Do I ship it?

GamesInventory ManagementInventory Management + Psychological Horror

Specimen · observed

Should I ship a Psychological-Horror Inventory Management game?

Inventory Management + Psychological Horror

Of 80 developers who shipped a Psychological-Horror Inventory Management game in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 174 more are announced, ×3.1 for every developer who shipped in the last year.

Verdict: poor odds, for a 3 / 10 build.

The middle developer here made $2.5k, ×5.3 the market's $480 for a 3 / 10 build, and 3 in 10 made under $480; 1 in 20 cleared $400k, ×844 the market median. Revenue is up 545% on the market; 174 games are announced against 57 developers who shipped in the last year.

Deciding numbers: median 5.3 times the market baseline, revenue up 545% on the market, 174 announced, ×3.1 per developer who shipped in the last year.
Nobody has said they are building this yet.
Inventory Management + Psychological Horror
Fig. 1 · this niche among 16,100
Plate 1 · outcomes, 2 yr n = 80
Median est. gross by half-year cohort, 2023 H1 to 2026 H2: $5.0k → $1.2k → $5.0k → $1.9k → $1.4k → $2.6k → $2.7k (still earning) → $2.7k (still earning)
The last cohort is still earning.
Outcomes for Inventory Management + Psychological Horror: Plate 1 · outcomes, 2 yr, n = 80
Bottom 30% $479 (exactly $479)
Median $2.5k (exactly $2,516)
Top 25% $28k (exactly $27,572)
Top 5% $401k (exactly $401,001)
Developers, 2 yr 80
Released games 150
Announced 174
Effort 3 / 10
AI-buildability High
Typical price $6.98

momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue up 545% on the market, supply 150% more developers than the period before.

Free games: 12%, excluded from money figures.

See every window in the explorer →

Plate 2 · systems and tooling

Can AI deliver it?

AI-buildability for this niche is high: the lowest rating among its tags.

Inventory Management
effort 3 / 10 · high · effort 3 sits in the high band
Psychological Horror
effort 3 / 10 · high · effort 3 sits in the high band

How the rubric works →

Plate 3 · the cost side

What it takes

Effort
3 / 10 · small 2D action, light systems
Systems
Inventory Management; 6 in 10 of the top 25% also carry Survival Horror, Adventure, Action
Price point
$6.98 typical · top 25% priced $19.99 or above
Art
5 in 10 of the top 25% ship with Atmospheric, First-Person, Dark
Plate 4 · demand

Why players buy here

The top 25% priced at $19.99 or above; the middle game at $6.98.

The top 10 games average 82% positive over 53,925 reviews.

Plate 5 · the loss side

What kills games here

Developer outcomes in the last 2 years by share: 3 in 10 under $480, median $2.5k, 1 in 4 over $27k, 1 in 20 over $400k.

3 in 10 developers made under $480. 8 in 10 of the 28 games released 1 to 2 years ago have fewer than 100 reviews. 174 games are announced against 57 developers who shipped in the last year, ×3.1 per shipper.

Plate 6 · same mechanic, other settings

Adjacent niches

Inventory Management with a different setting or mood, ranked by verdict then median.

  1. + Job SimulatorStrong odds69 devs · median $15k · 62 announced
  2. + LGBTQ+Fair10 devs · median $17k · 13 announced
  3. + Roguelike DeckbuilderFair43 devs · median $12k · 47 announced
  4. + Artificial IntelligenceFair34 devs · median $11k · 44 announced
  5. + WargameFair21 devs · median $4.6k · 20 announced
  6. + Time ManagementFair181 devs · median $2.9k · 228 announced
  7. + DeckbuildingFair98 devs · median $2.5k · 137 announced
  8. + LogicFair70 devs · median $1.7k · 74 announced
  9. + Card GameFair65 devs · median $1.6k · 86 announced
  10. + Trading Card GameFair21 devs · median $1.5k · 28 announced
  11. + Puzzle PlatformerFair20 devs · median $1.1k · 26 announced
  12. + God GameFair16 devs · median $1.1k · 15 announced

All 164 pairs on the Inventory Management page

Plate 7 · comparable specimens, by est. revenue

Comparable games

Capsule Game Released Price Reviews Est. copies Est. revenue Developer
Marathon $39.99 44,919 81% 1.3M $54M (exactly $53,889,324) Bungie
DREDGE older $24.99 47,624 95% 1.4M $36M (exactly $35,703,713) Black Salt Games
Tormented Souls 2 $29.99 1,675 88% 50k $1.5M (exactly $1,506,998) Dual Effect
The Coma 2: Vicious Sisters older $14.99 2,810 95% 84k $1.3M (exactly $1,263,657) Dvora Studio Co., Ltd.
CONSCRIPT: Director’s Cut older $19.99 1,998 90% 60k $1.2M (exactly $1,198,201) Jordan Mochi, Catchweight Studio
Echoes of the Living · EA $24.99 1,005 83% 30k $753k (exactly $753,448) MoonGlint Studio
UMIGARI | ウミガリ $12.99 1,029 82% 31k $401k (exactly $401,001) Chilla's Art
Blood Typers $12.49 912 94% 27k $342k (exactly $341,726) Outer Brain Studios
Obsideo · EA older $11.99 797 61% 24k $287k (exactly $286,681) Kyle's Garage
Photomaly $6.99 1,292 89% 39k $271k (exactly $270,932) Revira Interactive
Iron Blight $12.49 700 93% 21k $262k (exactly $262,290) Ronesans Interactive
Post Trauma $14.99 574 72% 17k $258k (exactly $258,128) RED SOUL GAMES
NO-SKIN $6.99 1,227 95% 37k $257k (exactly $257,302) NoEye-Soft
Backrooms Lost Runners · EA $13.99 592 75% 18k $248k (exactly $248,462) ShimStudioGames

Estimates: copies = reviews × 30, gross = copies × list price.