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Should I ship a PvE Incremental game?
PvE + Incremental
Of 180 developers who shipped a PvE Incremental game in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 278 more are announced, ×2.0 for every developer who shipped in the last year.
Verdict: poor odds, for a 6 / 10 build.
The middle developer here made $600, level with the market's $630 for a 6 / 10 build, and 3 in 10 made under $180; 1 in 20 cleared $100k, ×169 the market median. Revenue is up 140% on the market; 278 games are announced against 138 developers who shipped in the last year.
| Bottom 30% | $179 (exactly $179) |
|---|---|
| Median | $599 (exactly $599) |
| Top 25% | $3.3k (exactly $3,293) |
| Top 5% | $106k (exactly $106,427) |
| Developers, 2 yr | 180 |
| Released games | 356 |
| Announced | 278 |
| Effort | 6 / 10 |
| AI-buildability | Low |
| Typical price | $4.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue up 140% on the market, supply 205% more developers than the period before.
Free games: 21%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is low: the lowest rating among its tags.
- PvE
- effort 6 / 10 · low · online co-op against AI still needs the whole netcode stack
- Incremental
- effort 1 / 10 · high · formulas and upgrade tables
What it takes
- Effort
- 6 / 10 · full 3D single-player, physics sims, content-heavy RPG
- Systems
- PvE, Incremental; 4 in 10 of the top 25% also carry Idler, RPG, Simulation
- Price point
- $4.99 typical · top 25% priced $9.99 or above
- Art
- 5 in 10 of the top 25% ship with 2D, Pixel Graphics, Relaxing
Why players buy here
The top 25% priced at $9.99 or above; the middle game at $4.99.
The top 10 games average 84% positive over 17,868 reviews.
What kills games here
3 in 10 developers made under $180. 9 in 10 of the 59 games released 1 to 2 years ago have fewer than 100 reviews. 278 games are announced against 138 developers who shipped in the last year, ×2.0 per shipper.
Adjacent niches
PvE with a different second tag, ranked by verdict then median.
- + Dating SimFair
- + IdlerFair
- + MinigamesFair
- + TypingFair
- + Extraction ShooterPoor odds
- + Open World Survival CraftPoor odds
- + HeistPoor odds
- + MMORPGPoor odds
- + Real-TimePoor odds
- + NavalPoor odds
- + SpaceshipsPoor odds
- + MarsPoor odds
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | BitCraft Online | · EA | $15.99 | 3,334 72% | 100k | $1.6M (exactly $1,599,320) | Clockwork Laboratories, Inc. |
| | Sir, We Have an Orc Problem | $9.99 | 4,123 86% | 124k | $1.2M (exactly $1,235,663) | Mumpitz Games | |
| | Horripilant | $7.99 | 2,928 92% | 88k | $702k (exactly $701,842) | Alexandre Declos , Pas Game Studio | |
| | Master Healer Kale with useless party | $4.99 | 1,879 95% | 56k | $281k (exactly $281,286) | Evrac Studio | |
| | Desktop Defender | $4.99 | 1,757 92% | 53k | $263k (exactly $263,023) | Conradical Games | |
| | Nomad Idle | $9.99 | 852 64% | 26k | $255k (exactly $255,344) | The Fox Knocks | |
| | Zero Stress King: Idle Defense | $4.99 | 1,679 87% | 50k | $251k (exactly $251,346) | Pauloondra | |
| | Age of Clicks | · EA | $12.99 | 472 65% | 14k | $184k (exactly $183,938) | David Ius |
| | Kin and Quarry | $9.99 | 400 75% | 12k | $120k (exactly $119,880) | The Fox Knocks | |
| | Orc Incremental | $7.99 | 444 75% | 13k | $106k (exactly $106,427) | Nice Ride |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
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