Do I ship it?

GamesQuick-Time EventsQuick-Time Events + Resource Management

Specimen · observed

Should I ship a Quick-Time Events Resource Management game?

Quick-Time Events + Resource Management

Of 46 developers who shipped a Quick-Time Events Resource Management game in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 55 more are announced.

Verdict: fair, for a 4 / 10 build.

The middle developer here made $720, ×1.5 the market's $480 for a 4 / 10 build, with 3 in 10 under $240. Revenue is up 30% on the market; 55 games are announced against 31 developers who shipped in the last year.

Deciding numbers: median 1.5 times the market baseline, revenue up 30% on the market, 55 announced, ×1.8 per developer who shipped in the last year.
Nobody has said they are building this yet.
Quick-Time Events + Resource Management
Fig. 1 · this niche among 16,100
Plate 1 · outcomes, 2 yr n = 46
Median est. gross by half-year cohort, 2023 H1 to 2026 H2: $4.8k → $12k → $719 → $898 → $657 → $1.9k (still earning) → $0 (still earning)
The last cohort is still earning.
Outcomes for Quick-Time Events + Resource Management: Plate 1 · outcomes, 2 yr, n = 46
Bottom 30% $239 (exactly $239)
Median $719 (exactly $719)
Top 25% $3.8k (exactly $3,778)
Top 5% $73k (exactly $72,629)
Developers, 2 yr 46
Released games 82
Announced 55
Effort 4 / 10
AI-buildability Medium
Typical price $4.99

momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue up 30% on the market, supply 105% more developers than the period before.

Free games: 21%, excluded from money figures.

See every window in the explorer →

Plate 2 · systems and tooling

Can AI deliver it?

AI-buildability for this niche is medium: the lowest rating among its tags.

Quick-Time Events
effort 4 / 10 · medium · effort 4 sits in the medium band
Resource Management
effort 4 / 10 · medium · effort 4 sits in the medium band

How the rubric works →

Plate 3 · the cost side

What it takes

Effort
4 / 10 · mid 2D, writing-heavy, or simple 3D
Systems
Quick-Time Events, Resource Management; 4 in 10 of the top 25% also carry Simulation, Management, Base Building
Price point
$4.99 typical · top 25% priced $12.90 or above
Art
4 in 10 of the top 25% ship with 3D, 2D
Plate 4 · demand

Why players buy here

The top 25% priced at $12.90 or above; the middle game at $4.99.

The top 10 games average 91% positive over 3,435 reviews.

Plate 5 · the loss side

What kills games here

Developer outcomes in the last 2 years by share: 3 in 10 under $240, median $720, 1 in 4 over $3.7k, 1 in 20 over $72k.

3 in 10 developers made under $240. 9 in 10 of the 22 games released 1 to 2 years ago have fewer than 100 reviews. 55 games are announced against 31 developers who shipped in the last year.

Plate 6 · same mechanic, other settings

Adjacent niches

Quick-Time Events with a different second tag, ranked by verdict then median.

  1. + Dating SimFair17 devs · median $15k · 16 announced
  2. + Shoot 'Em UpFair8 devs · median $1.2k · 12 announced
  3. + Life SimFair28 devs · median $958 · 33 announced
  4. + SimulationFair116 devs · median $748 · 133 announced
  5. + CollectathonFair15 devs · median $720 · 18 announced
  6. + FlightFair9 devs · median $657 · 9 announced
  7. + AliensFair12 devs · median $628 · 14 announced
  8. + SpaceFair16 devs · median $597 · 24 announced
  9. + Bullet TimeLong shot10 devs · median $390 · 15 announced
  10. + DemonsLong shot17 devs · median $300 · 22 announced
  11. + Bullet HellLong shot27 devs · median $239 · 25 announced
  12. + FMVPoor odds13 devs · median $43k · 7 announced

All 110 pairs on the Quick-Time Events page

Plate 7 · comparable specimens, by est. revenue

Comparable games

Capsule Game Released Price Reviews Est. copies Est. revenue Developer
Chef Life: A Restaurant Simulator older $29.99 2,222 83% 67k $2.0M (exactly $1,999,133) Cyanide Studio
Thriving City: Song older $18.99 3,054 81% 92k $1.7M (exactly $1,739,864) White Star Studio
Cornerpond $2.99 2,567 97% 77k $230k (exactly $230,260) foolsroom
CFS (Chinese Football Simulator) $9.99 290 67% 8.7k $87k (exactly $86,913) 悟空实验室
Angel Engine $7.99 303 80% 9.1k $73k (exactly $72,629) HMS Studios, Black Lantern Collective
U.N.P.O.C. Vessel of Opportunity $12.99 70 68% 2.1k $27k (exactly $27,279) Danny Ziemer
Portobugia older $7.99 84 83% 2.5k $20k (exactly $20,135) Bogland Studio
Life in Willowdale: Farm Adventures older $19.99 25 40% 750 $15k (exactly $14,992) Mindscape, Frag Games
Type or Die $13.99 29 31% 870 $12k (exactly $12,171) Type or Die
Meet Your Oshi older $3.99 97 89% 2.9k $12k (exactly $11,611) VchiBan
Mini City: Mayhem $5.99 64 81% 1.9k $12k (exactly $11,501) Rogue Duck Interactive, cukuto
Almost Castaways $12.90 20 100% 600 $7.7k (exactly $7,740) Pent Panda
Crypto Trading Simulator · EA $6.99 33 75% 990 $6.9k (exactly $6,920) SUMER
Peckers $4.99 37 97% 1.1k $5.5k (exactly $5,539) Humblebright Studio
FuJianStrike $6.99 22 100% 660 $4.6k (exactly $4,613) Mithril_055

Estimates: copies = reviews × 30, gross = copies × list price.