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Should I ship a Building Battle Royale?
Battle Royale + Building
Only 5 developers shipped a Building Battle Royale in the last 2 years, too few for firm odds: the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.; the top game by est. revenue, Archipelago: Island Survival, made about est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 16 more are announced, ×5.3 for every developer who shipped in the last year.
Verdict: dead, for a 10 / 10 build.
Only 3 developers shipped this in the last year, under the 5 a verdict needs; over 2 years the middle one made $480 against a market of $1.3k. 16 games are announced.
not enough cohorts to draw
| Bottom 30% | $0 (exactly $0) |
|---|---|
| Median | $480 (exactly $480) |
| Top 25% | $480 (exactly $480) |
| Top 5% | $1.2k (exactly $1,199) |
| Developers, 2 yr | 5 |
| Released games | 33 |
| Announced | 16 |
| Effort | 10 / 10 |
| AI-buildability | Low |
| Typical price | $9.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue too few recent games to read momentum, supply 50% more developers than the period before.
Free games: 30%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is low: the lowest rating among its tags.
- Battle Royale
- effort 10 / 10 · low · 100-player servers and constant live ops
- Building
- effort 5 / 10 · medium · effort 5 sits in the medium band
What it takes
- Effort
- 10 / 10 · studio only
- Systems
- Battle Royale, Building
- Price point
- $9.99 typical
Why players buy here
Fewer than 10 games in the last 2 years; sentiment and price figures use the all window.
The top 25% priced at $19.99 or above; the middle game at $4.99.
The top 10 games average 71% positive over 2,961 reviews.
What kills games here
3 in 10 developers made under $50. 16 games are announced against 3 developers who shipped in the last year, ×5.3 per shipper.
Adjacent niches
Battle Royale with a different second tag, ranked by verdict then median.
- + Immersive SimFair
- + MysteryLong shot
- + LootPoor odds
- + SportsPoor odds
- + Hero ShooterPoor odds
- + PuzzlePoor odds
- + Psychological HorrorPoor odds
- + Dungeon CrawlerPoor odds
- + Co-opPoor odds
- + SandboxPoor odds
- + 4 Player LocalPoor odds
- + RoguelitePoor odds
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | Ancient Wars: Sparta Definitive Edition | · EA older | $19.99 | 453 74% | 14k | $272k (exactly $271,664) | JOTASOFT STUDIOS |
| | LEGO® Brawls | older | $9.99 | 663 78% | 20k | $199k (exactly $198,701) | Red Games Co. |
| | Battle Royale Tycoon | older | $9.99 | 435 68% | 13k | $130k (exactly $130,370) | Endless Loop Studios |
| | Hashiriya Drifter-Online Drift Racing Multiplayer (DRIFT/DRAG/RACING) | older | $1.99 | 1,337 68% | 40k | $80k (exactly $79,819) | Midnight Games |
| | Catnight | older | $4.99 | 21 76% | 630 | $3.1k (exactly $3,144) | Rubber Croc |
| | Ragdolls Playground: The Sandbox | older | $4.99 | 20 50% | 600 | $3.0k (exactly $2,994) | Janner |
| | Battle Tops | older | $3.99 | 19 89% | 570 | $2.3k (exactly $2,274) | Dylan |
| | Archipelago: Island Survival | $9.99 | 4 25% | 120 | $1.2k (exactly $1,199) | FrostFire | |
| | Happy Island Life | older | $2.99 | 8 50% | 240 | $718 (exactly $718) | William at Oxford |
| | SurrounDead Poly Construction | $15.99 | 1 100% | 30 | $480 (exactly $480) | LivingEveryday | |
| | SurrounDead Poly Japan Sakura | · EA | $15.99 | 1 100% | 30 | $480 (exactly $480) | LivingEveryday |
| | Altar | $0.99 | 0 0% | 0 | $0 (exactly $0) | Fernino | |
| | Cubiciousflage | $5.99 | 0 0% | 0 | $0 (exactly $0) | Kubrick |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
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