Do I ship it?

GamesInventory ManagementInventory Management + Traditional Roguelike

Specimen · observed

Should I ship an Inventory Management Traditional Roguelike?

Inventory Management + Traditional Roguelike

Only 13 developers shipped an Inventory Management Traditional Roguelike in the last 2 years, too few for firm odds: the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.; the top game by est. revenue, Backpack Dungeon, made about est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 25 more are announced, ×2.5 for every developer who shipped in the last year.

Verdict: poor odds, for a 3 / 10 build.

The middle developer here made $1.9k, ×4.1 the market's $480 for a 3 / 10 build, and 3 in 10 made under $150; 1 in 20 cleared $78k, ×165 the market median. Revenue is up 710% on the market; 25 games are announced against 10 developers who shipped in the last year.

Deciding numbers: median 4.1 times the market baseline, revenue up 710% on the market, 25 announced, ×2.5 per developer who shipped in the last year.
Nobody has said they are building this yet.
Inventory Management + Traditional Roguelike
Fig. 1 · this niche among 16,100
Plate 1 · outcomes, 2 yr n = 13

not enough cohorts to draw

Outcomes for Inventory Management + Traditional Roguelike: Plate 1 · outcomes, 2 yr, n = 13
Bottom 30% $150 (exactly $150)
Median $1.9k (exactly $1,946)
Top 25% $4.3k (exactly $4,315)
Top 5% $79k (exactly $78,523)
Developers, 2 yr 13
Released games 28
Announced 25
Effort 3 / 10
AI-buildability High
Typical price $4.99

momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue up 710% on the market, supply 235% more developers than the period before.

Free games: 4%, excluded from money figures.

See every window in the explorer →

Plate 2 · systems and tooling

Can AI deliver it?

AI-buildability for this niche is high: the lowest rating among its tags.

Inventory Management
effort 3 / 10 · high · effort 3 sits in the high band
Traditional Roguelike
effort 3 / 10 · high · effort 3 sits in the high band

How the rubric works →

Plate 3 · the cost side

What it takes

Effort
3 / 10 · small 2D action, light systems
Systems
Inventory Management, Traditional Roguelike; 8 in 10 of the top 25% also carry Roguelike, Crafting, RPG
Price point
$4.99 typical · top 25% priced $8.99 or above
Art
5 in 10 of the top 25% ship with 2D, Pixel Graphics, Top-Down
Plate 4 · demand

Why players buy here

The top 25% priced at $8.99 or above; the middle game at $4.99.

The top 10 games average 87% positive over 1,025 reviews.

Plate 5 · the loss side

What kills games here

Developer outcomes in the last 2 years by share: 3 in 10 under $150, median $1.9k, 1 in 4 over $4.3k, 1 in 20 over $78k.

3 in 10 developers made under $150. 25 games are announced against 10 developers who shipped in the last year, ×2.5 per shipper.

Plate 6 · same mechanic, other settings

Adjacent niches

Inventory Management with a different second tag, ranked by verdict then median.

  1. + Job SimulatorStrong odds69 devs · median $15k · 62 announced
  2. + LGBTQ+Fair10 devs · median $17k · 13 announced
  3. + Roguelike DeckbuilderFair43 devs · median $12k · 47 announced
  4. + Artificial IntelligenceFair34 devs · median $11k · 44 announced
  5. + WargameFair21 devs · median $4.6k · 20 announced
  6. + Time ManagementFair181 devs · median $2.9k · 228 announced
  7. + DeckbuildingFair98 devs · median $2.5k · 137 announced
  8. + LogicFair70 devs · median $1.7k · 74 announced
  9. + Card GameFair65 devs · median $1.6k · 86 announced
  10. + Trading Card GameFair21 devs · median $1.5k · 28 announced
  11. + Puzzle PlatformerFair20 devs · median $1.1k · 26 announced
  12. + God GameFair16 devs · median $1.1k · 15 announced

All 164 pairs on the Inventory Management page

Plate 7 · comparable specimens, by est. revenue

Comparable games

Capsule Game Released Price Reviews Est. copies Est. revenue Developer
Wayward · EA older $7.99 1,213 86% 36k $291k (exactly $290,756) Unlok
MidBoss older $14.99 214 84% 6.4k $96k (exactly $96,236) Kitsune Games
Backpack Dungeon $3.99 656 87% 20k $79k (exactly $78,523) 夜喵
Cataclysm: The Last Generation $6.99 281 89% 8.4k $59k (exactly $58,926) Worm Girl
Another Farm Roguelike older $2.99 449 81% 13k $40k (exactly $40,275) Zabbo Games
Hydra Slayer older $5.99 45 93% 1.4k $8.1k (exactly $8,086) Zeno Rogue
Dungeons of Freeport $7.99 28 89% 840 $6.7k (exactly $6,712) Funtime Electrics
Dwarf Looter older $5.99 33 100% 990 $5.9k (exactly $5,930) Orbi Universo Team
Once upon a Dungeon II · EA older $11.99 15 100% 450 $5.4k (exactly $5,396) Koto Games
InfinityMine · EA $8.99 16 68% 480 $4.3k (exactly $4,315) HayaseWorks
Once upon a Dungeon - Infinity $7.99 9 88% 270 $2.2k (exactly $2,157) Koto Games
Submarine Homesick Blues · EA $7.99 9 77% 270 $2.2k (exactly $2,157) MONOKU SAS
VÖLUND $4.99 13 100% 390 $1.9k (exactly $1,946) VÖLUND_DEV
Asterogue $5.99 8 100% 240 $1.4k (exactly $1,438) Chris McCormick
Rogue Paper Scissors · EA $3.99 4 0% 120 $479 (exactly $479) Serhat Marasligil
Spaceman Wakes Up In A New World, The Government Has Been Experimenting On People On the Moon and Created Crazy Vine Monsters $4.99 1 100% 30 $150 (exactly $150) Vector2 LLC

Estimates: copies = reviews × 30, gross = copies × list price.