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Should I ship an Online Co-Op Bullet Heaven?
Online Co-Op + Bullet Heaven
Of 27 developers who shipped an Online Co-Op Bullet Heaven in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 38 more are announced.
Verdict: strong odds, for a 8 / 10 build.
The middle developer here made $9.3k, ×6.2 the market's $1.5k for a 8 / 10 build, and 7 in 10 cleared $1.7k. Momentum is unreadable here, too few recent games; 38 games are announced against 27 developers who shipped in the last year, ×1.4 per shipper.
| Bottom 30% | $1.8k (exactly $1,798) |
|---|---|
| Median | $9.3k (exactly $9,348) |
| Top 25% | $81k (exactly $80,919) |
| Top 5% | $969k (exactly $969,184) |
| Developers, 2 yr | 27 |
| Released games | 29 |
| Announced | 38 |
| Effort | 8 / 10 |
| AI-buildability | Low |
| Typical price | $9.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: too few recent games to read.
Can AI deliver it?
AI-buildability for this niche is low: the lowest rating among its tags.
- Online Co-Op
- effort 8 / 10 · low · netcode, lobbies and state sync across machines
- Bullet Heaven
- effort 3 / 10 · high · effort 3 sits in the high band
What it takes
- Effort
- 8 / 10 · online systems, open world
- Systems
- Online Co-Op, Bullet Heaven; 9 in 10 of the top 25% also carry Action, Action Roguelike, Bullet Hell
- Price point
- $9.99 typical · top 25% priced $14.99 or above
- Art
- 4 in 10 of the top 25% ship with 3D, Top-Down, Colorful
Why players buy here
The top 25% priced at $14.99 or above; the middle game at $9.99.
The top 10 games average 78% positive over 20,744 reviews.
What kills games here
3 in 10 developers made under $1.8k. 38 games are announced against 27 developers who shipped in the last year.
Adjacent niches
Online Co-Op with a different second tag, ranked by verdict then median.
- + Escape RoomFair
- + TypingFair
- + GamblingFair
- + Point & ClickFair
- + Extraction ShooterPoor odds
- + TransportationPoor odds
- + JRPGPoor odds
- + Open World Survival CraftPoor odds
- + World War IIPoor odds
- + City BuilderPoor odds
- + LGBTQ+Poor odds
- + SuperheroPoor odds
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | The Spell Brigade | $12.99 | 14,731 80% | 442k | $5.7M (exactly $5,740,671) | Bolt Blaster Games | |
| | Temtem: Swarm | $12.99 | 2,487 77% | 75k | $969k (exactly $969,184) | Crema, GGTech Studios | |
| | Sineus Arena Survivors | $10.99 | 1,150 77% | 35k | $379k (exactly $379,155) | Sineus Games | |
| | RIFTSTORM | · EA | $14.99 | 659 70% | 20k | $296k (exactly $296,352) | Confiction Labs, Agate |
| | Soulbound: Online | · EA | $14.99 | 562 58% | 17k | $253k (exactly $252,731) | SpiderWare |
| | Extremely Powerful Capybaras | older | $5.99 | 902 60% | 27k | $162k (exactly $162,089) | Studio Bravarda |
| | Pebble Knights | · EA | $9.99 | 479 76% | 14k | $144k (exactly $143,556) | 51% Games |
| | The Horde Wants You Dead | $9.99 | 270 64% | 8.1k | $81k (exactly $80,919) | Bellyflop Games | |
| | Fantasy Survivors | older | $6.99 | 230 87% | 6.9k | $48k (exactly $48,231) | ButtonSoft |
| | Stolen Realm Survivors | $9.99 | 150 64% | 4.5k | $45k (exactly $44,955) | Burst2Flame Games | |
| | I'm No Demonlord | $8.99 | 163 84% | 4.9k | $44k (exactly $43,961) | NiaoWu Studio | |
| | SHRIMP GAME: OVERKRILL | $11.99 | 93 89% | 2.8k | $33k (exactly $33,452) | GasGod Games, GLUE MAN |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
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