Do I ship it?

GamesBattle RoyaleBattle Royale + 4 Player Local

Specimen · observed

Should I ship a 4 Player Local Battle Royale?

Battle Royale + 4 Player Local

Only 17 developers shipped a 4 Player Local Battle Royale in the last 2 years, too few for firm odds: the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.; the top game by est. revenue, SUPER BOMBERMAN COLLECTION, made about est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 28 more are announced, ×3.5 for every developer who shipped in the last year.

Verdict: poor odds, for a 10 / 10 build.

The middle developer here made $900, ×0.7 the market's $1.3k for a 10 / 10 build, and 3 in 10 made under $180. 28 games are announced against 8 developers who shipped in the last year, ×3.5 per shipper, while revenue is down 65% on the market.

Deciding numbers: median 0.7 times the market baseline, revenue down 65% on the market, 28 announced, ×3.5 per developer who shipped in the last year.
Nobody has said they are building this yet.
Battle Royale + 4 Player Local
Fig. 1 · this niche among 16,100
Plate 1 · outcomes, 2 yr n = 17
Median est. gross by half-year cohort, 2023 H1 to 2026 H2: $2.1k → $2.2k → $898 → $1.3k → $1.2k → $18k (still earning) → $0 (still earning)
The last cohort is still earning.
Outcomes for Battle Royale + 4 Player Local: Plate 1 · outcomes, 2 yr, n = 17
Bottom 30% $180 (exactly $180)
Median $898 (exactly $898)
Top 25% $2.2k (exactly $2,158)
Top 5% $176k (exactly $176,312)
Developers, 2 yr 17
Released games 68
Announced 28
Effort 10 / 10
AI-buildability Low
Typical price $5.99

momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue down 65% on the market, supply 20% fewer developers than the period before.

Free games: 16%, excluded from money figures.

See every window in the explorer →

Plate 2 · systems and tooling

Can AI deliver it?

AI-buildability for this niche is low: the lowest rating among its tags.

Battle Royale
effort 10 / 10 · low · 100-player servers and constant live ops
4 Player Local
effort 4 / 10 · medium · effort 4 sits in the medium band

How the rubric works →

Plate 3 · the cost side

What it takes

Effort
10 / 10 · studio only
Systems
Battle Royale, 4 Player Local; all of the top 25% also carry Action, Local Multiplayer, PvP
Price point
$5.99 typical · top 25% priced $19.99 or above
Art
5 in 10 of the top 25% ship with Party, 2D, Colorful
Plate 4 · demand

Why players buy here

The top 25% priced at $19.99 or above; the middle game at $5.99.

The top 10 games average 89% positive over 401 reviews.

Plate 5 · the loss side

What kills games here

Developer outcomes in the last 2 years by share: 3 in 10 under $180, median $900, 1 in 4 over $2.1k, 1 in 20 over $170k.

3 in 10 developers made under $180. All of the 15 games released 1 to 2 years ago have fewer than 100 reviews. 28 games are announced against 8 developers who shipped in the last year, ×3.5 per shipper.

Plate 6 · same mechanic, other settings

Adjacent niches

Battle Royale with a different second tag, ranked by verdict then median.

  1. + Immersive SimFair13 devs · median $2.4k · 11 announced
  2. + MysteryLong shot12 devs · median $359 · 9 announced
  3. + LootPoor odds9 devs · median $4.3k · 23 announced
  4. + SportsPoor odds18 devs · median $3.8k · 26 announced
  5. + Hero ShooterPoor odds9 devs · median $3.6k · 29 announced
  6. + PuzzlePoor odds14 devs · median $3.2k · 21 announced
  7. + Psychological HorrorPoor odds12 devs · median $3.2k · 18 announced
  8. + Dungeon CrawlerPoor odds14 devs · median $3.2k · 30 announced
  9. + Co-opPoor odds34 devs · median $1.3k · 89 announced
  10. + SandboxPoor odds7 devs · median $1.2k · 20 announced
  11. + RoguelitePoor odds14 devs · median $748 · 20 announced
  12. + Combat RacingPoor odds14 devs · median $719 · 32 announced

All 91 pairs on the Battle Royale page

Plate 7 · comparable specimens, by est. revenue

Comparable games

Capsule Game Released Price Reviews Est. copies Est. revenue Developer
GigaBash older $24.99 1,951 94% 59k $1.5M (exactly $1,462,665) Passion Republic Games
SUPER BOMBERMAN R 2 older $49.99 149 53% 4.5k $223k (exactly $223,455) KONAMI
SUPER BOMBERMAN COLLECTION $19.99 294 87% 8.8k $176k (exactly $176,312) RED ART GAMES
Shipped older $9.99 584 96% 18k $175k (exactly $175,025) Majorariatto
Hidden in Plain Sight older $5.99 922 99% 28k $166k (exactly $165,683) Adam Spragg
Among Ass older $4.99 378 80% 11k $57k (exactly $56,587) Volens Nolens Games
Bounty Battle older $19.99 39 20% 1.2k $23k (exactly $23,388) Dark Screen Games
OutRage: Fight Fest older $9.99 62 77% 1.9k $19k (exactly $18,581) Hardball Games Ltd
Lunars · EA $14.99 40 97% 1.2k $18k (exactly $17,988) Anubis Arts
Chickenoidz Super Party older $9.99 45 97% 1.4k $13k (exactly $13,486) RaveGameDev
Chasers Dash & Bash $9.99 15 93% 450 $4.5k (exactly $4,496) Flipstar
Nitronauts $7.99 13 100% 390 $3.1k (exactly $3,116) Bubble Rocket
Ninjam! $8.99 8 87% 240 $2.2k (exactly $2,158) G-Blossom
TactiCats $5.99 7 100% 210 $1.3k (exactly $1,258) HungryDingo
Smokin Potions $7.99 5 80% 150 $1.2k (exactly $1,198) Sleeping Robot Games
Stealth Syndicate $3.99 8 100% 240 $958 (exactly $958) Vincent Lopes-Vicente
TANK ZERO $5.99 5 100% 150 $898 (exactly $898) Emergency Exit
Party Party Time 3 $4.99 6 83% 180 $898 (exactly $898) SAT-BOX

Estimates: copies = reviews × 30, gross = copies × list price.