Games › 4 Player Local › 4 Player Local + Perma Death
Should I ship a 4 Player Local Perma Death game?
4 Player Local + Perma Death
Only 7 developers shipped a 4 Player Local Perma Death game in the last 2 years, too few for firm odds: the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.; the top game by est. revenue, INTO EVIL, made about est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 15 more are announced, ×5.0 for every developer who shipped in the last year.
Verdict: dead, for a 4 / 10 build.
Only 3 developers shipped this in the last year, under the 5 a verdict needs; over 2 years the middle one made $120 against a market of $480. 15 games are announced.
not enough cohorts to draw
| Bottom 30% | $120 (exactly $120) |
|---|---|
| Median | $120 (exactly $120) |
| Top 25% | $29k (exactly $29,385) |
| Top 5% | $48k (exactly $47,668) |
| Developers, 2 yr | 7 |
| Released games | 27 |
| Announced | 15 |
| Effort | 4 / 10 |
| AI-buildability | Medium |
| Typical price | $7.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue up 80% on the market, supply 25% fewer developers than the period before.
Free games: 7%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is medium: the lowest rating among its tags.
- 4 Player Local
- effort 4 / 10 · medium · effort 4 sits in the medium band
- Perma Death
- effort 3 / 10 · high · effort 3 sits in the high band
What it takes
- Effort
- 4 / 10 · mid 2D, writing-heavy, or simple 3D
- Systems
- 4 Player Local, Perma Death
- Price point
- $7.99 typical
Why players buy here
Fewer than 10 games in the last 2 years; sentiment and price figures use the all window.
The top 25% priced at $14.99 or above; the middle game at $9.99.
The top 10 games average 91% positive over 22,664 reviews.
What kills games here
3 in 10 developers made under $120. 15 games are announced against 3 developers who shipped in the last year, ×5.0 per shipper.
Adjacent niches
4 Player Local with a different second tag, ranked by verdict then median.
- + Open WorldFair
- + Multiple EndingsFair
- + SimulationFair
- + Immersive SimFair
- + CatsFair
- + RhythmFair
- + ManagementPoor odds
- + Football (Soccer)Poor odds
- + Beat 'em upPoor odds
- + Female ProtagonistPoor odds
- + TriviaPoor odds
- + MinigamesPoor odds
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | Spelunky 2 | older | $19.99 | 19,736 93% | 592k | $12M (exactly $11,835,679) | Mossmouth, BlitWorks |
| | Legend of Dungeon | older | $9.99 | 1,220 72% | 37k | $366k (exactly $365,634) | Robot Loves Kitty |
| | Ants Took My Eyeball | older | $12.99 | 248 93% | 7.4k | $97k (exactly $96,646) | Bosmic Forge |
| | Tallowmere 2: Curse of the Kittens | older | $9.99 | 318 80% | 9.5k | $95k (exactly $95,305) | Chris McFarland |
| | Tallowmere | older | $3.99 | 767 90% | 23k | $92k (exactly $91,810) | Chris McFarland |
| | INTO EVIL | · EA | $14.99 | 106 92% | 3.2k | $48k (exactly $47,668) | Mind's Eye Games |
| | Bombslinger | older | $11.99 | 121 78% | 3.6k | $44k (exactly $43,524) | Mode4 |
| | Up to Par | $19.99 | 49 73% | 1.5k | $29k (exactly $29,385) | It's Anecdotal | |
| | Seals of the Bygone | · EA older | $12.99 | 68 83% | 2.0k | $27k (exactly $26,500) | rologfos |
| | Gerty | older | $14.99 | 31 83% | 930 | $14k (exactly $13,941) | Spawn Point OSK |
| | RAGMONTON ENDLESS for save indie game | $3.99 | 1 0% | 30 | $120 (exactly $120) | Sinned Games | |
| | Fortune Crafter | $3.99 | 1 100% | 30 | $120 (exactly $120) | VIKTOR LUBIANSKII | |
| | MQ: Rise Above | $3.99 | 1 100% | 30 | $120 (exactly $120) | 99ADM | |
| | People and Zombies | $7.99 | 0 0% | 0 | $0 (exactly $0) | HUSITANG | |
| | Voxel Shooter | $9.99 | 0 0% | 0 | $0 (exactly $0) | Stase Games |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
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