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Should I ship a Hacking Incremental game?
Incremental + Hacking
Of 32 developers who shipped a Hacking Incremental game in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 31 more are announced.
Verdict: poor odds, for a 3 / 10 build.
The middle developer here made $2.7k, ×5.7 the market's $480 for a 3 / 10 build, and 3 in 10 made under $990; 1 in 20 cleared $260k, ×554 the market median. Revenue is down 55% on the market; 31 games are announced against 25 developers who shipped in the last year.
| Bottom 30% | $987 (exactly $987) |
|---|---|
| Median | $2.7k (exactly $2,695) |
| Top 25% | $14k (exactly $14,442) |
| Top 5% | $263k (exactly $263,023) |
| Developers, 2 yr | 32 |
| Released games | 49 |
| Announced | 31 |
| Effort | 3 / 10 |
| AI-buildability | High |
| Typical price | $4.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue down 55% on the market, supply 255% more developers than the period before.
Free games: 12%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is high: the lowest rating among its tags.
- Incremental
- effort 1 / 10 · high · formulas and upgrade tables
- Hacking
- effort 3 / 10 · high · effort 3 sits in the high band
What it takes
- Effort
- 3 / 10 · small 2D action, light systems
- Systems
- Incremental; 6 in 10 of the top 25% also carry Simulation, Idler, Strategy
- Price point
- $4.99 typical · top 25% priced $12.99 or above
- Art
- 4 in 10 of the top 25% ship with 2D, Minimalist, Relaxing
Why players buy here
The top 25% priced at $12.99 or above; the middle game at $4.99.
The top 10 games average 90% positive over 9,040 reviews.
What kills games here
3 in 10 developers made under $990. 5 in 10 of the 8 games released 1 to 2 years ago have fewer than 100 reviews. 31 games are announced against 25 developers who shipped in the last year.
Adjacent niches
Incremental with a different setting or mood, ranked by verdict then median.
- + FMVStrong odds
- + OtomeStrong odds
- + Martial ArtsFair
- + FarmingFair
- + Dynamic NarrationFair
- + MiningFair
- + Souls-likeFair
- + Arena ShooterFair
- + Dating SimFair
- + UndergroundFair
- + LootFair
- + SupernaturalFair
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | Cyber Manhunt 2: New World - The Hacking Simulator | $12.99 | 5,191 92% | 156k | $2.0M (exactly $2,022,933) | Aluba Van+ | |
| | Nodebuster | older | $2.99 | 13,852 97% | 416k | $1.2M (exactly $1,242,524) | Goblobin |
| | Polda 7 | older | $17.99 | 496 92% | 15k | $268k (exactly $267,691) | Zima software |
| | Desktop Defender | $4.99 | 1,757 92% | 53k | $263k (exactly $263,023) | Conradical Games | |
| | Vtuber Hack | $54.99 | 83 74% | 2.5k | $137k (exactly $136,925) | ベルゼブブ | |
| | Malware | older | $2.99 | 1,141 87% | 34k | $102k (exactly $102,348) | Odd Games |
| | FEED THE AI | $5.99 | 557 90% | 17k | $100k (exactly $100,093) | Weird Kid Games | |
| | Minutescape | $5.99 | 546 74% | 16k | $98k (exactly $98,116) | Molter | |
| | DEFRAG | $2.99 | 534 93% | 16k | $48k (exactly $47,900) | BlueDot Studio | |
| | Infiniclick | $7.99 | 140 72% | 4.2k | $34k (exactly $33,558) | Nacho AB | |
| | Xenosensory | $2.99 | 161 93% | 4.8k | $14k (exactly $14,442) | caiys | |
| | Saku the Covert Agent | $6.99 | 37 83% | 1.1k | $7.8k (exactly $7,759) | Forward, 78Games | |
| | GAME.exe 2 - Phantom Strike | $5.99 | 34 76% | 1.0k | $6.1k (exactly $6,110) | Punx Studios |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
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