Do I ship it?

Games4X4X + Turn-Based

Specimen · observed

Should I ship a Turn-Based 4X?

4X + Turn-Based

Only 16 developers shipped a Turn-Based 4X in the last 2 years, too few for firm odds: the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.; the top game by est. revenue, Heroes of Might and Magic: Olden Era, made about est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 26 more are announced, ×2.9 for every developer who shipped in the last year.

Verdict: poor odds, for a 7 / 10 build.

The middle developer here made $190k, ×129 the market's $1.5k for a 7 / 10 build, and 3 in 10 made under $13k; 1 in 20 cleared $23M, ×15418 the market median. Revenue is up 945% on the market; 26 games are announced against 9 developers who shipped in the last year.

Deciding numbers: median 128.6 times the market baseline, revenue up 945% on the market, 26 announced, ×2.9 per developer who shipped in the last year.
Nobody has said they are building this yet.
4X + Turn-Based
Fig. 1 · this niche among 16,100
Plate 1 · outcomes, 2 yr n = 16
Median est. gross by half-year cohort, 2023 H1 to 2026 H2: $355k → $2.2M → $84k → $11M (still earning) → $61k (still earning)
The last cohort is still earning.
Outcomes for 4X + Turn-Based: Plate 1 · outcomes, 2 yr, n = 16
Bottom 30% $13k (exactly $12,529)
Median $193k (exactly $192,667)
Top 25% $3.7M (exactly $3,713,257)
Top 5% $23M (exactly $23,095,425)
Developers, 2 yr 16
Released games 144
Announced 26
Effort 7 / 10
AI-buildability Low
Typical price $19.99

momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue up 945% on the market, supply 30% more developers than the period before.

Free games: 6%, excluded from money figures.

See every window in the explorer →

Plate 2 · systems and tooling

Can AI deliver it?

AI-buildability for this niche is low: the lowest rating among its tags.

4X
effort 7 / 10 · low · effort 7 sits in the low band
Turn-Based
effort 5 / 10 · medium · effort 5 sits in the medium band

How the rubric works →

Plate 3 · the cost side

What it takes

Effort
7 / 10 · big single-player or serious online
Systems
4X, Turn-Based; all of the top 25% also carry Strategy, Tactical, Turn-Based Strategy
Price point
$19.99 typical · top 25% priced $49.99 or above
Plate 4 · demand

Why players buy here

The top 25% priced at $49.99 or above; the middle game at $19.99.

The top 10 games average 83% positive over 43,548 reviews.

Plate 5 · the loss side

What kills games here

Developer outcomes in the last 2 years by share: 3 in 10 under $13k, median $190k, 1 in 4 over $3.7M, 1 in 20 over $23M.

3 in 10 developers made under $13k. 4 in 10 of the 9 games released 1 to 2 years ago have fewer than 100 reviews. 26 games are announced against 9 developers who shipped in the last year, ×2.9 per shipper.

Plate 6 · same mechanic, other settings

Adjacent niches

4X with a different second tag, ranked by verdict then median.

  1. + CombatFair32 devs · median $3.8k · 48 announced
  2. + Colony SimPoor odds23 devs · median $314k · 77 announced
  3. + SandboxPoor odds36 devs · median $193k · 76 announced
  4. + DiplomacyPoor odds29 devs · median $86k · 79 announced
  5. + SurvivalPoor odds21 devs · median $72k · 40 announced
  6. + HistoricalPoor odds49 devs · median $61k · 75 announced
  7. + Alternate HistoryPoor odds21 devs · median $61k · 36 announced
  8. + RPGPoor odds26 devs · median $54k · 56 announced
  9. + BuildingPoor odds52 devs · median $34k · 112 announced
  10. + Real-Time with PausePoor odds8 devs · median $34k · 21 announced
  11. + Strategy RPGPoor odds15 devs · median $31k · 33 announced
  12. + City BuilderPoor odds43 devs · median $29k · 71 announced

All 63 pairs on the 4X page

Plate 7 · comparable specimens, by est. revenue

Comparable games

Capsule Game Released Price Reviews Est. copies Est. revenue Developer
Sid Meier’s Civilization® VI older $59.99 276,113 86% 8.3M $497M (exactly $496,920,566) Firaxis Games, Aspyr (Mac), Aspyr (Linu… (Firaxis Games, Aspyr (Mac), Aspyr (Linux))
Total War: WARHAMMER II older $59.99 85,134 92% 2.6M $153M (exactly $153,215,660) CREATIVE ASSEMBLY, Feral Interactive (M… (CREATIVE ASSEMBLY, Feral Interactive (Mac), Feral Interactive (Linux))
Sid Meier's Civilization® V older $29.99 128,186 95% 3.8M $115M (exactly $115,328,944) Firaxis Games, Aspyr (Mac), Aspyr (Linu… (Firaxis Games, Aspyr (Mac), Aspyr (Linux))
HUMANKIND™ older $49.99 22,165 68% 665k $33M (exactly $33,240,850) AMPLITUDE Studios
Heroes of Might and Magic: Olden Era · EA $39.99 19,251 86% 578k $23M (exactly $23,095,425) Unfrozen
ENDLESS Space™ 2 older $39.99 17,280 83% 518k $21M (exactly $20,730,816) AMPLITUDE Studios
Sid Meier's Civilization®: Beyond Earth™ older $39.99 14,047 61% 421k $17M (exactly $16,852,186) Firaxis Games, Aspyr (Mac), Aspyr (Linu… (Firaxis Games, Aspyr (Mac), Aspyr (Linux))
Total War: MEDIEVAL II – Definitive Edition older $19.99 27,319 95% 820k $16M (exactly $16,383,204) CREATIVE ASSEMBLY, Feral Interactive (M… (CREATIVE ASSEMBLY, Feral Interactive (Mac), Feral Interactive (Linux))
ENDLESS Legend™ older $29.99 14,413 83% 432k $13M (exactly $12,967,376) AMPLITUDE Studios
Terra Invicta $39.99 9,057 80% 272k $11M (exactly $10,865,683) Pavonis Interactive
Quasimorph $24.99 7,196 82% 216k $5.4M (exactly $5,394,841) Magnum Scriptum
ENDLESS Legend™ 2 · EA $49.99 2,476 83% 74k $3.7M (exactly $3,713,257) AMPLITUDE Studios
Ara History Untold: Anniversary Edition $49.99 2,141 68% 64k $3.2M (exactly $3,210,858) Oxide Games
ZEPHON $39.99 1,838 83% 55k $2.2M (exactly $2,205,049) Proxy Studios
Heroes of Science and Fiction $29.99 852 89% 26k $767k (exactly $766,544) Oxymoron Games
NationWar2:Chronicle $16.99 378 78% 11k $193k (exactly $192,667) Yiming
Yield! Fall of Rome $19.99 219 69% 6.6k $131k (exactly $131,334) Billionworlds
Shields of Loyalty $19.99 140 77% 4.2k $84k (exactly $83,958) Mosaic Mask Studio

Estimates: copies = reviews × 30, gross = copies × list price.