Do I ship it?

GamesInventory ManagementInventory Management + Card Game

Specimen · observed

Should I ship an Inventory Management Card Game?

Inventory Management + Card Game

Of 65 developers who shipped an Inventory Management Card Game in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 86 more are announced.

Verdict: fair, for a 3 / 10 build.

The middle developer here made $1.6k, ×3.4 the market's $480 for a 3 / 10 build, with 3 in 10 under $390. Revenue is up 185% on the market; 86 games are announced against 48 developers who shipped in the last year.

Deciding numbers: median 3.4 times the market baseline, revenue up 185% on the market, 86 announced, ×1.8 per developer who shipped in the last year.
Nobody has said they are building this yet.
Inventory Management + Card Game
Fig. 1 · this niche among 16,100
Plate 1 · outcomes, 2 yr n = 65
Median est. gross by half-year cohort, 2023 H1 to 2026 H2: $4.6k → $150 → $779 → $479 → $6.3k → $6.3k (still earning) → $719 (still earning)
The last cohort is still earning.
Outcomes for Inventory Management + Card Game: Plate 1 · outcomes, 2 yr, n = 65
Bottom 30% $390 (exactly $390)
Median $1.6k (exactly $1,617)
Top 25% $16k (exactly $16,300)
Top 5% $183k (exactly $183,416)
Developers, 2 yr 65
Released games 104
Announced 86
Effort 3 / 10
AI-buildability High
Typical price $7.99

momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue up 185% on the market, supply 165% more developers than the period before.

Free games: 13%, excluded from money figures.

See every window in the explorer →

Plate 2 · systems and tooling

Can AI deliver it?

AI-buildability for this niche is high: the lowest rating among its tags.

Inventory Management
effort 3 / 10 · high · effort 3 sits in the high band
Card Game
effort 2 / 10 · high · rules engine and card data

How the rubric works →

Plate 3 · the cost side

What it takes

Effort
3 / 10 · small 2D action, light systems
Systems
Inventory Management, Card Game; 6 in 10 of the top 25% also carry Strategy, Deckbuilding, Roguelike
Price point
$7.99 typical · top 25% priced $12.99 or above
Art
5 in 10 of the top 25% ship with 2D
Plate 4 · demand

Why players buy here

The top 25% priced at $12.99 or above; the middle game at $7.99.

The top 10 games average 84% positive over 5,058 reviews.

Plate 5 · the loss side

What kills games here

Developer outcomes in the last 2 years by share: 3 in 10 under $390, median $1.6k, 1 in 4 over $16k, 1 in 20 over $180k.

3 in 10 developers made under $390. 8 in 10 of the 25 games released 1 to 2 years ago have fewer than 100 reviews. 86 games are announced against 48 developers who shipped in the last year.

Plate 6 · same mechanic, other settings

Adjacent niches

Inventory Management with a different second tag, ranked by verdict then median.

  1. + Job SimulatorStrong odds69 devs · median $15k · 62 announced
  2. + LGBTQ+Fair10 devs · median $17k · 13 announced
  3. + Roguelike DeckbuilderFair43 devs · median $12k · 47 announced
  4. + Artificial IntelligenceFair34 devs · median $11k · 44 announced
  5. + WargameFair21 devs · median $4.6k · 20 announced
  6. + Time ManagementFair181 devs · median $2.9k · 228 announced
  7. + DeckbuildingFair98 devs · median $2.5k · 137 announced
  8. + LogicFair70 devs · median $1.7k · 74 announced
  9. + Trading Card GameFair21 devs · median $1.5k · 28 announced
  10. + Puzzle PlatformerFair20 devs · median $1.1k · 26 announced
  11. + God GameFair16 devs · median $1.1k · 15 announced
  12. + Local MultiplayerFair9 devs · median $719 · 12 announced

All 164 pairs on the Inventory Management page

Plate 7 · comparable specimens, by est. revenue

Comparable games

Capsule Game Released Price Reviews Est. copies Est. revenue Developer
Ring of Pain older $19.99 3,256 91% 98k $2.0M (exactly $1,952,623) Simon Boxer, Twice Different
Supercar Collection Simulator $12.99 1,528 85% 46k $595k (exactly $595,462) Kiki Games
Rana Card $12.99 1,183 89% 35k $461k (exactly $461,015) VisionRana
Everdell older $19.99 577 90% 17k $346k (exactly $346,027) Dire Wolf
Toy Smash Kaboom! $13.99 550 84% 17k $231k (exactly $230,835) Free Particle
Apokerlypse $9.99 612 81% 18k $183k (exactly $183,416) Breaker Games
Moonsigil Atlas $19.99 261 81% 7.8k $157k (exactly $156,522) Snake Tower Games
Crop Rotation older $9.99 508 94% 15k $152k (exactly $152,248) Sprouting Potato
Entertainment Simulator $18.99 181 73% 5.4k $103k (exactly $103,116) Grizzbera Studio
Sizzle & Stack $9.99 264 72% 7.9k $79k (exactly $79,121) Arvis Games
Lucky Shot $12.99 147 97% 4.4k $57k (exactly $57,286) Deliver Games
Stash: A Card Looter $9.99 186 79% 5.6k $56k (exactly $55,744) WheeGaming
Neon Village $9.99 146 86% 4.4k $44k (exactly $43,756) Encraft

Estimates: copies = reviews × 30, gross = copies × list price.