Games › 4 Player Local › 4 Player Local + Space
Should I ship a Space 4 Player Local game?
4 Player Local + Space
Of 26 developers who shipped a Space 4 Player Local game in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 32 more are announced, ×2.3 for every developer who shipped in the last year.
Verdict: poor odds, for a 5 / 10 build.
The middle developer here made $540, ×0.9 the market's $630 for a 5 / 10 build, and 3 in 10 made under $50; 1 in 20 cleared $17k, ×28 the market median. Revenue is up 35% on the market; 32 games are announced against 14 developers who shipped in the last year.
| Bottom 30% | $0 (exactly $0) |
|---|---|
| Median | $539 (exactly $539) |
| Top 25% | $1.8k (exactly $1,796) |
| Top 5% | $18k (exactly $17,538) |
| Developers, 2 yr | 26 |
| Released games | 147 |
| Announced | 32 |
| Effort | 5 / 10 |
| AI-buildability | Medium |
| Typical price | $6.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue up 35% on the market, supply 15% more developers than the period before.
Free games: 10%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is medium: the lowest rating among its tags.
- 4 Player Local
- effort 4 / 10 · medium · effort 4 sits in the medium band
- Space
- effort 5 / 10 · medium · effort 5 sits in the medium band
What it takes
- Effort
- 5 / 10 · real systems or entry 3D
- Systems
- 4 Player Local; 7 in 10 of the top 25% also carry Action, Arcade, Local Multiplayer
- Price point
- $6.99 typical · top 25% priced $14.99 or above
- Art
- 7 in 10 of the top 25% ship with 2D
Why players buy here
The top 25% priced at $14.99 or above; the middle game at $6.99.
The top 10 games average 91% positive over 260 reviews.
What kills games here
3 in 10 developers made under $50. All of the 14 games released 1 to 2 years ago have fewer than 100 reviews. 32 games are announced against 14 developers who shipped in the last year, ×2.3 per shipper.
Adjacent niches
4 Player Local with a different setting or mood, ranked by verdict then median.
- + Open WorldFair
- + Multiple EndingsFair
- + SimulationFair
- + Immersive SimFair
- + CatsFair
- + RhythmFair
- + ManagementPoor odds
- + Football (Soccer)Poor odds
- + Beat 'em upPoor odds
- + Female ProtagonistPoor odds
- + TriviaPoor odds
- + MinigamesPoor odds
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | HELLDIVERS™ Dive Harder Edition | older | $19.99 | 25,663 90% | 770k | $15M (exactly $15,390,101) | Arrowhead Game Studios |
| | Lovers in a Dangerous Spacetime | older | $14.99 | 3,368 93% | 101k | $1.5M (exactly $1,514,590) | Asteroid Base |
| | DARIUSBURST Chronicle Saviours | older | $49.99 | 717 82% | 22k | $1.1M (exactly $1,075,285) | Pyramid |
| | Out of Space | older | $14.99 | 2,003 79% | 60k | $901k (exactly $900,749) | Behold Studios |
| | Aero GPX | · EA older | $19.99 | 747 97% | 22k | $448k (exactly $447,976) | Aaron McDevitt |
| | This Means Warp | older | $19.99 | 438 71% | 13k | $263k (exactly $262,669) | Outlier |
| | SUPER BOMBERMAN R 2 | older | $49.99 | 149 53% | 4.5k | $223k (exactly $223,455) | KONAMI |
| | STARWHAL | older | $11.99 | 496 92% | 15k | $178k (exactly $178,411) | Breakfall |
| | PARTICLE MACE | older | $4.99 | 1,083 87% | 32k | $162k (exactly $162,125) | Andy Makes |
| | CounterAttack: Uprising | older | $14.99 | 272 90% | 8.2k | $122k (exactly $122,318) | Relative Games |
| | This Is No Cave | $6.99 | 127 96% | 3.8k | $27k (exactly $26,632) | monome.studio | |
| | Servonauts | $14.99 | 39 87% | 1.2k | $18k (exactly $17,538) | MAXART Games | |
| | SUPERVERSE | $9.99 | 37 70% | 1.1k | $11k (exactly $11,089) | Superverse Industries | |
| | Pulsar Crash | $14.99 | 10 100% | 300 | $4.5k (exactly $4,497) | Little Doctor Games | |
| | Off the Beaten Track | $9.99 | 13 100% | 390 | $3.9k (exactly $3,896) | Blackroot Studios | |
| | Sumorbit | $7.99 | 9 100% | 270 | $2.2k (exactly $2,157) | Jett Williams | |
| | Unidentified Feline Obliterators | $4.99 | 12 100% | 360 | $1.8k (exactly $1,796) | Shattered Journal Games | |
| | Asteroid 69 | $12.99 | 3 100% | 90 | $1.2k (exactly $1,169) | Moonlight Workshop LLC | |
| | Kosmo Skirmish | $4.99 | 7 85% | 210 | $1.0k (exactly $1,048) | Jérémy Entressangle | |
| | Velocide Overdrive | $9.99 | 3 100% | 90 | $899 (exactly $899) | NoxRift Games |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
Your address goes to Buttondown, which sends the letter, and nowhere else. Every issue has an unsubscribe link. No tracking beyond the open count Buttondown keeps.