Do I ship it?

GamesLootLoot + Incremental

Specimen · observed

Should I ship a Loot Incremental game?

Loot + Incremental

Of 145 developers who shipped a Loot Incremental game in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 236 more are announced.

Verdict: fair, for a 5 / 10 build.

The middle developer here made $2.9k, ×4.7 the market's $630 for a 5 / 10 build, with 3 in 10 under $960. Revenue is up 200% on the market; 236 games are announced against 127 developers who shipped in the last year.

Deciding numbers: median 4.7 times the market baseline, revenue up 200% on the market, 236 announced, ×1.9 per developer who shipped in the last year.
Nobody has said they are building this yet.
Loot + Incremental
Fig. 1 · this niche among 16,100
Plate 1 · outcomes, 2 yr n = 145
Median est. gross by half-year cohort, 2023 H1 to 2026 H2: $4.2k → $4.6k → $9.7k → $478 → $748 → $4.9k → $3.7k (still earning) → $4.6k (still earning)
The last cohort is still earning.
Outcomes for Loot + Incremental: Plate 1 · outcomes, 2 yr, n = 145
Bottom 30% $958 (exactly $958)
Median $2.9k (exactly $2,936)
Top 25% $16k (exactly $16,147)
Top 5% $178k (exactly $177,618)
Developers, 2 yr 145
Released games 290
Announced 236
Effort 5 / 10
AI-buildability Medium
Typical price $4.99

momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue up 200% on the market, supply 505% more developers than the period before.

Free games: 26%, excluded from money figures.

See every window in the explorer →

Plate 2 · systems and tooling

Can AI deliver it?

AI-buildability for this niche is medium: the lowest rating among its tags.

Loot
effort 5 / 10 · medium · effort 5 sits in the medium band
Incremental
effort 1 / 10 · high · formulas and upgrade tables

How the rubric works →

Plate 3 · the cost side

What it takes

Effort
5 / 10 · real systems or entry 3D
Systems
Loot, Incremental; 5 in 10 of the top 25% also carry Idler, Strategy, Simulation
Price point
$4.99 typical · top 25% priced $7.99 or above
Art
5 in 10 of the top 25% ship with 2D, Relaxing, Colorful
Plate 4 · demand

Why players buy here

The top 25% priced at $7.99 or above; the middle game at $4.99.

The top 10 games average 85% positive over 22,683 reviews.

Plate 5 · the loss side

What kills games here

Developer outcomes in the last 2 years by share: 3 in 10 under $960, median $2.9k, 1 in 4 over $16k, 1 in 20 over $170k.

3 in 10 developers made under $960. 8 in 10 of the 36 games released 1 to 2 years ago have fewer than 100 reviews. 236 games are announced against 127 developers who shipped in the last year.

Plate 6 · same mechanic, other settings

Adjacent niches

Loot with a different second tag, ranked by verdict then median.

  1. + Artificial IntelligenceStrong odds28 devs · median $19k · 22 announced
  2. + Local Co-OpStrong odds22 devs · median $7.3k · 21 announced
  3. + SteampunkStrong odds7 devs · median $2.2k · 10 announced
  4. + CapitalismFair36 devs · median $14k · 52 announced
  5. + Turn-Based StrategyFair86 devs · median $6.3k · 97 announced
  6. + JRPGFair34 devs · median $5.5k · 41 announced
  7. + EconomyFair74 devs · median $4.6k · 114 announced
  8. + IdlerFair181 devs · median $4.5k · 256 announced
  9. + CatsFair17 devs · median $3.4k · 24 announced
  10. + Creature CollectorFair51 devs · median $2.9k · 67 announced
  11. + CollectathonFair90 devs · median $1.9k · 95 announced
  12. + ArcadeFair147 devs · median $1.9k · 215 announced

All 159 pairs on the Loot page

Plate 7 · comparable specimens, by est. revenue

Comparable games

Capsule Game Released Price Reviews Est. copies Est. revenue Developer
Dragon Cliff older $9.99 7,679 88% 230k $2.3M (exactly $2,301,396) Meta Interaction
Keep on Mining! $4.99 8,300 93% 249k $1.2M (exactly $1,242,510) EagleEye Games
Fortune Mill $7.99 3,712 81% 111k $890k (exactly $889,766) Lavaflame2
Keep on Mining! - Worlds $6.99 1,899 80% 57k $398k (exactly $398,220) EagleEye Games
Loot of Baal $8.99 1,372 62% 41k $370k (exactly $370,028) Gleamer Studio
Coin Pusher Casino older $12.50 950 84% 29k $356k (exactly $356,250) TreeNutsGames
Path of Idle: Old Gods Rising $9.99 1,160 77% 35k $348k (exactly $347,652) Small Mill, Small Mill
This Ain’t Even Poker, Ya Joker $5.99 1,781 86% 53k $320k (exactly $320,046) Mash
Loot Loop $4.99 1,701 93% 51k $255k (exactly $254,640) BitBrew
BORE BLASTERS older $9.99 709 80% 21k $212k (exactly $212,487) 8BitSkull
Maktala: Slime Lootfest $4.99 1,345 79% 40k $201k (exactly $201,346) Samharia Studios
Desktop Raid $8.99 672 76% 20k $181k (exactly $181,238) Lee_Studio
Hole Is Mine $7.99 741 90% 22k $178k (exactly $177,618) Incrementalist

Estimates: copies = reviews × 30, gross = copies × list price.