Games › Social Deduction › Social Deduction + Survival Horror
Should I ship a Survival Horror Social Deduction game?
Social Deduction + Survival Horror
Only 14 developers shipped a Survival Horror Social Deduction game in the last 2 years, too few for firm odds: the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.; the top game by est. revenue, MIMESIS, made about est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 17 more are announced, ×2.4 for every developer who shipped in the last year.
Verdict: poor odds, for a 7 / 10 build.
The middle developer here made $18k, ×12 the market's $1.5k for a 7 / 10 build, and 3 in 10 made under $3.8k; 1 in 20 cleared $2.5M, ×1680 the market median. Revenue is down 70% on the market; 17 games are announced against 7 developers who shipped in the last year.
| Bottom 30% | $3.8k (exactly $3,775) |
|---|---|
| Median | $18k (exactly $18,413) |
| Top 25% | $123k (exactly $122,979) |
| Top 5% | $2.5M (exactly $2,516,281) |
| Developers, 2 yr | 14 |
| Released games | 25 |
| Announced | 17 |
| Effort | 7 / 10 |
| AI-buildability | Low |
| Typical price | $6.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue down 70% on the market, supply as many developers as the period before.
Free games: 16%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is low: the lowest rating among its tags.
- Social Deduction
- effort 7 / 10 · low · online lobbies, voice or chat, live player base
- Survival Horror
- effort 6 / 10 · medium · effort 6 sits in the medium band
What it takes
- Effort
- 7 / 10 · big single-player or serious online
- Systems
- Social Deduction, Survival Horror
- Price point
- $6.99 typical
Why players buy here
The top 10 games average 84% positive over 12,710 reviews.
What kills games here
3 in 10 developers made under $3.8k. 6 in 10 of the 7 games released 1 to 2 years ago have fewer than 100 reviews. 17 games are announced against 7 developers who shipped in the last year, ×2.4 per shipper.
Adjacent niches
Social Deduction with a different second tag, ranked by verdict then median.
- + SurvivalFair
- + PsychologicalFair
- + SimulationFair
- + PuzzleLong shot
- + Board GameLong shot
- + HorrorPoor odds
- + AdventurePoor odds
- + Character CustomizationPoor odds
- + PvPPoor odds
- + RPGPoor odds
- + ActionPoor odds
- + Online Co-OpPoor odds
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | In Silence | older | $9.99 | 9,450 75% | 284k | $2.8M (exactly $2,832,165) | Ravenhood Games |
| | MIMESIS | · EA | $9.99 | 8,396 84% | 252k | $2.5M (exactly $2,516,281) | ReLU Games, Inc. |
| | Sinister Night 2 | $9.99 | 1,800 86% | 54k | $539k (exactly $539,460) | Bug Inventors | |
| | It Has My Face | $9.99 | 608 88% | 18k | $182k (exactly $182,218) | NightByte Games | |
| | BACKROOMS: APPREHENSION | $2.99 | 1,371 83% | 41k | $123k (exactly $122,979) | DMNT Interactive | |
| | MISTERY | $11.99 | 290 64% | 8.7k | $104k (exactly $104,313) | Game Frontier | |
| | Sinister Night | older | $9.99 | 130 63% | 3.9k | $39k (exactly $38,961) | zstar |
| | DreadHaunt | $19.99 | 39 64% | 1.2k | $23k (exactly $23,388) | Digital Happiness | |
| | Who's Next? | $4.99 | 123 87% | 3.7k | $18k (exactly $18,413) | HellAssociation | |
| | Zombie Within | older | $9.99 | 21 66% | 630 | $6.3k (exactly $6,294) | NewGen |
| | DON'T GET GOT | · EA | $4.99 | 38 47% | 1.1k | $5.7k (exactly $5,689) | Bossa Studios |
| | Ritual Night | · EA | $4.99 | 27 85% | 810 | $4.0k (exactly $4,042) | Outfox Games |
| | Roulette Heist | $6.99 | 18 94% | 540 | $3.8k (exactly $3,775) | DreamArk Lab |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
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