Games › Online Co-Op › Online Co-Op + Modern
Should I ship a Modern-Day Online Co-Op game?
Online Co-Op + Modern
Of 48 developers who shipped a Modern-Day Online Co-Op game in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 70 more are announced, ×3.0 for every developer who shipped in the last year.
Verdict: poor odds, for a 8 / 10 build.
The middle developer here made $17k, ×11 the market's $1.5k for a 8 / 10 build, and 3 in 10 made under $2.5k; 1 in 20 cleared $9.1M, ×6136 the market median. Revenue is down 50% on the market; 70 games are announced against 23 developers who shipped in the last year.
| Bottom 30% | $2.4k (exactly $2,422) |
|---|---|
| Median | $17k (exactly $16,553) |
| Top 25% | $473k (exactly $472,564) |
| Top 5% | $9.2M (exactly $9,192,101) |
| Developers, 2 yr | 48 |
| Released games | 108 |
| Announced | 70 |
| Effort | 8 / 10 |
| AI-buildability | Low |
| Typical price | $9.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue down 50% on the market, supply 10% fewer developers than the period before.
Free games: 16%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is low: the lowest rating among its tags.
- Online Co-Op
- effort 8 / 10 · low · netcode, lobbies and state sync across machines
- Modern
- effort 4 / 10 · medium · effort 4 sits in the medium band
What it takes
- Effort
- 8 / 10 · online systems, open world
- Systems
- Online Co-Op; 6 in 10 of the top 25% also carry Co-op, Simulation, PvP
- Price point
- $9.99 typical · top 25% priced $39.99 or above
- Art
- 5 in 10 of the top 25% ship with 3D, Realistic, First-Person
Why players buy here
The top 25% priced at $39.99 or above; the middle game at $9.99.
The top 10 games average 58% positive over 146,616 reviews.
What kills games here
3 in 10 developers made under $2.5k. 5 in 10 of the 30 games released 1 to 2 years ago have fewer than 100 reviews. 70 games are announced against 23 developers who shipped in the last year, ×3.0 per shipper.
Adjacent niches
Online Co-Op with a different setting or mood, ranked by verdict then median.
- + Bullet HeavenStrong odds
- + Escape RoomFair
- + TypingFair
- + GamblingFair
- + Point & ClickFair
- + Extraction ShooterPoor odds
- + TransportationPoor odds
- + JRPGPoor odds
- + Open World Survival CraftPoor odds
- + World War IIPoor odds
- + City BuilderPoor odds
- + LGBTQ+Poor odds
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | Squad | older | $39.99 | 180,505 82% | 5.4M | $217M (exactly $216,551,848) | Offworld |
| | EA SPORTS FC™ 26 | $69.99 | 99,773 50% | 3.0M | $209M (exactly $209,493,368) | EA Canada, EA Romania | |
| | Gray Zone Warfare | · EA older | $39.99 | 69,146 72% | 2.1M | $83M (exactly $82,954,456) | MADFINGER Games, a.s. |
| | Call of Duty®: Modern Warfare® | older | $59.99 | 43,229 79% | 1.3M | $78M (exactly $77,799,231) | Infinity Ward, Beenox, High Moon Studio… (Infinity Ward, Beenox, High Moon Studios, Raven Software) |
| | Call of Duty®: Modern Warfare® II | older | $69.99 | 26,543 45% | 796k | $56M (exactly $55,732,337) | Infinity Ward, Raven Software, Beenox,… (Infinity Ward, Raven Software, Beenox, Treyarch, High Moon Studios, Sledgehammer Games, Demonware, Toys for Bob) |
| | Call of Duty®: Modern Warfare® III | older | $69.99 | 20,701 47% | 621k | $43M (exactly $43,465,890) | Sledgehammer Games, Treyarch, Infinity… (Sledgehammer Games, Treyarch, Infinity Ward, Beenox, Raven Software, High Moon Studios, Demonware) |
| | RoadCraft | $39.99 | 13,527 74% | 406k | $16M (exactly $16,228,342) | Saber Interactive | |
| | Test Drive Unlimited Solar Crown | older | $49.99 | 6,536 38% | 196k | $9.8M (exactly $9,802,039) | KT Racing |
| | Solo Leveling: ARISE OVERDRIVE | $39.99 | 7,662 70% | 230k | $9.2M (exactly $9,192,101) | Netmarble Neo | |
| | Diablo II: Resurrected – Infernal Edition | $39.99 | 5,855 86% | 176k | $7.0M (exactly $7,024,244) | Blizzard Entertainment, Inc. | |
| | Onward | $24.99 | 8,621 69% | 259k | $6.5M (exactly $6,463,164) | Downpour Interactive | |
| | ContractVille | $9.99 | 5,593 80% | 168k | $1.7M (exactly $1,676,222) | MYM Games Studios | |
| | ICBM: Escalation | $29.99 | 1,248 86% | 37k | $1.1M (exactly $1,122,826) | SoftWarWare | |
| | Car Dealership Simulator 2 | · EA | $14.99 | 2,374 69% | 71k | $1.1M (exactly $1,067,588) | Quadfix Games |
| | Tennis Elbow 4 | $29.99 | 1,077 96% | 32k | $969k (exactly $968,977) | Mana Games | |
| | Bus Bound | $29.99 | 886 72% | 27k | $797k (exactly $797,134) | stillalive studios |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
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