Games › Combat › Combat + Incremental
Should I ship a Combat Incremental game?
Combat + Incremental
Of 163 developers who shipped a Combat Incremental game in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 287 more are announced, ×2.2 for every developer who shipped in the last year.
Verdict: poor odds, for a 5 / 10 build.
The middle developer here made $1.3k, ×2.0 the market's $630 for a 5 / 10 build, and 3 in 10 made under $270; 1 in 20 cleared $180k, ×293 the market median. Revenue is up 205% on the market; 287 games are announced against 129 developers who shipped in the last year.
| Bottom 30% | $269 (exactly $269) |
|---|---|
| Median | $1.3k (exactly $1,256) |
| Top 25% | $9.8k (exactly $9,815) |
| Top 5% | $184k (exactly $183,938) |
| Developers, 2 yr | 163 |
| Released games | 307 |
| Announced | 287 |
| Effort | 5 / 10 |
| AI-buildability | Medium |
| Typical price | $4.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue up 205% on the market, supply 270% more developers than the period before.
Free games: 23%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is medium: the lowest rating among its tags.
- Combat
- effort 5 / 10 · medium · effort 5 sits in the medium band
- Incremental
- effort 1 / 10 · high · formulas and upgrade tables
What it takes
- Effort
- 5 / 10 · real systems or entry 3D
- Systems
- Combat, Incremental; 6 in 10 of the top 25% also carry Idler, Strategy, RPG
- Price point
- $4.99 typical · top 25% priced $8.99 or above
- Art
- 3 in 10 of the top 25% ship with 2D, Pixel Graphics, Top-Down
Why players buy here
The top 25% priced at $8.99 or above; the middle game at $4.99.
The top 10 games average 86% positive over 17,020 reviews.
What kills games here
3 in 10 developers made under $270. 8 in 10 of the 47 games released 1 to 2 years ago have fewer than 100 reviews. 287 games are announced against 129 developers who shipped in the last year, ×2.2 per shipper.
Adjacent niches
Combat with a different second tag, ranked by verdict then median.
- + Real-Time with PauseStrong odds
- + 4XFair
- + TypingFair
- + VampiresFair
- + SnowFair
- + Walking SimulatorFair
- + Match 3Long shot
- + Open World Survival CraftPoor odds
- + Political SimPoor odds
- + Extraction ShooterPoor odds
- + Dating SimPoor odds
- + LGBTQ+Poor odds
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | Sir, We Have an Orc Problem | $9.99 | 4,123 86% | 124k | $1.2M (exactly $1,235,663) | Mumpitz Games | |
| | Astro Prospector | $4.99 | 3,223 91% | 97k | $482k (exactly $482,483) | Incrementalist | |
| | Outhold | $6.99 | 1,818 86% | 55k | $381k (exactly $381,235) | Tellus Games | |
| | Path of Idle: Old Gods Rising | $9.99 | 1,160 77% | 35k | $348k (exactly $347,652) | Small Mill, Small Mill | |
| | Master Healer Kale with useless party | $4.99 | 1,879 95% | 56k | $281k (exactly $281,286) | Evrac Studio | |
| | Talented | $5.99 | 1,475 91% | 44k | $265k (exactly $265,058) | TurtleFox Games | |
| | Nomad Idle | $9.99 | 852 64% | 26k | $255k (exactly $255,344) | The Fox Knocks | |
| | Maktala: Slime Lootfest | $4.99 | 1,345 79% | 40k | $201k (exactly $201,346) | Samharia Studios | |
| | Age of Clicks | · EA | $12.99 | 472 65% | 14k | $184k (exactly $183,938) | David Ius |
| | Bloobs Adventure Idle | $7.99 | 673 88% | 20k | $161k (exactly $161,318) | Bloobs_Dev |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
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