Do I ship it?

GamesInventory ManagementInventory Management + Time Management

Specimen · observed

Should I ship an Inventory Management Time Management game?

Inventory Management + Time Management

Of 181 developers who shipped an Inventory Management Time Management game in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 228 more are announced.

Verdict: fair, for a 3 / 10 build.

The middle developer here made $2.9k, ×6.1 the market's $480 for a 3 / 10 build, with 3 in 10 under $450. Revenue is down 25% on the market; 228 games are announced against 116 developers who shipped in the last year.

Deciding numbers: median 6.1 times the market baseline, revenue down 25% on the market, 228 announced, ×2.0 per developer who shipped in the last year.
Nobody has said they are building this yet.
Inventory Management + Time Management
Fig. 1 · this niche among 16,100
Plate 1 · outcomes, 2 yr n = 181
Median est. gross by half-year cohort, 2023 H1 to 2026 H2: $449 → $1.4k → $2.9k → $7.8k → $4.2k → $9.0k → $2.2k (still earning) → $2.1k (still earning)
The last cohort is still earning.
Outcomes for Inventory Management + Time Management: Plate 1 · outcomes, 2 yr, n = 181
Bottom 30% $449 (exactly $449)
Median $2.9k (exactly $2,875)
Top 25% $25k (exactly $25,168)
Top 5% $248k (exactly $247,525)
Developers, 2 yr 181
Released games 305
Announced 228
Effort 3 / 10
AI-buildability High
Typical price $7.99

momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue down 25% on the market, supply 70% more developers than the period before.

Free games: 11%, excluded from money figures.

See every window in the explorer →

Plate 2 · systems and tooling

Can AI deliver it?

AI-buildability for this niche is high: the lowest rating among its tags.

Inventory Management
effort 3 / 10 · high · effort 3 sits in the high band
Time Management
effort 3 / 10 · high · effort 3 sits in the high band

How the rubric works →

Plate 3 · the cost side

What it takes

Effort
3 / 10 · small 2D action, light systems
Systems
Inventory Management, Time Management; 8 in 10 of the top 25% also carry Simulation, Management, Resource Management
Price point
$7.99 typical · top 25% priced $14.99 or above
Art
5 in 10 of the top 25% ship with 3D, First-Person, Realistic
Plate 4 · demand

Why players buy here

The top 25% priced at $14.99 or above; the middle game at $7.99.

The top 10 games average 90% positive over 32,784 reviews.

Plate 5 · the loss side

What kills games here

Developer outcomes in the last 2 years by share: 3 in 10 under $450, median $2.9k, 1 in 4 over $25k, 1 in 20 over $240k.

3 in 10 developers made under $450. 7 in 10 of the 77 games released 1 to 2 years ago have fewer than 100 reviews. 228 games are announced against 116 developers who shipped in the last year.

Plate 6 · same mechanic, other settings

Adjacent niches

Inventory Management with a different second tag, ranked by verdict then median.

  1. + Job SimulatorStrong odds69 devs · median $15k · 62 announced
  2. + LGBTQ+Fair10 devs · median $17k · 13 announced
  3. + Roguelike DeckbuilderFair43 devs · median $12k · 47 announced
  4. + Artificial IntelligenceFair34 devs · median $11k · 44 announced
  5. + WargameFair21 devs · median $4.6k · 20 announced
  6. + DeckbuildingFair98 devs · median $2.5k · 137 announced
  7. + LogicFair70 devs · median $1.7k · 74 announced
  8. + Card GameFair65 devs · median $1.6k · 86 announced
  9. + Trading Card GameFair21 devs · median $1.5k · 28 announced
  10. + Puzzle PlatformerFair20 devs · median $1.1k · 26 announced
  11. + God GameFair16 devs · median $1.1k · 15 announced
  12. + Local MultiplayerFair9 devs · median $719 · 12 announced

All 164 pairs on the Inventory Management page

Plate 7 · comparable specimens, by est. revenue

Comparable games

Capsule Game Released Price Reviews Est. copies Est. revenue Developer
Big Ambitions $25.99 14,003 92% 420k $11M (exactly $10,918,139) Hovgaard Games
Tiny Bookshop $19.99 6,967 96% 209k $4.2M (exactly $4,178,110) neoludic games
Farm Manager 2021 older $19.99 2,296 79% 69k $1.4M (exactly $1,376,911) Cleversan Games
Deadly Days: Roadtrip · EA $14.99 2,855 87% 86k $1.3M (exactly $1,283,894) Pixelsplit
Football Life Simulator · EA $19.99 1,567 68% 47k $940k (exactly $939,730) Ludu Arts
Survival Log $10.99 2,709 82% 81k $893k (exactly $893,157) Midnight Workshop
Laundry Store Simulator $11.99 1,804 89% 54k $649k (exactly $648,899) Akhir Pekan Studio
Subterrain: Mines of Titan older $19.99 657 75% 20k $394k (exactly $394,003) Pixellore Inc
Supermarket & Internet Cafe Simulator older $14.99 847 79% 25k $381k (exactly $380,896) SmartPlayGames
Gemporium: A Cute Mining Sim $9.99 1,153 93% 35k $346k (exactly $345,554) Merge Conflict Studio
Medieval Crafter: Blacksmith $11.99 745 76% 22k $268k (exactly $267,976) Compact Core Games
Arctic Motel Simulator $17.99 465 88% 14k $251k (exactly $250,960) One Slice of Pizza Games
Console Shop Simulator · EA $15.99 516 92% 15k $248k (exactly $247,525) Lance Games

Estimates: copies = reviews × 30, gross = copies × list price.