Games › 4X › 4X + Procedural Generation
Should I ship a Procedural Generation 4X?
4X + Procedural Generation
Of 37 developers who shipped a Procedural Generation 4X in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 74 more are announced, ×2.8 for every developer who shipped in the last year.
Verdict: poor odds, for a 7 / 10 build.
The middle developer here made $3.4k, ×2.3 the market's $1.5k for a 7 / 10 build, and 3 in 10 made under $1.5k; 1 in 20 cleared $2.2M, ×1472 the market median. Revenue is up 10% on the market; 74 games are announced against 26 developers who shipped in the last year.
| Bottom 30% | $1.4k (exactly $1,436) |
|---|---|
| Median | $3.4k (exactly $3,418) |
| Top 25% | $14k (exactly $13,941) |
| Top 5% | $2.2M (exactly $2,205,049) |
| Developers, 2 yr | 37 |
| Released games | 91 |
| Announced | 74 |
| Effort | 7 / 10 |
| AI-buildability | Low |
| Typical price | $11.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue up 10% on the market, supply 135% more developers than the period before.
Free games: 5%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is low: the lowest rating among its tags.
- 4X
- effort 7 / 10 · low · effort 7 sits in the low band
- Procedural Generation
- effort 4 / 10 · medium · effort 4 sits in the medium band
What it takes
- Effort
- 7 / 10 · big single-player or serious online
- Systems
- 4X, Procedural Generation; 6 in 10 of the top 25% also carry Strategy, Grand Strategy, Turn-Based Combat
- Price point
- $11.99 typical · top 25% priced $19.99 or above
Why players buy here
The top 25% priced at $19.99 or above; the middle game at $11.99.
The top 10 games average 82% positive over 9,650 reviews.
What kills games here
3 in 10 developers made under $1.5k. 8 in 10 of the 12 games released 1 to 2 years ago have fewer than 100 reviews. 74 games are announced against 26 developers who shipped in the last year, ×2.8 per shipper.
Adjacent niches
4X with a different second tag, ranked by verdict then median.
- + CombatFair
- + Colony SimPoor odds
- + Turn-BasedPoor odds
- + SandboxPoor odds
- + DiplomacyPoor odds
- + SurvivalPoor odds
- + HistoricalPoor odds
- + Alternate HistoryPoor odds
- + RPGPoor odds
- + BuildingPoor odds
- + Real-Time with PausePoor odds
- + Strategy RPGPoor odds
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | Stellaris | older | $49.99 | 139,718 85% | 4.2M | $210M (exactly $209,535,085) | Paradox Development Studio |
| | Galactic Civilizations III | older | $29.99 | 8,337 77% | 250k | $7.5M (exactly $7,500,799) | Stardock Entertainment |
| | Quasimorph | $24.99 | 7,196 82% | 216k | $5.4M (exactly $5,394,841) | Magnum Scriptum | |
| | Distant Worlds 2 | older | $49.99 | 2,653 72% | 80k | $4.0M (exactly $3,978,704) | CodeForce |
| | Hero's Hour | older | $17.99 | 4,643 79% | 139k | $2.5M (exactly $2,505,827) | Benjamin "ThingOnItsOwn" Hauer |
| | ZEPHON | $39.99 | 1,838 83% | 55k | $2.2M (exactly $2,205,049) | Proxy Studios | |
| | Conquest of Elysium 5 | older | $29.99 | 1,872 90% | 56k | $1.7M (exactly $1,684,238) | Illwinter Game Design |
| | Slipways | older | $16.99 | 2,233 93% | 67k | $1.1M (exactly $1,138,160) | Beetlewing |
| | Interstellar Space: Genesis | older | $29.99 | 712 83% | 21k | $641k (exactly $640,586) | Praxis Games |
| | Warsim: The Realm of Aslona | older | $9.99 | 2,005 96% | 60k | $601k (exactly $600,898) | Huw Millward |
| | Yield! Fall of Rome | $19.99 | 219 69% | 6.6k | $131k (exactly $131,334) | Billionworlds | |
| | Solar Wave | · EA | $17.99 | 80 75% | 2.4k | $43k (exactly $43,176) | SavGus Studio |
| | Sanguo's Ambition 4 :Three Kingdoms | $9.99 | 101 68% | 3.0k | $30k (exactly $30,270) | Youshen Interactive | |
| | Astro Protocol | $11.99 | 66 93% | 2.0k | $24k (exactly $23,740) | Null Vector Studios | |
| | Stellar Reach | $19.99 | 34 79% | 1.0k | $20k (exactly $20,390) | Stelleas | |
| | Stardust Exile | $14.99 | 44 70% | 1.3k | $20k (exactly $19,787) | Apseren | |
| | Warp to Sector One | · EA | $11.99 | 41 92% | 1.2k | $15k (exactly $14,748) | hextor.Games |
| | Earth of Oryn | · EA | $14.99 | 31 64% | 930 | $14k (exactly $13,941) | Earth of Oryn |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
Your address goes to Buttondown, which sends the letter, and nowhere else. Every issue has an unsubscribe link. No tracking beyond the open count Buttondown keeps.