Do I ship it?

Games4X4X + Combat

Specimen · observed

Should I ship a Combat 4X?

4X + Combat

Of 32 developers who shipped a Combat 4X in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 48 more are announced.

Verdict: fair, for a 7 / 10 build.

The middle developer here made $3.8k, ×2.6 the market's $1.5k for a 7 / 10 build, with 3 in 10 under $1.4k. Revenue is up 10% on the market; 48 games are announced against 24 developers who shipped in the last year.

Deciding numbers: median 2.6 times the market baseline, revenue up 10% on the market, 48 announced, ×2.0 per developer who shipped in the last year.
Nobody has said they are building this yet.
4X + Combat
Fig. 1 · this niche among 16,100
Plate 1 · outcomes, 2 yr n = 32
Median est. gross by half-year cohort, 2023 H1 to 2026 H2: $3.7k → $6.3k → $4.0k → $3.0k (still earning) → $7.2k (still earning)
The last cohort is still earning.
Outcomes for 4X + Combat: Plate 1 · outcomes, 2 yr, n = 32
Bottom 30% $1.3k (exactly $1,349)
Median $3.8k (exactly $3,835)
Top 25% $24k (exactly $23,740)
Top 5% $430k (exactly $430,057)
Developers, 2 yr 32
Released games 75
Announced 48
Effort 7 / 10
AI-buildability Low
Typical price $14.99

momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue up 10% on the market, supply 200% more developers than the period before.

Free games: 23%, excluded from money figures.

See every window in the explorer →

Plate 2 · systems and tooling

Can AI deliver it?

AI-buildability for this niche is low: the lowest rating among its tags.

4X
effort 7 / 10 · low · effort 7 sits in the low band
Combat
effort 5 / 10 · medium · effort 5 sits in the medium band

How the rubric works →

Plate 3 · the cost side

What it takes

Effort
7 / 10 · big single-player or serious online
Systems
4X, Combat; 6 in 10 of the top 25% also carry Strategy, Turn-Based Strategy, Exploration
Price point
$14.99 typical · top 25% priced $29.99 or above
Art
4 in 10 of the top 25% ship with 3D
Plate 4 · demand

Why players buy here

The top 25% priced at $29.99 or above; the middle game at $14.99.

The top 10 games average 66% positive over 3,790 reviews.

Plate 5 · the loss side

What kills games here

Developer outcomes in the last 2 years by share: 3 in 10 under $1.4k, median $3.8k, 1 in 4 over $23k, 1 in 20 over $430k.

3 in 10 developers made under $1.4k. 6 in 10 of the 11 games released 1 to 2 years ago have fewer than 100 reviews. 48 games are announced against 24 developers who shipped in the last year.

Plate 6 · same mechanic, other settings

Adjacent niches

4X with a different second tag, ranked by verdict then median.

  1. + Colony SimPoor odds23 devs · median $314k · 77 announced
  2. + Turn-BasedPoor odds16 devs · median $193k · 26 announced
  3. + SandboxPoor odds36 devs · median $193k · 76 announced
  4. + DiplomacyPoor odds29 devs · median $86k · 79 announced
  5. + SurvivalPoor odds21 devs · median $72k · 40 announced
  6. + HistoricalPoor odds49 devs · median $61k · 75 announced
  7. + Alternate HistoryPoor odds21 devs · median $61k · 36 announced
  8. + RPGPoor odds26 devs · median $54k · 56 announced
  9. + BuildingPoor odds52 devs · median $34k · 112 announced
  10. + Real-Time with PausePoor odds8 devs · median $34k · 21 announced
  11. + Strategy RPGPoor odds15 devs · median $31k · 33 announced
  12. + City BuilderPoor odds43 devs · median $29k · 71 announced

All 63 pairs on the 4X page

Plate 7 · comparable specimens, by est. revenue

Comparable games

Capsule Game Released Price Reviews Est. copies Est. revenue Developer
Songs of Syx · EA older $24.99 8,842 94% 265k $6.6M (exactly $6,628,847) Gamatron AB
Distant Worlds 2 older $49.99 2,653 72% 80k $4.0M (exactly $3,978,704) CodeForce
Ascension · EA $19.99 2,437 60% 73k $1.5M (exactly $1,461,469) Element Game 微元游戏
Power & Revolution 2022 Edition older $49.99 815 60% 24k $1.2M (exactly $1,222,256) Eversim
Power & Revolution 2021 Edition older $49.99 629 56% 19k $943k (exactly $943,311) Eversim
Ancient Warfare: The Han Dynasty · EA older $16.99 1,708 69% 51k $871k (exactly $870,568) 不秋草游戏工作室(Bamboo Games)
Elemental: Reforged $29.99 478 73% 14k $430k (exactly $430,057) Stardock Entertainment
Galactic Civilizations® II: Ultimate Edition older $9.99 955 80% 29k $286k (exactly $286,214) Stardock Entertainment
NationWar2:Chronicle $16.99 378 78% 11k $193k (exactly $192,667) Yiming
Dust Fleet older $19.99 193 76% 5.8k $116k (exactly $115,742) Orbiting Disco
Pennon and Battle $18.99 175 69% 5.3k $100k (exactly $99,697) PB Studio
Fall of an Empire $29.99 80 67% 2.4k $72k (exactly $71,976) JG Games
Space Imperia 4X $22.99 70 92% 2.1k $48k (exactly $48,279) Breich Games
Powerplay · EA $18.99 42 85% 1.3k $24k (exactly $23,927) Frantic
Astro Protocol $11.99 66 93% 2.0k $24k (exactly $23,740) Null Vector Studios
Stellar Reach $19.99 34 79% 1.0k $20k (exactly $20,390) Stelleas
Horn of the Warlord $14.99 30 96% 900 $13k (exactly $13,491) MagicKrol

Estimates: copies = reviews × 30, gross = copies × list price.