Games › 4 Player Local › 4 Player Local + Multiple Endings
Should I ship a 4 Player Local Multiple Endings game?
4 Player Local + Multiple Endings
Only 10 developers shipped a 4 Player Local Multiple Endings game in the last 2 years, too few for firm odds: the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.; the top game by est. revenue, HexBreaker Ⅱ, made about est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 10 more are announced.
Verdict: fair, for a 4 / 10 build.
The middle developer here made $3.6k, ×7.6 the market's $480 for a 4 / 10 build, with 3 in 10 under $1.6k. Revenue is up 170% on the market; 10 games are announced against 6 developers who shipped in the last year.
| Bottom 30% | $1.6k (exactly $1,552) |
|---|---|
| Median | $3.6k (exactly $3,597) |
| Top 25% | $5.4k (exactly $5,395) |
| Top 5% | $629k (exactly $629,085) |
| Developers, 2 yr | 10 |
| Released games | 25 |
| Announced | 10 |
| Effort | 4 / 10 |
| AI-buildability | Medium |
| Typical price | $8.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue up 170% on the market, supply 50% more developers than the period before.
Free games: 4%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is medium: the lowest rating among its tags.
- 4 Player Local
- effort 4 / 10 · medium · effort 4 sits in the medium band
- Multiple Endings
- effort 3 / 10 · high · effort 3 sits in the high band
What it takes
- Effort
- 4 / 10 · mid 2D, writing-heavy, or simple 3D
- Systems
- 4 Player Local, Multiple Endings
- Price point
- $8.99 typical
Why players buy here
The top 8 games average 67% positive over 1,208 reviews.
What kills games here
3 in 10 developers made under $1.6k. All of the 5 games released 1 to 2 years ago have fewer than 100 reviews. 10 games are announced against 6 developers who shipped in the last year.
Adjacent niches
4 Player Local with a different second tag, ranked by verdict then median.
- + Open WorldFair
- + SimulationFair
- + Immersive SimFair
- + CatsFair
- + RhythmFair
- + ManagementPoor odds
- + Football (Soccer)Poor odds
- + Beat 'em upPoor odds
- + Female ProtagonistPoor odds
- + TriviaPoor odds
- + MinigamesPoor odds
- + Artificial IntelligencePoor odds
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | Lost Castle / 失落城堡 | older | $9.99 | 18,417 87% | 553k | $5.5M (exactly $5,519,575) | Hunter Studio |
| | HexBreaker Ⅱ | $19.99 | 1,049 64% | 31k | $629k (exactly $629,085) | 灵煦工作室 | |
| | The Yawhg | older | $9.99 | 1,131 84% | 34k | $339k (exactly $338,961) | Damian Sommer, Emily Carroll |
| | Sign of Silence | older | $4.99 | 1,787 52% | 54k | $268k (exactly $267,514) | Renderise |
| | KunKun dream Startles the Soul | older | $2.99 | 427 79% | 13k | $38k (exactly $38,302) | AIKUN |
| | Super Slam Dunk Touchdown | older | $15.00 | 41 75% | 1.2k | $18k (exactly $18,450) | Tipping Goat LLC |
| | Concerto on White: Cajon Story | $8.99 | 59 94% | 1.8k | $16k (exactly $15,912) | C11 Games | |
| | Fhtagn! - Tales of the Creeping Madness | older | $9.99 | 47 95% | 1.4k | $14k (exactly $14,086) | Design Imps |
| | Forehead Chip | $9.99 | 18 94% | 540 | $5.4k (exactly $5,395) | Naturally Intelligent | |
| | Anomaly Protocol | · EA | $4.99 | 33 72% | 990 | $4.9k (exactly $4,940) | Oriland |
| | Zone 6 | $11.99 | 10 100% | 300 | $3.6k (exactly $3,597) | Ullbors | |
| | MADHOUSE | · EA | $4.99 | 12 100% | 360 | $1.8k (exactly $1,796) | Paul Hubans |
| | RADIOACTIVE INC. | $1.99 | 26 61% | 780 | $1.6k (exactly $1,552) | 45DK | |
| | Fortune Crafter | $3.99 | 1 100% | 30 | $120 (exactly $120) | VIKTOR LUBIANSKII | |
| | Cat Packs - Bushido Blade | $24.99 | 0 0% | 0 | $0 (exactly $0) | Flood City Games | |
| | Slime Tales | $4.99 | 0 0% | 0 | $0 (exactly $0) | BK202 |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
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