Games › Parkour › Parkour + Supernatural
Should I ship a Supernatural Parkour game?
Parkour + Supernatural
Only 8 developers shipped a Supernatural Parkour game in the last 2 years, too few for firm odds: the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.; the top game by est. revenue, Malevolent Madness, made about est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 17 more are announced, ×3.4 for every developer who shipped in the last year.
Verdict: dead, for a 6 / 10 build.
The middle developer here made $360 in the last 2 years and $360 over 4, against a market of $630 for a 6 / 10 build. 5 developers shipped in the last year and 17 games are announced.
not enough cohorts to draw
| Bottom 30% | $298 (exactly $298) |
|---|---|
| Median | $359 (exactly $359) |
| Top 25% | $4.5k (exactly $4,497) |
| Top 5% | $5.7k (exactly $5,694) |
| Developers, 2 yr | 8 |
| Released games | 26 |
| Announced | 17 |
| Effort | 6 / 10 |
| AI-buildability | Medium |
| Typical price | $3.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue up 50% on the market, supply 65% more developers than the period before.
Free games: 23%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is medium: the lowest rating among its tags.
- Parkour
- effort 6 / 10 · medium · effort 6 sits in the medium band
- Supernatural
- effort 4 / 10 · medium · effort 4 sits in the medium band
What it takes
- Effort
- 6 / 10 · full 3D single-player, physics sims, content-heavy RPG
- Systems
- Parkour
- Price point
- $3.99 typical
Why players buy here
Fewer than 10 games in the last 2 years; sentiment and price figures use the all window.
The top 25% priced at $14.99 or above; the middle game at $4.99.
The top 10 games average 90% positive over 43,117 reviews.
What kills games here
3 in 10 developers made under $300. 17 games are announced against 5 developers who shipped in the last year, ×3.4 per shipper.
Adjacent niches
Parkour with a different setting or mood, ranked by verdict then median.
- + Walking SimulatorFair
- + Combat RacingFair
- + Precision PlatformerLong shot
- + MetroidvaniaPoor odds
- + SkateboardingPoor odds
- + SwordplayPoor odds
- + Hack and SlashPoor odds
- + Dark FantasyPoor odds
- + ModernPoor odds
- + CatsPoor odds
- + DestructionPoor odds
- + StealthPoor odds
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | Dishonored 2 | older | $29.99 | 42,988 90% | 1.3M | $39M (exactly $38,676,304) | Arkane Studios |
| | Terres | · EA older | $9.99 | 29 89% | 870 | $8.7k (exactly $8,691) | ingamemechanics |
| | Cat Saves Halloween | older | $7.99 | 33 93% | 990 | $7.9k (exactly $7,910) | LetMeowt Games LLC |
| | Malevolent Madness | $9.99 | 19 89% | 570 | $5.7k (exactly $5,694) | NEBULA NOVA GAMES | |
| | Hell Runner | $14.99 | 10 100% | 300 | $4.5k (exactly $4,497) | Moonlight Studio | |
| | IDIOTIC (The Game) | older | $9.99 | 15 80% | 450 | $4.5k (exactly $4,496) | Emanuel N.M |
| | Vribyss Refuge™ Metamorphosis | $1.99 | 12 100% | 360 | $716 (exactly $716) | Ernesto Aragon | |
| | Disaster Island | older | $4.99 | 3 100% | 90 | $449 (exactly $449) | InVisual |
| | Up to Gods | older | $1.99 | 7 71% | 210 | $418 (exactly $418) | Kebabos |
| | Super Bora Dragon Eyes | older | $12.99 | 1 100% | 30 | $390 (exactly $390) | celikgames |
| | Air Master HANEMARU | $3.99 | 3 100% | 90 | $359 (exactly $359) | SE.EED CO.,LTD | |
| | After The Afterlife | $1.99 | 5 80% | 150 | $298 (exactly $298) | BugBit Studio | |
| | ONLYUP SNOW | $1.99 | 5 100% | 150 | $298 (exactly $298) | Gever Games | |
| | The Wind's Path | $4.99 | 1 100% | 30 | $150 (exactly $150) | Endless Project Games | |
| | ELEMENTAL RUN | $2.99 | 0 0% | 0 | $0 (exactly $0) | Ares |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
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