Do I ship it?

GamesQuick-Time EventsQuick-Time Events + Post-apocalyptic

Specimen · observed

Should I ship a Post-apocalyptic Quick-Time Events game?

Quick-Time Events + Post-apocalyptic

Only 8 developers shipped a Post-apocalyptic Quick-Time Events game in the last 2 years, too few for firm odds: the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.; the top game by est. revenue, Stellar Blade™, made about est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 20 more are announced, ×4.0 for every developer who shipped in the last year.

Verdict: poor odds, for a 5 / 10 build.

The middle developer here made $27k, ×44 the market's $630 for a 5 / 10 build, and 3 in 10 made under $1.2k; 1 in 20 cleared $110M, ×175640 the market median. Revenue is down 100% on the market; 20 games are announced against 5 developers who shipped in the last year.

Deciding numbers: median 43.7 times the market baseline, revenue down 100% on the market, 20 announced, ×4.0 per developer who shipped in the last year.
Nobody has said they are building this yet.
Quick-Time Events + Post-apocalyptic
Fig. 1 · this niche among 16,100
Plate 1 · outcomes, 2 yr n = 8

not enough cohorts to draw

Outcomes for Quick-Time Events + Post-apocalyptic: Plate 1 · outcomes, 2 yr, n = 8
Bottom 30% $1.2k (exactly $1,198)
Median $27k (exactly $27,432)
Top 25% $2.1M (exactly $2,097,201)
Top 5% $110M (exactly $110,301,813)
Developers, 2 yr 8
Released games 25
Announced 20
Effort 5 / 10
AI-buildability Medium
Typical price $14.99

momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue down 100% on the market, supply 65% more developers than the period before.

Free games: 16%, excluded from money figures.

See every window in the explorer →

Plate 2 · systems and tooling

Can AI deliver it?

AI-buildability for this niche is medium: the lowest rating among its tags.

Quick-Time Events
effort 4 / 10 · medium · effort 4 sits in the medium band
Post-apocalyptic
effort 5 / 10 · medium · effort 5 sits in the medium band

How the rubric works →

Plate 3 · the cost side

What it takes

Effort
5 / 10 · real systems or entry 3D
Systems
Quick-Time Events
Price point
$14.99 typical
Plate 4 · demand

Why players buy here

Fewer than 10 games in the last 2 years; sentiment and price figures use the all window.

The top 25% priced at $59.99 or above; the middle game at $7.99.

The top 10 games average 91% positive over 164,962 reviews.

Plate 5 · the loss side

What kills games here

Developer outcomes in the last 2 years by share: 3 in 10 under $1.2k, median $27k, 1 in 4 over $2.0M, 1 in 20 over $110M.

3 in 10 developers made under $1.2k. 2 in 10 of the 5 games released 1 to 2 years ago have fewer than 100 reviews. 20 games are announced against 5 developers who shipped in the last year, ×4.0 per shipper.

Plate 6 · same mechanic, other settings

Adjacent niches

Quick-Time Events with a different setting or mood, ranked by verdict then median.

  1. + Dating SimFair17 devs · median $15k · 16 announced
  2. + Shoot 'Em UpFair8 devs · median $1.2k · 12 announced
  3. + Life SimFair28 devs · median $958 · 33 announced
  4. + SimulationFair116 devs · median $748 · 133 announced
  5. + CollectathonFair15 devs · median $720 · 18 announced
  6. + Resource ManagementFair46 devs · median $719 · 55 announced
  7. + FlightFair9 devs · median $657 · 9 announced
  8. + AliensFair12 devs · median $628 · 14 announced
  9. + SpaceFair16 devs · median $597 · 24 announced
  10. + Bullet TimeLong shot10 devs · median $390 · 15 announced
  11. + DemonsLong shot17 devs · median $300 · 22 announced
  12. + Bullet HellLong shot27 devs · median $239 · 25 announced

All 110 pairs on the Quick-Time Events page

Plate 7 · comparable specimens, by est. revenue

Comparable games

Capsule Game Released Price Reviews Est. copies Est. revenue Developer
Stellar Blade™ $59.99 61,289 93% 1.8M $110M (exactly $110,301,813) SHIFT UP Corporation
Call of Duty®: Infinite Warfare older $59.99 17,489 65% 525k $31M (exactly $31,474,953) Infinity Ward
The Walking Dead older $14.99 53,650 97% 1.6M $24M (exactly $24,126,405) Telltale Games
The Walking Dead: Season Two older $14.99 26,848 96% 805k $12M (exactly $12,073,546) Telltale Games
A Quiet Place: The Road Ahead $29.99 2,331 74% 70k $2.1M (exactly $2,097,201) Stormind Games
The Bunker older $14.99 1,644 69% 49k $739k (exactly $739,307) Splendy Interactive, Wales Interactive
The Inn-Sanity $7.99 1,561 96% 47k $374k (exactly $374,172) Steppe Hare Studio
Ragnar $14.99 61 83% 1.8k $27k (exactly $27,432) Fimbulwinter Games
Revolution 60 older $9.99 57 24% 1.7k $17k (exactly $17,083) Giant Spacekat
They Are Coming! older $9.99 32 50% 960 $9.6k (exactly $9,590) Wild Pepper Games
Breakfall: Nuclear Winter · EA $17.99 7 28% 210 $3.8k (exactly $3,778) Dominik Geuer
SeaQuestDungeon $7.99 5 80% 150 $1.2k (exactly $1,198) AlchemistGame
Mutant Survivors · EA $3.99 4 50% 120 $479 (exactly $479) Macro Software
Sunrise · EA $4.99 0 0% 0 $0 (exactly $0) WushR00M Studios

Estimates: copies = reviews × 30, gross = copies × list price.