Do I ship it?

GamesQuick-Time EventsQuick-Time Events + Score Attack

Specimen · observed

Should I ship a Quick-Time Events Score Attack game?

Quick-Time Events + Score Attack

Of 59 developers who shipped a Quick-Time Events Score Attack game in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 45 more are announced.

Verdict: dead, for a 4 / 10 build.

The middle developer here made $240 in the last 2 years and $240 over 4, against a market of $480 for a 4 / 10 build. 38 developers shipped in the last year and 45 games are announced.

Deciding numbers: median 0.5 times the market baseline, revenue down 40% on the market, 45 announced, ×1.2 per developer who shipped in the last year.
Nobody has said they are building this yet.
Quick-Time Events + Score Attack
Fig. 1 · this niche among 16,100
Plate 1 · outcomes, 2 yr n = 59
Median est. gross by half-year cohort, 2023 H1 to 2026 H2: $2.1k → $449 → $89 → $600 → $119 → $959 → $239 (still earning) → $0 (still earning)
The last cohort is still earning.
Outcomes for Quick-Time Events + Score Attack: Plate 1 · outcomes, 2 yr, n = 59
Bottom 30% $30 (exactly $30)
Median $239 (exactly $239)
Top 25% $2.0k (exactly $1,973)
Top 5% $159k (exactly $159,161)
Developers, 2 yr 59
Released games 145
Announced 45
Effort 4 / 10
AI-buildability Medium
Typical price $3.99

momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue down 40% on the market, supply 80% more developers than the period before.

Free games: 15%, excluded from money figures.

See every window in the explorer →

Plate 2 · systems and tooling

Can AI deliver it?

AI-buildability for this niche is medium: the lowest rating among its tags.

Quick-Time Events
effort 4 / 10 · medium · effort 4 sits in the medium band
Score Attack
effort 3 / 10 · high · effort 3 sits in the high band

How the rubric works →

Plate 3 · the cost side

What it takes

Effort
4 / 10 · mid 2D, writing-heavy, or simple 3D
Systems
Quick-Time Events, Score Attack; 5 in 10 of the top 25% also carry Action, Arcade
Price point
$3.99 typical · top 25% priced $9.99 or above
Art
3 in 10 of the top 25% ship with 2D, Colorful, Linear
Plate 4 · demand

Why players buy here

The top 25% priced at $9.99 or above; the middle game at $3.99.

The top 10 games average 94% positive over 16,377 reviews.

Plate 5 · the loss side

What kills games here

Developer outcomes in the last 2 years by share: 3 in 10 under $50, median $240, 1 in 4 over $1.9k, 1 in 20 over $150k.

3 in 10 developers made under $50. 9 in 10 of the 25 games released 1 to 2 years ago have fewer than 100 reviews. 45 games are announced against 38 developers who shipped in the last year.

Plate 6 · same mechanic, other settings

Adjacent niches

Quick-Time Events with a different second tag, ranked by verdict then median.

  1. + Dating SimFair17 devs · median $15k · 16 announced
  2. + Shoot 'Em UpFair8 devs · median $1.2k · 12 announced
  3. + Life SimFair28 devs · median $958 · 33 announced
  4. + SimulationFair116 devs · median $748 · 133 announced
  5. + CollectathonFair15 devs · median $720 · 18 announced
  6. + Resource ManagementFair46 devs · median $719 · 55 announced
  7. + FlightFair9 devs · median $657 · 9 announced
  8. + AliensFair12 devs · median $628 · 14 announced
  9. + SpaceFair16 devs · median $597 · 24 announced
  10. + Bullet TimeLong shot10 devs · median $390 · 15 announced
  11. + DemonsLong shot17 devs · median $300 · 22 announced
  12. + Bullet HellLong shot27 devs · median $239 · 25 announced

All 110 pairs on the Quick-Time Events page

Plate 7 · comparable specimens, by est. revenue

Comparable games

Capsule Game Released Price Reviews Est. copies Est. revenue Developer
SONIC X SHADOW GENERATIONS $49.99 12,178 96% 365k $18M (exactly $18,263,347) Sonic Team
Demon Slayer -Kimetsu no Yaiba- The Hinokami Chronicles 2 $59.99 2,879 83% 86k $5.2M (exactly $5,181,336) CyberConnect2
BAZOOKA: Rhythm Game $7.99 664 98% 20k $159k (exactly $159,161) Gregory Seguru, Codrin Bradea
Treasure Chest Clicker older $3.99 408 82% 12k $49k (exactly $48,838) Simon Eftestol
C-4 older $24.99 48 93% 1.4k $36k (exactly $35,986) Microblast Games
Trivia Vault: Video Game Trivia Deluxe older $14.99 78 62% 2.3k $35k (exactly $35,077) Ripknot Systems
Aim Assault $17.99 43 79% 1.3k $23k (exactly $23,207) DIVR Labs
Pet the Cat $4.99 155 83% 4.7k $23k (exactly $23,204) MEWSTURBO
Dreams of Aether $2.99 228 96% 6.8k $20k (exactly $20,452) Lepioid LLC
Viro Move older $24.99 23 43% 690 $17k (exactly $17,243) FIT REALITY
Disco Samurai $9.99 45 88% 1.4k $13k (exactly $13,486) Pixel Fiber Games
Many Mini Typing Games $5.99 46 97% 1.4k $8.3k (exactly $8,266) GirambQuamb
Math-Havoc $1.99 117 94% 3.5k $7.0k (exactly $6,985) João Lemes
Pattaya Simulator $8.99 22 90% 660 $5.9k (exactly $5,933) N-nic Studio

Estimates: copies = reviews × 30, gross = copies × list price.