Games › Battle Royale › Battle Royale + Post-apocalyptic
Should I ship a Post-apocalyptic Battle Royale?
Battle Royale + Post-apocalyptic
Only 8 developers shipped a Post-apocalyptic Battle Royale in the last 2 years, too few for firm odds: the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.; the top game by est. revenue, Last Remains, made about est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 31 more are announced, ×10 for every developer who shipped in the last year.
Verdict: dead, for a 10 / 10 build.
Only 3 developers shipped this in the last year, under the 5 a verdict needs; over 2 years the middle one made $2.5k against a market of $1.3k. 31 games are announced.
| Bottom 30% | $480 (exactly $480) |
|---|---|
| Median | $2.5k (exactly $2,516) |
| Top 25% | $17k (exactly $17,147) |
| Top 5% | $548k (exactly $548,126) |
| Developers, 2 yr | 8 |
| Released games | 47 |
| Announced | 31 |
| Effort | 10 / 10 |
| AI-buildability | Low |
| Typical price | $12.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue down 65% on the market, supply 40% fewer developers than the period before.
Free games: 28%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is low: the lowest rating among its tags.
- Battle Royale
- effort 10 / 10 · low · 100-player servers and constant live ops
- Post-apocalyptic
- effort 5 / 10 · medium · effort 5 sits in the medium band
What it takes
- Effort
- 10 / 10 · studio only
- Systems
- Battle Royale
- Price point
- $12.99 typical
Why players buy here
Fewer than 10 games in the last 2 years; sentiment and price figures use the all window.
The top 25% priced at $19.99 or above; the middle game at $4.99.
The top 10 games average 56% positive over 1,338 reviews.
What kills games here
3 in 10 developers made under $480. 8 in 10 of the 5 games released 1 to 2 years ago have fewer than 100 reviews. 31 games are announced against 3 developers who shipped in the last year, ×10 per shipper.
Adjacent niches
Battle Royale with a different setting or mood, ranked by verdict then median.
- + Immersive SimFair
- + MysteryLong shot
- + LootPoor odds
- + SportsPoor odds
- + Hero ShooterPoor odds
- + PuzzlePoor odds
- + Psychological HorrorPoor odds
- + Dungeon CrawlerPoor odds
- + Co-opPoor odds
- + SandboxPoor odds
- + 4 Player LocalPoor odds
- + RoguelitePoor odds
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | Last Remains | · EA | $19.99 | 914 51% | 27k | $548k (exactly $548,126) | Earn Alliance |
| | Passed Out | · EA older | $9.99 | 189 71% | 5.7k | $57k (exactly $56,643) | Tacty Studio |
| | HardPunch: Sex Plague | older | $11.99 | 51 41% | 1.5k | $18k (exactly $18,345) | by Cassandra |
| | Vienkiemis | · EA | $12.99 | 44 100% | 1.3k | $17k (exactly $17,147) | dssob, SMEIVIS |
| | Until Last Tomorrow | · EA older | $24.99 | 8 75% | 240 | $6.0k (exactly $5,998) | BRDynamic Studios |
| | Zaacar | · EA older | $11.99 | 13 38% | 390 | $4.7k (exactly $4,676) | Axoora |
| | Difficult times | $9.99 | 13 92% | 390 | $3.9k (exactly $3,896) | Gamesforgames | |
| | CRAST | $5.99 | 14 35% | 420 | $2.5k (exactly $2,516) | Qazaq Games Studio | |
| | Dragon Simulator Multiplayer | older | $0.99 | 84 72% | 2.5k | $2.5k (exactly $2,495) | FreezeNova |
| | NecroLand : Undead Corps | older | $9.99 | 8 25% | 240 | $2.4k (exactly $2,398) | JANUS LABS |
| | SurrounDead Poly Construction | $15.99 | 1 100% | 30 | $480 (exactly $480) | LivingEveryday | |
| | SurrounDead Poly Japan Sakura | · EA | $15.99 | 1 100% | 30 | $480 (exactly $480) | LivingEveryday |
| | Forbidden zone | $4.99 | 3 0% | 90 | $449 (exactly $449) | Karuna | |
| | zombie tide incoming Rising | $0.99 | 1 0% | 30 | $30 (exactly $30) | AA Mini Games Studio |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
Your address goes to Buttondown, which sends the letter, and nowhere else. Every issue has an unsubscribe link. No tracking beyond the open count Buttondown keeps.