Games › Incremental › Incremental + Farming
Should I ship a Farming Incremental game?
Incremental + Farming
Of 21 developers who shipped a Farming Incremental game in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 23 more are announced.
Verdict: fair, for a 4 / 10 build.
The middle developer here made $5.9k, ×12 the market's $480 for a 4 / 10 build, with 3 in 10 under $2.1k. Revenue is down 20% on the market; 23 games are announced against 15 developers who shipped in the last year.
| Bottom 30% | $2.1k (exactly $2,096) |
|---|---|
| Median | $5.9k (exactly $5,920) |
| Top 25% | $24k (exactly $23,802) |
| Top 5% | $104k (exactly $103,592) |
| Developers, 2 yr | 21 |
| Released games | 32 |
| Announced | 23 |
| Effort | 4 / 10 |
| AI-buildability | Medium |
| Typical price | $5.49 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue down 20% on the market, supply 150% more developers than the period before.
Free games: 16%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is medium: the lowest rating among its tags.
- Incremental
- effort 1 / 10 · high · formulas and upgrade tables
- Farming
- effort 4 / 10 · medium · effort 4 sits in the medium band
What it takes
- Effort
- 4 / 10 · mid 2D, writing-heavy, or simple 3D
- Systems
- Incremental; 8 in 10 of the top 25% also carry Idler, Simulation, Strategy
- Price point
- $5.49 typical · top 25% priced $9.99 or above
- Art
- 5 in 10 of the top 25% ship with 2D, Relaxing, Cartoony
Why players buy here
The top 25% priced at $9.99 or above; the middle game at $5.49.
The top 10 games average 80% positive over 2,161 reviews.
What kills games here
3 in 10 developers made under $2.1k. 8 in 10 of the 6 games released 1 to 2 years ago have fewer than 100 reviews. 23 games are announced against 15 developers who shipped in the last year.
Adjacent niches
Incremental with a different setting or mood, ranked by verdict then median.
- + FMVStrong odds
- + OtomeStrong odds
- + Martial ArtsFair
- + Dynamic NarrationFair
- + MiningFair
- + Souls-likeFair
- + Arena ShooterFair
- + Dating SimFair
- + UndergroundFair
- + LootFair
- + SupernaturalFair
- + EconomyFair
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | Plantera 2: Golden Acorn | older | $4.99 | 1,191 93% | 36k | $178k (exactly $178,293) | VaragtP |
| | MR FARMBOY | $9.99 | 480 85% | 14k | $144k (exactly $143,856) | mrdboy | |
| | Agrivore: Incremental Farming | $6.99 | 494 70% | 15k | $104k (exactly $103,592) | verty | |
| | Rocky Idle | $9.99 | 308 83% | 9.2k | $92k (exactly $92,308) | Rocky Games Studio | |
| | Game of Grass | $6.99 | 275 84% | 8.3k | $58k (exactly $57,668) | Hipsterdufus | |
| | Slice the Crops! | $5.49 | 163 80% | 4.9k | $27k (exactly $26,846) | Wobblers Games | |
| | Chest Buster | $4.99 | 159 92% | 4.8k | $24k (exactly $23,802) | D-Pad | |
| | Pet Lands | $14.99 | 47 46% | 1.4k | $21k (exactly $21,136) | Tbjbu2, Adria Martinez Exposito | |
| | Pachinko Farm | · EA | $6.99 | 78 76% | 2.3k | $16k (exactly $16,357) | Witchcraft Entertainment |
| | Idle Fields | older | $4.99 | 101 77% | 3.0k | $15k (exactly $15,120) | KotieDev |
| | Farming Incremental But With Guns | $3.99 | 113 88% | 3.4k | $14k (exactly $13,526) | Clementine Wolf Games | |
| | My Money Grows On Trees | $9.99 | 44 54% | 1.3k | $13k (exactly $13,187) | Tbjbu2 |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
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