Games › Deckbuilding › Deckbuilding + Inventory Management
Should I ship an Inventory Management Deckbuilding?
Deckbuilding + Inventory Management
Of 98 developers who shipped an Inventory Management Deckbuilding in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 137 more are announced.
Verdict: fair, for a 3 / 10 build.
The middle developer here made $2.5k, ×5.4 the market's $480 for a 3 / 10 build, with 3 in 10 under $480. Revenue is up 70% on the market; 137 games are announced against 69 developers who shipped in the last year.
| Bottom 30% | $479 (exactly $479) |
|---|---|
| Median | $2.5k (exactly $2,545) |
| Top 25% | $21k (exactly $21,180) |
| Top 5% | $367k (exactly $367,405) |
| Developers, 2 yr | 98 |
| Released games | 135 |
| Announced | 137 |
| Effort | 3 / 10 |
| AI-buildability | High |
| Typical price | $7.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue up 70% on the market, supply 125% more developers than the period before.
Free games: 7%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is high: the lowest rating among its tags.
- Deckbuilding
- effort 3 / 10 · high · card pools and run logic
- Inventory Management
- effort 3 / 10 · high · effort 3 sits in the high band
What it takes
- Effort
- 3 / 10 · small 2D action, light systems
- Systems
- Deckbuilding, Inventory Management; 6 in 10 of the top 25% also carry Strategy, Roguelite, Roguelike
- Price point
- $7.99 typical · top 25% priced $14.99 or above
- Art
- 5 in 10 of the top 25% ship with 2D
Why players buy here
The top 25% priced at $14.99 or above; the middle game at $7.99.
The top 10 games average 84% positive over 8,270 reviews.
What kills games here
3 in 10 developers made under $480. 8 in 10 of the 33 games released 1 to 2 years ago have fewer than 100 reviews. 137 games are announced against 69 developers who shipped in the last year.
Adjacent niches
Deckbuilding with a different second tag, ranked by verdict then median.
- + AutomationFair
- + ArcadeFair
- + 2D FighterFair
- + Party GameFair
- + SwordplayFair
- + Point & ClickFair
- + Traditional RoguelikeFair
- + LogicFair
- + LovecraftianPoor odds
- + Dating SimPoor odds
- + Visual NovelPoor odds
- + RomancePoor odds
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | Backpack Hero | older | $19.99 | 7,423 85% | 223k | $4.5M (exactly $4,451,573) | Jaspel |
| | Megaloot | older | $9.99 | 3,808 71% | 114k | $1.1M (exactly $1,141,258) | axilirate |
| | ShapeHero Factory | $23.99 | 991 88% | 30k | $713k (exactly $713,223) | Asobism.Co.,Ltd | |
| | Knightica | $14.99 | 1,136 74% | 34k | $511k (exactly $510,859) | Mad Mango Games | |
| | Rana Card | $12.99 | 1,183 89% | 35k | $461k (exactly $461,015) | VisionRana | |
| | Overlooting | $9.99 | 1,405 81% | 42k | $421k (exactly $421,078) | Posing Possums | |
| | Down with the Ship | · EA | $14.99 | 817 93% | 25k | $367k (exactly $367,405) | Iron Anchor Games |
| | Vivid World | $19.99 | 591 88% | 18k | $354k (exactly $354,423) | Asobism.Co.,Ltd | |
| | Backpack Jianghu | $13.99 | 565 80% | 17k | $237k (exactly $237,130) | 背包工作室 | |
| | Turnbound | $14.99 | 446 78% | 13k | $201k (exactly $200,566) | 1TK | |
| | Apokerlypse | $9.99 | 612 81% | 18k | $183k (exactly $183,416) | Breaker Games | |
| | Disillusion ST | $10.99 | 524 96% | 16k | $173k (exactly $172,763) | Disillusion Dev, Disillusion Dev |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
Your address goes to Buttondown, which sends the letter, and nowhere else. Every issue has an unsubscribe link. No tracking beyond the open count Buttondown keeps.