Games › Quick-Time Events › Quick-Time Events + War
Should I ship a War Quick-Time Events game?
Quick-Time Events + War
Only 13 developers shipped a War Quick-Time Events game in the last 2 years, too few for firm odds: the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.; the top game by est. revenue, 蜀汉再临:源起 Restart ShuHan Dynasty:Origin, made about est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 13 more are announced.
Verdict: dead, for a 6 / 10 build.
The middle developer here made $480 in the last 2 years and $300 over 4, against a market of $630 for a 6 / 10 build. 11 developers shipped in the last year and 13 games are announced.
| Bottom 30% | $0 (exactly $0) |
|---|---|
| Median | $479 (exactly $479) |
| Top 25% | $3.8k (exactly $3,778) |
| Top 5% | $43k (exactly $42,733) |
| Developers, 2 yr | 13 |
| Released games | 41 |
| Announced | 13 |
| Effort | 6 / 10 |
| AI-buildability | Medium |
| Typical price | $6.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue too few recent games to read momentum, supply 450% more developers than the period before.
Free games: 5%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is medium: the lowest rating among its tags.
- Quick-Time Events
- effort 4 / 10 · medium · effort 4 sits in the medium band
- War
- effort 6 / 10 · medium · effort 6 sits in the medium band
What it takes
- Effort
- 6 / 10 · full 3D single-player, physics sims, content-heavy RPG
- Systems
- Quick-Time Events
- Price point
- $6.99 typical
Why players buy here
The top 9 games average 78% positive over 418 reviews.
What kills games here
3 in 10 developers made under $50. 13 games are announced against 11 developers who shipped in the last year.
Adjacent niches
Quick-Time Events with a different setting or mood, ranked by verdict then median.
- + Dating SimFair
- + Shoot 'Em UpFair
- + Life SimFair
- + SimulationFair
- + CollectathonFair
- + Resource ManagementFair
- + FlightFair
- + AliensFair
- + SpaceFair
- + Bullet TimeLong shot
- + DemonsLong shot
- + Bullet HellLong shot
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | Call of Duty®: Infinite Warfare | older | $59.99 | 17,489 65% | 525k | $31M (exactly $31,474,953) | Infinity Ward |
| | Call of Duty®: Advanced Warfare - Gold Edition | older | $39.99 | 11,103 64% | 333k | $13M (exactly $13,320,269) | Sledgehammer Games, Raven Software |
| | Ryse: Son of Rome | older | $9.99 | 38,308 87% | 1.1M | $11M (exactly $11,480,908) | Crytek |
| | Commando Collection | older | $4.99 | 1,414 95% | 42k | $212k (exactly $211,676) | Macrojoy |
| | 蜀汉再临:源起 Restart ShuHan Dynasty:Origin | $3.99 | 357 76% | 11k | $43k (exactly $42,733) | 浙江海蕊盈信网络科技有限公司 | |
| | SGS Halls of Montezuma | older | $24.99 | 35 74% | 1.1k | $26k (exactly $26,240) | The Strategy Game Studio |
| | FuJianStrike | $6.99 | 22 100% | 660 | $4.6k (exactly $4,613) | Mithril_055 | |
| | Daughter of The Void | · EA | $9.99 | 15 100% | 450 | $4.5k (exactly $4,496) | Shaybabe |
| | Breakfall: Nuclear Winter | · EA | $17.99 | 7 28% | 210 | $3.8k (exactly $3,778) | Dominik Geuer |
| | Escape from GULAG | older | $1.99 | 62 83% | 1.9k | $3.7k (exactly $3,701) | Rabotiagi games |
| | EDM Ballistics | $1.99 | 11 100% | 330 | $657 (exactly $657) | MindFlow | |
| | Cartel | $15.99 | 1 0% | 30 | $480 (exactly $480) | ren studios | |
| | 雷霆之眼 | $7.99 | 2 50% | 60 | $479 (exactly $479) | 小如文化 | |
| | HAJIKI: Samurai Reflex Action | $2.99 | 2 100% | 60 | $179 (exactly $179) | 電脳鈴木組 | |
| | Crossite II Definitive Edition | $3.99 | 1 100% | 30 | $120 (exactly $120) | AL Studios | |
| | Infection Warfare | $0.99 | 0 0% | 0 | $0 (exactly $0) | FlyingWingStudio |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
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