Games › Crafting › Crafting + Gothic
Should I ship a Gothic Crafting game?
Crafting + Gothic
Only 18 developers shipped a Gothic Crafting game in the last 2 years, too few for firm odds: the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.; the top game by est. revenue, Gothic 1 Remake, made about est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 34 more are announced, ×2.4 for every developer who shipped in the last year.
Verdict: poor odds, for a 5 / 10 build.
The middle developer here made $8.5k, ×14 the market's $630 for a 5 / 10 build, and 3 in 10 made under $1.4k; 1 in 20 cleared $39M, ×62706 the market median. Revenue is down 25% on the market; 34 games are announced against 14 developers who shipped in the last year.
not enough cohorts to draw
| Bottom 30% | $1.3k (exactly $1,317) |
|---|---|
| Median | $8.5k (exactly $8,544) |
| Top 25% | $89k (exactly $88,688) |
| Top 5% | $39M (exactly $39,379,123) |
| Developers, 2 yr | 18 |
| Released games | 33 |
| Announced | 34 |
| Effort | 5 / 10 |
| AI-buildability | Medium |
| Typical price | $14.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue down 25% on the market, supply 250% more developers than the period before.
Free games: 9%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is medium: the lowest rating among its tags.
What it takes
- Effort
- 5 / 10 · real systems or entry 3D
- Systems
- Crafting; 8 in 10 of the top 25% also carry RPG, Adventure, Exploration
- Price point
- $14.99 typical · top 25% priced $49.99 or above
- Art
- 8 in 10 of the top 25% ship with Atmospheric, Story Rich, Third Person
Why players buy here
The top 25% priced at $49.99 or above; the middle game at $14.99.
The top 10 games average 83% positive over 34,902 reviews.
What kills games here
3 in 10 developers made under $1.4k. 34 games are announced against 14 developers who shipped in the last year, ×2.4 per shipper.
Adjacent niches
Crafting with a different setting or mood, ranked by verdict then median.
- + Job SimulatorStrong odds
- + SportsFair
- + Turn-BasedFair
- + IdlerFair
- + SolitaireFair
- + LovecraftianPoor odds
- + MMORPGPoor odds
- + LGBTQ+Poor odds
- + Open World Survival CraftPoor odds
- + WesternPoor odds
- + Bullet HeavenPoor odds
- + TrainsPoor odds
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | Gothic 1 Remake | $49.99 | 26,258 88% | 788k | $39M (exactly $39,379,123) | Alkimia Interactive | |
| | Bloodstained: Ritual of the Night | older | $39.99 | 29,588 93% | 888k | $35M (exactly $35,496,724) | ArtPlay |
| | Of Ash and Steel | $29.99 | 6,091 66% | 183k | $5.5M (exactly $5,480,073) | Fire & Frost | |
| | Wytchwood | older | $19.99 | 4,030 92% | 121k | $2.4M (exactly $2,416,791) | Alientrap |
| | Deathtrap | older | $19.99 | 1,858 84% | 56k | $1.1M (exactly $1,114,243) | NeocoreGames |
| | Vampires: Bloodlord Rising | · EA | $19.99 | 1,631 70% | 49k | $978k (exactly $978,111) | Mehuman Games |
| | The Horror at Highrook | $19.99 | 461 90% | 14k | $276k (exactly $276,462) | Nullpointer Games | |
| | Peregrino | $16.99 | 174 65% | 5.2k | $89k (exactly $88,688) | Inverge Studios | |
| | Naudrion: Fall of The Empire | · EA older | $19.99 | 97 67% | 2.9k | $58k (exactly $58,171) | Aleksey Skvortsov |
| | Tales of Old: Dominus | $14.99 | 129 47% | 3.9k | $58k (exactly $58,011) | Hvmana Industries MMD | |
| | Ash & Rust | $19.99 | 85 63% | 2.6k | $51k (exactly $50,974) | Ash and Rust Studios | |
| | RAVENSBURG | $14.99 | 45 95% | 1.4k | $20k (exactly $20,236) | Lilian Duleroux | |
| | Aris Arcanum | $14.99 | 19 73% | 570 | $8.5k (exactly $8,544) | Broken Cane | |
| | Tales of Eden: Midgard | $19.99 | 9 44% | 270 | $5.4k (exactly $5,397) | Steamtrack Studios |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
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