Games › Flight › Flight + Quick-Time Events
Should I ship a Quick-Time Events Flight game?
Flight + Quick-Time Events
Only 9 developers shipped a Quick-Time Events Flight game in the last 2 years, too few for firm odds: the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.; the top game by est. revenue, Nothing To Declare, made about est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 9 more are announced.
Verdict: fair, for a 6 / 10 build.
The middle developer here made $660, level with the market's $630 for a 6 / 10 build, with 3 in 10 under $150. Momentum is unreadable here, too few recent games; 9 games are announced against 9 developers who shipped in the last year.
| Bottom 30% | $150 (exactly $150) |
|---|---|
| Median | $657 (exactly $657) |
| Top 25% | $2.1k (exactly $2,063) |
| Top 5% | $70k (exactly $70,130) |
| Developers, 2 yr | 9 |
| Released games | 32 |
| Announced | 9 |
| Effort | 6 / 10 |
| AI-buildability | Medium |
| Typical price | $7.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: too few recent games to read.
Free games: 16%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is medium: the lowest rating among its tags.
- Flight
- effort 6 / 10 · medium · effort 6 sits in the medium band
- Quick-Time Events
- effort 4 / 10 · medium · effort 4 sits in the medium band
What it takes
- Effort
- 6 / 10 · full 3D single-player, physics sims, content-heavy RPG
- Systems
- Flight, Quick-Time Events
- Price point
- $7.99 typical
Why players buy here
Fewer than 10 games in the last 2 years; sentiment and price figures use the all window.
The top 25% priced at $14.99 or above; the middle game at $3.99.
The top 10 games average 83% positive over 582 reviews.
What kills games here
3 in 10 developers made under $150. 9 games are announced against 9 developers who shipped in the last year.
Adjacent niches
Flight with a different second tag, ranked by verdict then median.
- + Choose Your Own AdventureFair
- + Hidden ObjectFair
- + CatsFair
- + Life SimPoor odds
- + TradingPoor odds
- + MiningPoor odds
- + CraftingPoor odds
- + Base BuildingPoor odds
- + EconomyPoor odds
- + RTSPoor odds
- + Cold WarPoor odds
- + BuildingPoor odds
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | Nothing To Declare | $9.99 | 234 76% | 7.0k | $70k (exactly $70,130) | Rogue Duck Interactive | |
| | Rocket Assault: Downhill Rush | older | $7.99 | 209 92% | 6.3k | $50k (exactly $50,097) | Giovanni Elgert |
| | Flying Corps | older | $24.99 | 7 28% | 210 | $5.2k (exactly $5,248) | Rowan Software |
| | Mayday Protocol | $7.99 | 21 71% | 630 | $5.0k (exactly $5,034) | Wazang Games | |
| | Cruel Bands Career | older | $3.99 | 39 89% | 1.2k | $4.7k (exactly $4,668) | heran&99 |
| | The War Enders: First Strike | · EA older | $14.99 | 9 88% | 270 | $4.0k (exactly $4,047) | Crystal Heart's Studio |
| | ThrounnelVR | older | $4.99 | 23 82% | 690 | $3.4k (exactly $3,443) | Sunnyview |
| | UFO vs Bikini | older | $8.99 | 11 90% | 330 | $3.0k (exactly $2,967) | Xenon Lu |
| | Xtreme Aces Racing | older | $14.99 | 6 16% | 180 | $2.7k (exactly $2,698) | Under Control Games |
| | Captain Puff MacFly | $2.99 | 23 95% | 690 | $2.1k (exactly $2,063) | MVCAO Studios | |
| | Pocket Flight | $9.99 | 4 50% | 120 | $1.2k (exactly $1,199) | Just Pocket Games | |
| | EDM Ballistics | $1.99 | 11 100% | 330 | $657 (exactly $657) | MindFlow | |
| | 雷霆之眼 | $7.99 | 2 50% | 60 | $479 (exactly $479) | 小如文化 | |
| | Copter Dude | $4.99 | 1 100% | 30 | $150 (exactly $150) | Scangine Games | |
| | 太和的疯狂农场 Taihe's Crazy Farm | $1.99 | 1 0% | 30 | $60 (exactly $60) | 太和独游匠 | |
| | The Brave Hearts II: False Skies | $9.99 | 0 0% | 0 | $0 (exactly $0) | Connor Butler |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
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