Do I ship it?

GamesInventory ManagementInventory Management + Visual Novel

Specimen · observed

Should I ship an Inventory Management Visual Novel?

Inventory Management + Visual Novel

Of 21 developers who shipped an Inventory Management Visual Novel in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 33 more are announced, ×2.4 for every developer who shipped in the last year.

Verdict: poor odds, for a 3 / 10 build.

The middle developer here made $900, ×1.9 the market's $480 for a 3 / 10 build, and 3 in 10 made under $300; 1 in 20 cleared $170k, ×364 the market median. Revenue is down 85% on the market; 33 games are announced against 14 developers who shipped in the last year.

Deciding numbers: median 1.9 times the market baseline, revenue down 85% on the market, 33 announced, ×2.4 per developer who shipped in the last year.
Nobody has said they are building this yet.
Inventory Management + Visual Novel
Fig. 1 · this niche among 16,100
Plate 1 · outcomes, 2 yr n = 21
Median est. gross by half-year cohort, 2023 H1 to 2026 H2: $9.0k → $2.6k → $6.0k → $4.2k → $2.2k → $300 (still earning) → $0 (still earning)
The last cohort is still earning.
Outcomes for Inventory Management + Visual Novel: Plate 1 · outcomes, 2 yr, n = 21
Bottom 30% $294 (exactly $294)
Median $898 (exactly $898)
Top 25% $4.2k (exactly $4,216)
Top 5% $173k (exactly $172,763)
Developers, 2 yr 21
Released games 62
Announced 33
Effort 3 / 10
AI-buildability High
Typical price $6.98

momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue down 85% on the market, supply 75% more developers than the period before.

Free games: 8%, excluded from money figures.

See every window in the explorer →

Plate 2 · systems and tooling

Can AI deliver it?

AI-buildability for this niche is high: the lowest rating among its tags.

Inventory Management
effort 3 / 10 · high · effort 3 sits in the high band
Visual Novel
effort 2 / 10 · high · script, choices and static art

How the rubric works →

Plate 3 · the cost side

What it takes

Effort
3 / 10 · small 2D action, light systems
Systems
Inventory Management, Visual Novel; 5 in 10 of the top 25% also carry Simulation, Resource Management, Choices Matter
Price point
$6.98 typical · top 25% priced $14.99 or above
Art
3 in 10 of the top 25% ship with Atmospheric, Story Rich, 2D
Plate 4 · demand

Why players buy here

The top 25% priced at $14.99 or above; the middle game at $6.98.

The top 10 games average 87% positive over 1,430 reviews.

Plate 5 · the loss side

What kills games here

Developer outcomes in the last 2 years by share: 3 in 10 under $300, median $900, 1 in 4 over $4.2k, 1 in 20 over $170k.

3 in 10 developers made under $300. 7 in 10 of the 11 games released 1 to 2 years ago have fewer than 100 reviews. 33 games are announced against 14 developers who shipped in the last year, ×2.4 per shipper.

Plate 6 · same mechanic, other settings

Adjacent niches

Inventory Management with a different second tag, ranked by verdict then median.

  1. + Job SimulatorStrong odds69 devs · median $15k · 62 announced
  2. + LGBTQ+Fair10 devs · median $17k · 13 announced
  3. + Roguelike DeckbuilderFair43 devs · median $12k · 47 announced
  4. + Artificial IntelligenceFair34 devs · median $11k · 44 announced
  5. + WargameFair21 devs · median $4.6k · 20 announced
  6. + Time ManagementFair181 devs · median $2.9k · 228 announced
  7. + DeckbuildingFair98 devs · median $2.5k · 137 announced
  8. + LogicFair70 devs · median $1.7k · 74 announced
  9. + Card GameFair65 devs · median $1.6k · 86 announced
  10. + Trading Card GameFair21 devs · median $1.5k · 28 announced
  11. + Puzzle PlatformerFair20 devs · median $1.1k · 26 announced
  12. + God GameFair16 devs · median $1.1k · 15 announced

All 164 pairs on the Inventory Management page

Plate 7 · comparable specimens, by est. revenue

Comparable games

Capsule Game Released Price Reviews Est. copies Est. revenue Developer
The Coma 2: Vicious Sisters older $14.99 2,810 95% 84k $1.3M (exactly $1,263,657) Dvora Studio Co., Ltd.
Mosaique Neko Waifus 3 older $4.99 1,840 94% 55k $275k (exactly $275,448) Lil Hentai Games
ISEKAI FRONTLINE older $3.99 1,806 77% 54k $216k (exactly $216,178) Studio Ginkgo
Love n Life: Happy Student $9.99 719 81% 22k $215k (exactly $215,484) Reborn Entertainment
Kardboard Kings: Card Shop Simulator older $19.99 325 73% 9.8k $195k (exactly $194,902) Henry's House, Oscar Brittain, Rob Gross
Disillusion ST $10.99 524 96% 16k $173k (exactly $172,763) Disillusion Dev, Disillusion Dev
Adorable Crush older $2.99 630 76% 19k $57k (exactly $56,511) Mature Games
Scheming Through The Zombie Apocalypse: The Beginning older $4.99 322 84% 9.7k $48k (exactly $48,203) Entertainment Forge
Cyber Crush 2069 older $1.99 701 72% 21k $42k (exactly $41,850) Secret Labo
Neoproxima older $12.99 69 97% 2.1k $27k (exactly $26,889) Lonestone Studio
Merchants of Rosewall $19.99 19 63% 570 $11k (exactly $11,394) Big Blue Sky Games
Book Smugglers $14.99 25 92% 750 $11k (exactly $11,242) FLUXO GAMES
Schoolgirl Card Pull Simulator $6.99 34 61% 1.0k $7.1k (exactly $7,130) Violet Soft
Isekai Mage Girl Gacha Pull Simulator: Elemental Card Collection $6.99 27 74% 810 $5.7k (exactly $5,662) Violet Soft
Cold Bed on Route $2.99 47 93% 1.4k $4.2k (exactly $4,216) Old Retina Museum
Desideratum: Blood Bonds · EA $19.99 7 85% 210 $4.2k (exactly $4,198) Anaximanes Entertainment
Teen Zombie In Your Cabin $5.99 16 93% 480 $2.9k (exactly $2,875) Pent Panda
Path of the Bogatyr · EA $5.99 12 100% 360 $2.2k (exactly $2,156) RUzura Interactive

Estimates: copies = reviews × 30, gross = copies × list price.