATIN
Mutiny's Wake · EA $19.99 2 100% 60 $1.2k (exactly $1,199) Apollo DevLabs

Estimates: copies = reviews × 30, gross = copies × list price.