Games › 4 Player Local › 4 Player Local + Runner
Should I ship a 4 Player Local Runner?
4 Player Local + Runner
Only 12 developers shipped a 4 Player Local Runner in the last 2 years, too few for firm odds: the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.; the top game by est. revenue, Jelly Bubble, made about est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 16 more are announced, ×2.3 for every developer who shipped in the last year.
Verdict: poor odds, for a 4 / 10 build.
The middle developer here made $2.4k, ×5.0 the market's $480 for a 4 / 10 build, and 3 in 10 made under $180; 1 in 20 cleared $50k, ×107 the market median. Revenue is up 500% on the market; 16 games are announced against 7 developers who shipped in the last year.
| Bottom 30% | $180 (exactly $180) |
|---|---|
| Median | $2.4k (exactly $2,397) |
| Top 25% | $20k (exactly $19,791) |
| Top 5% | $51k (exactly $50,949) |
| Developers, 2 yr | 12 |
| Released games | 39 |
| Announced | 16 |
| Effort | 4 / 10 |
| AI-buildability | Medium |
| Typical price | $5.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue up 500% on the market, supply 40% more developers than the period before.
Free games: 15%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is medium: the lowest rating among its tags.
- 4 Player Local
- effort 4 / 10 · medium · effort 4 sits in the medium band
- Runner
- effort 3 / 10 · high · effort 3 sits in the high band
What it takes
- Effort
- 4 / 10 · mid 2D, writing-heavy, or simple 3D
- Systems
- 4 Player Local, Runner
- Price point
- $5.99 typical
Why players buy here
The top 10 games average 97% positive over 415 reviews.
What kills games here
3 in 10 developers made under $180. 8 in 10 of the 6 games released 1 to 2 years ago have fewer than 100 reviews. 16 games are announced against 7 developers who shipped in the last year, ×2.3 per shipper.
Adjacent niches
4 Player Local with a different second tag, ranked by verdict then median.
- + Open WorldFair
- + Multiple EndingsFair
- + SimulationFair
- + Immersive SimFair
- + CatsFair
- + RhythmFair
- + ManagementPoor odds
- + Football (Soccer)Poor odds
- + Beat 'em upPoor odds
- + Female ProtagonistPoor odds
- + TriviaPoor odds
- + MinigamesPoor odds
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | Action Henk | older | $14.99 | 295 92% | 8.9k | $133k (exactly $132,662) | RageSquid |
| | Nippon Marathon | older | $14.99 | 274 89% | 8.2k | $123k (exactly $123,218) | Onion Soup Interactive |
| | Jelly Bubble | $9.99 | 170 99% | 5.1k | $51k (exactly $50,949) | BINGOBELL | |
| | Runbow | older | $14.99 | 107 85% | 3.2k | $48k (exactly $48,118) | 13AM Games |
| | Hot Lap Racing | older | $29.99 | 51 64% | 1.5k | $46k (exactly $45,885) | Zero Games Studios |
| | This Is No Cave | $6.99 | 127 96% | 3.8k | $27k (exactly $26,632) | monome.studio | |
| | Hashire HEBEREKE: EX | $21.99 | 30 100% | 900 | $20k (exactly $19,791) | CRT GAMES | |
| | X Run 3 | older | $8.99 | 19 68% | 570 | $5.1k (exactly $5,124) | Andy Law |
| | MineRalph | older | $9.99 | 17 100% | 510 | $5.1k (exactly $5,095) | Chop Chop Games |
| | 4 Rush Together | $4.99 | 29 86% | 870 | $4.3k (exactly $4,341) | Honglizi | |
| | Dino-Ducks Dash | $2.99 | 30 96% | 900 | $2.7k (exactly $2,691) | Duckosaurus Games | |
| | Nitro Turtles | $7.99 | 10 100% | 300 | $2.4k (exactly $2,397) | Lucky Turtle | |
| | G-Switch 4: Creator | $4.99 | 13 100% | 390 | $1.9k (exactly $1,946) | Serius Games | |
| | Mistress Of The Tower | $5.99 | 4 100% | 120 | $719 (exactly $719) | Pipot Studio | |
| | Bouncy Escape | $5.99 | 1 100% | 30 | $180 (exactly $180) | Daniel Sitkiewicz | |
| | MQ: Rise Above | $3.99 | 1 100% | 30 | $120 (exactly $120) | 99ADM |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
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