Do I ship it?

GamesQuick-Time EventsQuick-Time Events + Modern

Specimen · observed

Should I ship a Modern-Day Quick-Time Events game?

Quick-Time Events + Modern

Only 13 developers shipped a Modern-Day Quick-Time Events game in the last 2 years, too few for firm odds: the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.; the top game by est. revenue, BAZOOKA: Rhythm Game, made about est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 26 more are announced, ×3.7 for every developer who shipped in the last year.

Verdict: poor odds, for a 4 / 10 build.

The middle developer here made $1.3k, ×2.8 the market's $480 for a 4 / 10 build, and 3 in 10 made under $330; 1 in 20 cleared $150k, ×335 the market median. Revenue is up 20% on the market; 26 games are announced against 7 developers who shipped in the last year.

Deciding numbers: median 2.8 times the market baseline, revenue up 20% on the market, 26 announced, ×3.7 per developer who shipped in the last year.
Nobody has said they are building this yet.
Quick-Time Events + Modern
Fig. 1 · this niche among 16,100
Plate 1 · outcomes, 2 yr n = 13
Median est. gross by half-year cohort, 2023 H1 to 2026 H2: $4.0k → $2.0k → $3.8k → $628 (still earning)
The last cohort is still earning.
Outcomes for Quick-Time Events + Modern: Plate 1 · outcomes, 2 yr, n = 13
Bottom 30% $330 (exactly $330)
Median $1.3k (exactly $1,336)
Top 25% $4.0k (exactly $4,047)
Top 5% $159k (exactly $159,161)
Developers, 2 yr 13
Released games 38
Announced 26
Effort 4 / 10
AI-buildability Medium
Typical price $7.99

momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue up 20% on the market, supply 15% more developers than the period before.

Free games: 18%, excluded from money figures.

See every window in the explorer →

Plate 2 · systems and tooling

Can AI deliver it?

AI-buildability for this niche is medium: the lowest rating among its tags.

Quick-Time Events
effort 4 / 10 · medium · effort 4 sits in the medium band
Modern
effort 4 / 10 · medium · effort 4 sits in the medium band

How the rubric works →

Plate 3 · the cost side

What it takes

Effort
4 / 10 · mid 2D, writing-heavy, or simple 3D
Systems
Quick-Time Events; 5 in 10 of the top 25% also carry Rhythm, Score Attack, Visual Novel
Price point
$7.99 typical · top 25% priced $14.99 or above
Art
5 in 10 of the top 25% ship with Stylized, 2D, Colorful
Plate 4 · demand

Why players buy here

The top 25% priced at $14.99 or above; the middle game at $7.99.

The top 10 games average 96% positive over 822 reviews.

Plate 5 · the loss side

What kills games here

Developer outcomes in the last 2 years by share: 3 in 10 under $330, median $1.3k, 1 in 4 over $4.0k, 1 in 20 over $150k.

3 in 10 developers made under $330. All of the 8 games released 1 to 2 years ago have fewer than 100 reviews. 26 games are announced against 7 developers who shipped in the last year, ×3.7 per shipper.

Plate 6 · same mechanic, other settings

Adjacent niches

Quick-Time Events with a different setting or mood, ranked by verdict then median.

  1. + Dating SimFair17 devs · median $15k · 16 announced
  2. + Shoot 'Em UpFair8 devs · median $1.2k · 12 announced
  3. + Life SimFair28 devs · median $958 · 33 announced
  4. + SimulationFair116 devs · median $748 · 133 announced
  5. + CollectathonFair15 devs · median $720 · 18 announced
  6. + Resource ManagementFair46 devs · median $719 · 55 announced
  7. + FlightFair9 devs · median $657 · 9 announced
  8. + AliensFair12 devs · median $628 · 14 announced
  9. + SpaceFair16 devs · median $597 · 24 announced
  10. + Bullet TimeLong shot10 devs · median $390 · 15 announced
  11. + DemonsLong shot17 devs · median $300 · 22 announced
  12. + Bullet HellLong shot27 devs · median $239 · 25 announced

All 110 pairs on the Quick-Time Events page

Plate 7 · comparable specimens, by est. revenue

Comparable games

Capsule Game Released Price Reviews Est. copies Est. revenue Developer
BAZOOKA: Rhythm Game $7.99 664 98% 20k $159k (exactly $159,161) Gregory Seguru, Codrin Bradea
The Bad Kids older $7.99 577 75% 17k $138k (exactly $138,307) Aluba Van+
Treasure Chest Clicker older $3.99 408 82% 12k $49k (exactly $48,838) Simon Eftestol
Of Bird and Cage older $9.99 135 79% 4.1k $40k (exactly $40,460) Capricia Productions
Dollar older $0.99 1,051 79% 32k $31k (exactly $31,215) DollarDev
Mouse Painting Master older $3.99 247 85% 7.4k $30k (exactly $29,566) Kurumi Works
Angry Penguin older $1.99 328 92% 9.8k $20k (exactly $19,582) PAIN PEPPER
Disco Samurai $9.99 45 88% 1.4k $13k (exactly $13,486) Pixel Fiber Games
life is not auto older $3.99 87 94% 2.6k $10k (exactly $10,414) Bold Fish
EmyLiveShow: How To Write A Bestseller $8.99 16 81% 480 $4.3k (exactly $4,315) Team Emily
Truck Town: Kids and Toddlers Driving Game $14.99 9 77% 270 $4.0k (exactly $4,047) Crater Studios
Breakfall: Nuclear Winter · EA $17.99 7 28% 210 $3.8k (exactly $3,778) Dominik Geuer
One Minute $2.99 22 95% 660 $2.0k (exactly $1,973) Smu
KatanaHime $0.99 45 95% 1.4k $1.3k (exactly $1,336) Heuristic Forge
Donkey Ball $2.99 7 100% 210 $628 (exactly $628) Team Big Bingus
Tiger Simulator $1.99 6 100% 180 $358 (exactly $358) Guyish
どきどきシャッターチャンス~恋のパズルを組み立てて♡~ $10.99 1 100% 30 $330 (exactly $330) Nippon Ichi Software, Inc., Systemsoft… (Nippon Ichi Software, Inc., Systemsoft beta, Inc.)

Estimates: copies = reviews × 30, gross = copies × list price.