Do I ship it?

GamesInventory ManagementInventory Management + Artificial Intelligence

Specimen · observed

Should I ship an AI Inventory Management game?

Inventory Management + Artificial Intelligence

Of 34 developers who shipped an AI Inventory Management game in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 44 more are announced.

Verdict: fair, for a 3 / 10 build.

The middle developer here made $11k, ×24 the market's $480 for a 3 / 10 build, with 3 in 10 under $600. Revenue is up 420% on the market; 44 games are announced against 27 developers who shipped in the last year.

Deciding numbers: median 23.7 times the market baseline, revenue up 420% on the market, 44 announced, ×1.6 per developer who shipped in the last year.
Nobody has said they are building this yet.
Inventory Management + Artificial Intelligence
Fig. 1 · this niche among 16,100
Plate 1 · outcomes, 2 yr n = 34
Median est. gross by half-year cohort, 2023 H1 to 2026 H2: $10k → $1.2k → $5.4k → $16k (still earning) → $73k (still earning)
The last cohort is still earning.
Outcomes for Inventory Management + Artificial Intelligence: Plate 1 · outcomes, 2 yr, n = 34
Bottom 30% $599 (exactly $599)
Median $11k (exactly $11,242)
Top 25% $73k (exactly $73,127)
Top 5% $263k (exactly $262,542)
Developers, 2 yr 34
Released games 73
Announced 44
Effort 3 / 10
AI-buildability High
Typical price $5.99

momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue up 420% on the market, supply 285% more developers than the period before.

Free games: 19%, excluded from money figures.

See every window in the explorer →

Plate 2 · systems and tooling

Can AI deliver it?

AI-buildability for this niche is high: the lowest rating among its tags.

Inventory Management
effort 3 / 10 · high · effort 3 sits in the high band
Artificial Intelligence
effort 3 / 10 · high · effort 3 sits in the high band

How the rubric works →

Plate 3 · the cost side

What it takes

Effort
3 / 10 · small 2D action, light systems
Systems
Inventory Management; 4 in 10 of the top 25% also carry Simulation, Resource Management, Auto Battler
Price point
$5.99 typical · top 25% priced $14.99 or above
Art
4 in 10 of the top 25% ship with First-Person, 3D, 2D
Plate 4 · demand

Why players buy here

The top 25% priced at $14.99 or above; the middle game at $5.99.

The top 10 games average 86% positive over 5,104 reviews.

Plate 5 · the loss side

What kills games here

Developer outcomes in the last 2 years by share: 3 in 10 under $600, median $11k, 1 in 4 over $73k, 1 in 20 over $260k.

3 in 10 developers made under $600. 9 in 10 of the 10 games released 1 to 2 years ago have fewer than 100 reviews. 44 games are announced against 27 developers who shipped in the last year.

Plate 6 · same mechanic, other settings

Adjacent niches

Inventory Management with a different setting or mood, ranked by verdict then median.

  1. + Job SimulatorStrong odds69 devs · median $15k · 62 announced
  2. + LGBTQ+Fair10 devs · median $17k · 13 announced
  3. + Roguelike DeckbuilderFair43 devs · median $12k · 47 announced
  4. + WargameFair21 devs · median $4.6k · 20 announced
  5. + Time ManagementFair181 devs · median $2.9k · 228 announced
  6. + DeckbuildingFair98 devs · median $2.5k · 137 announced
  7. + LogicFair70 devs · median $1.7k · 74 announced
  8. + Card GameFair65 devs · median $1.6k · 86 announced
  9. + Trading Card GameFair21 devs · median $1.5k · 28 announced
  10. + Puzzle PlatformerFair20 devs · median $1.1k · 26 announced
  11. + God GameFair16 devs · median $1.1k · 15 announced
  12. + Local MultiplayerFair9 devs · median $719 · 12 announced

All 164 pairs on the Inventory Management page

Plate 7 · comparable specimens, by est. revenue

Comparable games

Capsule Game Released Price Reviews Est. copies Est. revenue Developer
Beer Factory older $18.99 1,410 40% 42k $803k (exactly $803,277) MyceliumGames
Dagger Directive $19.99 802 83% 24k $481k (exactly $480,959) Arcane Alpacas LLC
Sort Them Ducks $5.99 1,461 92% 44k $263k (exactly $262,542) Mr.Duck
Backpack Jianghu $13.99 565 80% 17k $237k (exactly $237,130) 背包工作室
Hypermarket Simulator · EA $14.99 423 80% 13k $190k (exactly $190,223) Croissant Games
Food Processing Simulator $12.99 304 87% 9.1k $118k (exactly $118,469) Bewolba Studios
Bowling Alley Simulator $14.99 251 90% 7.5k $113k (exactly $112,875) Vulcron
Rocky Idle $9.99 308 83% 9.2k $92k (exactly $92,308) Rocky Games Studio
Backpack Dungeon $3.99 656 87% 20k $79k (exactly $78,523) 夜喵
Night Rolls Cozy Store $9.99 244 89% 7.3k $73k (exactly $73,127) Polytale Games
Chicken Fries $11.99 90 65% 2.7k $32k (exactly $32,373) Turquoise Games

Estimates: copies = reviews × 30, gross = copies × list price.