Games › Incremental › Incremental + War
Should I ship a War Incremental game?
Incremental + War
Of 28 developers who shipped a War Incremental game in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 42 more are announced.
Verdict: fair, for a 6 / 10 build.
The middle developer here made $1.3k, ×2.1 the market's $630 for a 6 / 10 build, with 3 in 10 under $360. Revenue is up 505% on the market; 42 games are announced against 21 developers who shipped in the last year.
| Bottom 30% | $359 (exactly $359) |
|---|---|
| Median | $1.3k (exactly $1,347) |
| Top 25% | $8.7k (exactly $8,700) |
| Top 5% | $1.2M (exactly $1,235,663) |
| Developers, 2 yr | 28 |
| Released games | 56 |
| Announced | 42 |
| Effort | 6 / 10 |
| AI-buildability | Medium |
| Typical price | $4.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue up 505% on the market, supply 165% more developers than the period before.
Free games: 18%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is medium: the lowest rating among its tags.
- Incremental
- effort 1 / 10 · high · formulas and upgrade tables
- War
- effort 6 / 10 · medium · effort 6 sits in the medium band
What it takes
- Effort
- 6 / 10 · full 3D single-player, physics sims, content-heavy RPG
- Systems
- Incremental; 7 in 10 of the top 25% also carry Simulation, Idler, Strategy
- Price point
- $4.99 typical · top 25% priced $9.99 or above
- Art
- 9 in 10 of the top 25% ship with 2D
Why players buy here
The top 25% priced at $9.99 or above; the middle game at $4.99.
The top 10 games average 86% positive over 8,816 reviews.
What kills games here
3 in 10 developers made under $360. 9 in 10 of the 10 games released 1 to 2 years ago have fewer than 100 reviews. 42 games are announced against 21 developers who shipped in the last year.
Adjacent niches
Incremental with a different setting or mood, ranked by verdict then median.
- + FMVStrong odds
- + OtomeStrong odds
- + Martial ArtsFair
- + FarmingFair
- + Dynamic NarrationFair
- + MiningFair
- + Souls-likeFair
- + Arena ShooterFair
- + Dating SimFair
- + UndergroundFair
- + LootFair
- + SupernaturalFair
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | How Many Dudes? | $14.99 | 2,948 89% | 88k | $1.3M (exactly $1,325,716) | Butterscotch Shenanigans | |
| | Sir, We Have an Orc Problem | $9.99 | 4,123 86% | 124k | $1.2M (exactly $1,235,663) | Mumpitz Games | |
| | Military Incremental Complex | $9.99 | 692 82% | 21k | $207k (exactly $207,392) | Space Kraken Studios | |
| | Void Miner – Incremental Asteroids Roguelite | $5.99 | 698 83% | 21k | $125k (exactly $125,431) | RyanJakob | |
| | War Tortoise | older | $12.99 | 137 79% | 4.1k | $53k (exactly $53,389) | Foursaken Media |
| | Hydra Heli | $4.99 | 83 91% | 2.5k | $12k (exactly $12,425) | Ideas Per Second | |
| | Songs of Yummy | $3.99 | 98 74% | 2.9k | $12k (exactly $11,731) | DreamStep, FUTU Studio | |
| | Terraforming Titans | $5.00 | 58 94% | 1.7k | $8.7k (exactly $8,700) | terraforming.titans | |
| | Middle Age Conquest | older | $6.99 | 38 76% | 1.1k | $8.0k (exactly $7,969) | Musa GUNGOR |
| | Hydra Heli 2 | $6.99 | 30 80% | 900 | $6.3k (exactly $6,291) | Ideas Per Second | |
| | Triptych Book I: Blockhead | · EA | $13.99 | 6 66% | 180 | $2.5k (exactly $2,518) | Mords, Tootsie |
| | Priceless Return | $0.99 | 80 81% | 2.4k | $2.4k (exactly $2,376) | Home |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
Your address goes to Buttondown, which sends the letter, and nowhere else. Every issue has an unsubscribe link. No tracking beyond the open count Buttondown keeps.