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Should I ship an Immersive Sim Battle Royale?
Battle Royale + Immersive Sim
Only 13 developers shipped an Immersive Sim Battle Royale in the last 2 years, too few for firm odds: the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.; the top game by est. revenue, Evil School, made about est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 11 more are announced.
Verdict: fair, for a 10 / 10 build.
The middle developer here made $2.4k, ×1.8 the market's $1.3k for a 10 / 10 build, with 3 in 10 under $150. Revenue is up 305% on the market; 11 games are announced against 9 developers who shipped in the last year.
| Bottom 30% | $150 (exactly $150) |
|---|---|
| Median | $2.4k (exactly $2,398) |
| Top 25% | $14k (exactly $14,024) |
| Top 5% | $254k (exactly $253,603) |
| Developers, 2 yr | 13 |
| Released games | 29 |
| Announced | 11 |
| Effort | 10 / 10 |
| AI-buildability | Low |
| Typical price | $4.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue up 305% on the market, supply 125% more developers than the period before.
Free games: 7%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is low: the lowest rating among its tags.
- Battle Royale
- effort 10 / 10 · low · 100-player servers and constant live ops
- Immersive Sim
- effort 8 / 10 · low · effort 8 sits in the low band
What it takes
- Effort
- 10 / 10 · studio only
- Systems
- Battle Royale, Immersive Sim; 8 in 10 of the top 25% also carry Multiple Endings, Visual Novel, FMV
- Price point
- $4.99 typical · top 25% priced $11.99 or above
- Art
- 8 in 10 of the top 25% ship with Story Rich, Cinematic, First-Person
Why players buy here
The top 25% priced at $11.99 or above; the middle game at $4.99.
The top 10 games average 86% positive over 2,019 reviews.
What kills games here
3 in 10 developers made under $150. 8 in 10 of the 6 games released 1 to 2 years ago have fewer than 100 reviews. 11 games are announced against 9 developers who shipped in the last year.
Adjacent niches
Battle Royale with a different second tag, ranked by verdict then median.
- + MysteryLong shot
- + LootPoor odds
- + SportsPoor odds
- + Hero ShooterPoor odds
- + PuzzlePoor odds
- + Psychological HorrorPoor odds
- + Dungeon CrawlerPoor odds
- + Co-opPoor odds
- + SandboxPoor odds
- + 4 Player LocalPoor odds
- + RoguelitePoor odds
- + Combat RacingPoor odds
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | Evil School | $7.99 | 1,058 92% | 32k | $254k (exactly $253,603) | CineGame Interactive | |
| | The Joker's Game | $11.99 | 486 82% | 15k | $175k (exactly $174,814) | All In Game Co., Limited | |
| | Back:Fade | $6.99 | 191 76% | 5.7k | $40k (exactly $40,053) | MYSTERY CROWN | |
| | 烧尾宴 | $8.99 | 52 75% | 1.6k | $14k (exactly $14,024) | 有点正经 | |
| | Five Nights: No Escape | older | $9.99 | 33 66% | 990 | $9.9k (exactly $9,890) | Fun Cradle |
| | Code Velocity | $2.99 | 99 100% | 3.0k | $8.9k (exactly $8,880) | STIM GAMES | |
| | Idiom Royale | $1.99 | 91 63% | 2.7k | $5.4k (exactly $5,433) | NyxWorks | |
| | Hitler Loves Anime | older | $1.99 | 79 82% | 2.4k | $4.7k (exactly $4,716) | PaulArt |
| | Final Word Royale | $4.99 | 30 60% | 900 | $4.5k (exactly $4,491) | NyxWorks | |
| | Revolver Gambit | · EA | $9.99 | 8 100% | 240 | $2.4k (exactly $2,398) | Welch Antony |
| | FJN Blackjack Cup | $4.99 | 2 50% | 60 | $299 (exactly $299) | FlagmanJeremy | |
| | Drone Fire | $2.99 | 2 100% | 60 | $179 (exactly $179) | QplusQ |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
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