Do I ship it?

GamesIncrementalIncremental + Medieval

Specimen · observed

Should I ship a Medieval Incremental game?

Incremental + Medieval

Of 134 developers who shipped a Medieval Incremental game in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 179 more are announced.

Verdict: fair, for a 4 / 10 build.

The middle developer here made $1.3k, ×2.8 the market's $480 for a 4 / 10 build, with 3 in 10 under $480. Revenue is up 350% on the market; 179 games are announced against 90 developers who shipped in the last year.

Deciding numbers: median 2.8 times the market baseline, revenue up 350% on the market, 179 announced, ×2.0 per developer who shipped in the last year.
Nobody has said they are building this yet.
Incremental + Medieval
Fig. 1 · this niche among 16,100
Plate 1 · outcomes, 2 yr n = 134
Median est. gross by half-year cohort, 2023 H1 to 2026 H2: $4.3k → $3.8k → $0 → $539 → $1.3k → $955 → $1.7k (still earning) → $3.6k (still earning)
The last cohort is still earning.
Outcomes for Incremental + Medieval: Plate 1 · outcomes, 2 yr, n = 134
Bottom 30% $479 (exactly $479)
Median $1.3k (exactly $1,347)
Top 25% $9.4k (exactly $9,352)
Top 5% $247k (exactly $246,817)
Developers, 2 yr 134
Released games 258
Announced 179
Effort 4 / 10
AI-buildability Medium
Typical price $4.99

momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue up 350% on the market, supply 95% more developers than the period before.

Free games: 14%, excluded from money figures.

See every window in the explorer →

Plate 2 · systems and tooling

Can AI deliver it?

AI-buildability for this niche is medium: the lowest rating among its tags.

Incremental
effort 1 / 10 · high · formulas and upgrade tables
Medieval
effort 4 / 10 · medium · effort 4 sits in the medium band

How the rubric works →

Plate 3 · the cost side

What it takes

Effort
4 / 10 · mid 2D, writing-heavy, or simple 3D
Systems
Incremental; 6 in 10 of the top 25% also carry Idler, Strategy, Simulation
Price point
$4.99 typical · top 25% priced $7.99 or above
Art
4 in 10 of the top 25% ship with 2D, Pixel Graphics, Relaxing
Plate 4 · demand

Why players buy here

The top 25% priced at $7.99 or above; the middle game at $4.99.

The top 10 games average 82% positive over 14,946 reviews.

Plate 5 · the loss side

What kills games here

Developer outcomes in the last 2 years by share: 3 in 10 under $480, median $1.3k, 1 in 4 over $9.3k, 1 in 20 over $240k.

3 in 10 developers made under $480. 8 in 10 of the 55 games released 1 to 2 years ago have fewer than 100 reviews. 179 games are announced against 90 developers who shipped in the last year.

Plate 6 · same mechanic, other settings

Adjacent niches

Incremental with a different setting or mood, ranked by verdict then median.

  1. + FMVStrong odds15 devs · median $11k · 12 announced
  2. + OtomeStrong odds12 devs · median $7.0k · 11 announced
  3. + Martial ArtsFair13 devs · median $6.1k · 15 announced
  4. + FarmingFair21 devs · median $5.9k · 23 announced
  5. + Dynamic NarrationFair19 devs · median $4.0k · 14 announced
  6. + MiningFair141 devs · median $3.9k · 207 announced
  7. + Souls-likeFair9 devs · median $3.9k · 10 announced
  8. + Arena ShooterFair15 devs · median $3.5k · 20 announced
  9. + Dating SimFair140 devs · median $3.1k · 136 announced
  10. + UndergroundFair27 devs · median $3.0k · 35 announced
  11. + LootFair145 devs · median $2.9k · 236 announced
  12. + SupernaturalFair33 devs · median $2.4k · 35 announced

All 188 pairs on the Incremental page

Plate 7 · comparable specimens, by est. revenue

Comparable games

Capsule Game Released Price Reviews Est. copies Est. revenue Developer
Crusaders Quest : Hero Town $6.99 2,564 76% 77k $538k (exactly $537,671) CQ LABS
Hearth and Hamlet $7.99 2,050 79% 62k $491k (exactly $491,385) Phorust Studios
Handyman Fantasy $7.99 1,607 95% 48k $385k (exactly $385,198) SupaShinKen Studio
Click Mage $4.99 2,529 91% 76k $379k (exactly $378,591) Tiny Crow Games
Loot of Baal $8.99 1,372 62% 41k $370k (exactly $370,028) Gleamer Studio
This Ain’t Even Poker, Ya Joker $5.99 1,781 86% 53k $320k (exactly $320,046) Mash
Goblin Nest $6.99 1,177 93% 35k $247k (exactly $246,817) BadColor
Fallen Elf Freya $9.99 683 85% 20k $205k (exactly $204,695) Honey Rider
Bones and Coins $7.99 638 72% 19k $153k (exactly $152,929) Troyd Games
Legacy of Defense $7.99 545 72% 16k $131k (exactly $130,636) Enter the Game Studios

Estimates: copies = reviews × 30, gross = copies × list price.