Do I ship it?

GamesQuick-Time EventsQuick-Time Events + Roguelike

Specimen · observed

Should I ship a Quick-Time Events Roguelike?

Quick-Time Events + Roguelike

Of 47 developers who shipped a Quick-Time Events Roguelike in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 52 more are announced.

Verdict: dead, for a 4 / 10 build.

The middle developer here made $270 in the last 2 years and $270 over 4, against a market of $480 for a 4 / 10 build. 31 developers shipped in the last year and 52 games are announced.

Deciding numbers: median 0.6 times the market baseline, revenue down 30% on the market, 52 announced, ×1.7 per developer who shipped in the last year.
Nobody has said they are building this yet.
Quick-Time Events + Roguelike
Fig. 1 · this niche among 16,100
Plate 1 · outcomes, 2 yr n = 47
Median est. gross by half-year cohort, 2023 H1 to 2026 H2: $70 → $30 → $598 → $269 → $269 → $267 (still earning) → $1.6k (still earning)
The last cohort is still earning.
Outcomes for Quick-Time Events + Roguelike: Plate 1 · outcomes, 2 yr, n = 47
Bottom 30% $120 (exactly $120)
Median $269 (exactly $269)
Top 25% $2.1k (exactly $2,063)
Top 5% $27k (exactly $27,432)
Developers, 2 yr 47
Released games 77
Announced 52
Effort 4 / 10
AI-buildability Medium
Typical price $3.99

momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue down 30% on the market, supply 95% more developers than the period before.

Free games: 14%, excluded from money figures.

See every window in the explorer →

Plate 2 · systems and tooling

Can AI deliver it?

AI-buildability for this niche is medium: the lowest rating among its tags.

Quick-Time Events
effort 4 / 10 · medium · effort 4 sits in the medium band
Roguelike
effort 3 / 10 · high · effort 3 sits in the high band

How the rubric works →

Plate 3 · the cost side

What it takes

Effort
4 / 10 · mid 2D, writing-heavy, or simple 3D
Systems
Quick-Time Events, Roguelike; 4 in 10 of the top 25% also carry Roguelite, Strategy, Action
Price point
$3.99 typical · top 25% priced $11.99 or above
Art
4 in 10 of the top 25% ship with 2D, Pixel Graphics
Plate 4 · demand

Why players buy here

The top 25% priced at $11.99 or above; the middle game at $3.99.

The top 10 games average 72% positive over 2,706 reviews.

Plate 5 · the loss side

What kills games here

Developer outcomes in the last 2 years by share: 3 in 10 under $120, median $270, 1 in 4 over $2.0k, 1 in 20 over $27k.

3 in 10 developers made under $120. Nearly all of the 20 games released 1 to 2 years ago have fewer than 100 reviews. 52 games are announced against 31 developers who shipped in the last year.

Plate 6 · same mechanic, other settings

Adjacent niches

Quick-Time Events with a different second tag, ranked by verdict then median.

  1. + Dating SimFair17 devs · median $15k · 16 announced
  2. + Shoot 'Em UpFair8 devs · median $1.2k · 12 announced
  3. + Life SimFair28 devs · median $958 · 33 announced
  4. + SimulationFair116 devs · median $748 · 133 announced
  5. + CollectathonFair15 devs · median $720 · 18 announced
  6. + Resource ManagementFair46 devs · median $719 · 55 announced
  7. + FlightFair9 devs · median $657 · 9 announced
  8. + AliensFair12 devs · median $628 · 14 announced
  9. + SpaceFair16 devs · median $597 · 24 announced
  10. + Bullet TimeLong shot10 devs · median $390 · 15 announced
  11. + DemonsLong shot17 devs · median $300 · 22 announced
  12. + Bullet HellLong shot27 devs · median $239 · 25 announced

All 110 pairs on the Quick-Time Events page

Plate 7 · comparable specimens, by est. revenue

Comparable games

Capsule Game Released Price Reviews Est. copies Est. revenue Developer
Lost But Found $6.99 2,316 71% 69k $486k (exactly $485,665) Rogue Duck Interactive
Nocan's Quest: Sex Gold Glory $9.99 167 69% 5.0k $50k (exactly $50,050) Kinky Business Group
Ragnar $14.99 61 83% 1.8k $27k (exactly $27,432) Fimbulwinter Games
Type or Die $13.99 29 31% 870 $12k (exactly $12,171) Type or Die
转生魔塔 $11.99 26 88% 780 $9.4k (exactly $9,352) Zeros
Fadedlands: The Reckless Squad $5.99 34 97% 1.0k $6.1k (exactly $6,110) ForindGames
The Warlin of Heroes older $6.99 22 68% 660 $4.6k (exactly $4,613) NJDZ
Inflafrog: Collector's Edition $4.99 28 100% 840 $4.2k (exactly $4,192) Nice Cream
36 Zodiac Cycles $5.99 20 100% 600 $3.6k (exactly $3,594) 雪中观狐
Hellcome older $6.99 15 60% 450 $3.1k (exactly $3,146) Game Dev Garage
Bot Loop $8.99 11 81% 330 $3.0k (exactly $2,967) ciego
Net Gains $6.99 14 92% 420 $2.9k (exactly $2,936) Alec Frey

Estimates: copies = reviews × 30, gross = copies × list price.