Games › Incremental › Incremental + Medieval
Should I ship a Medieval Incremental game?
Incremental + Medieval
Of 134 developers who shipped a Medieval Incremental game in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 179 more are announced.
Verdict: fair, for a 4 / 10 build.
The middle developer here made $1.3k, ×2.8 the market's $480 for a 4 / 10 build, with 3 in 10 under $480. Revenue is up 350% on the market; 179 games are announced against 90 developers who shipped in the last year.
| Bottom 30% | $479 (exactly $479) |
|---|---|
| Median | $1.3k (exactly $1,347) |
| Top 25% | $9.4k (exactly $9,352) |
| Top 5% | $247k (exactly $246,817) |
| Developers, 2 yr | 134 |
| Released games | 258 |
| Announced | 179 |
| Effort | 4 / 10 |
| AI-buildability | Medium |
| Typical price | $4.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue up 350% on the market, supply 95% more developers than the period before.
Free games: 14%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is medium: the lowest rating among its tags.
- Incremental
- effort 1 / 10 · high · formulas and upgrade tables
- Medieval
- effort 4 / 10 · medium · effort 4 sits in the medium band
What it takes
- Effort
- 4 / 10 · mid 2D, writing-heavy, or simple 3D
- Systems
- Incremental; 6 in 10 of the top 25% also carry Idler, Strategy, Simulation
- Price point
- $4.99 typical · top 25% priced $7.99 or above
- Art
- 4 in 10 of the top 25% ship with 2D, Pixel Graphics, Relaxing
Why players buy here
The top 25% priced at $7.99 or above; the middle game at $4.99.
The top 10 games average 82% positive over 14,946 reviews.
What kills games here
3 in 10 developers made under $480. 8 in 10 of the 55 games released 1 to 2 years ago have fewer than 100 reviews. 179 games are announced against 90 developers who shipped in the last year.
Adjacent niches
Incremental with a different setting or mood, ranked by verdict then median.
- + FMVStrong odds
- + OtomeStrong odds
- + Martial ArtsFair
- + FarmingFair
- + Dynamic NarrationFair
- + MiningFair
- + Souls-likeFair
- + Arena ShooterFair
- + Dating SimFair
- + UndergroundFair
- + LootFair
- + SupernaturalFair
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | Crusaders Quest : Hero Town | $6.99 | 2,564 76% | 77k | $538k (exactly $537,671) | CQ LABS | |
| | Hearth and Hamlet | $7.99 | 2,050 79% | 62k | $491k (exactly $491,385) | Phorust Studios | |
| | Handyman Fantasy | $7.99 | 1,607 95% | 48k | $385k (exactly $385,198) | SupaShinKen Studio | |
| | Click Mage | $4.99 | 2,529 91% | 76k | $379k (exactly $378,591) | Tiny Crow Games | |
| | Loot of Baal | $8.99 | 1,372 62% | 41k | $370k (exactly $370,028) | Gleamer Studio | |
| | This Ain’t Even Poker, Ya Joker | $5.99 | 1,781 86% | 53k | $320k (exactly $320,046) | Mash | |
| | Goblin Nest | $6.99 | 1,177 93% | 35k | $247k (exactly $246,817) | BadColor | |
| | Fallen Elf Freya | $9.99 | 683 85% | 20k | $205k (exactly $204,695) | Honey Rider | |
| | Bones and Coins | $7.99 | 638 72% | 19k | $153k (exactly $152,929) | Troyd Games | |
| | Legacy of Defense | $7.99 | 545 72% | 16k | $131k (exactly $130,636) | Enter the Game Studios |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
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