Do I ship it?

GamesInventory ManagementInventory Management + Perma Death

Specimen · observed

Should I ship an Inventory Management Perma Death game?

Inventory Management + Perma Death

Of 61 developers who shipped an Inventory Management Perma Death game in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 136 more are announced, ×3.1 for every developer who shipped in the last year.

Verdict: poor odds, for a 3 / 10 build.

The middle developer here made $1.4k, ×3.0 the market's $480 for a 3 / 10 build, and 3 in 10 made under $150; 1 in 20 cleared $88k, ×187 the market median. Revenue is up 515% on the market; 136 games are announced against 44 developers who shipped in the last year.

Deciding numbers: median 3.0 times the market baseline, revenue up 515% on the market, 136 announced, ×3.1 per developer who shipped in the last year.
Nobody has said they are building this yet.
Inventory Management + Perma Death
Fig. 1 · this niche among 16,100
Plate 1 · outcomes, 2 yr n = 61
Median est. gross by half-year cohort, 2023 H1 to 2026 H2: $1.2k → $4.2k → $5.9k → $1.4k → $539 → $3.1k → $1.7k (still earning) → $3.9k (still earning)
The last cohort is still earning.
Outcomes for Inventory Management + Perma Death: Plate 1 · outcomes, 2 yr, n = 61
Bottom 30% $150 (exactly $150)
Median $1.4k (exactly $1,439)
Top 25% $9.7k (exactly $9,712)
Top 5% $89k (exactly $88,688)
Developers, 2 yr 61
Released games 135
Announced 136
Effort 3 / 10
AI-buildability High
Typical price $7.99

momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue up 515% on the market, supply 160% more developers than the period before.

Free games: 10%, excluded from money figures.

See every window in the explorer →

Plate 2 · systems and tooling

Can AI deliver it?

AI-buildability for this niche is high: the lowest rating among its tags.

Inventory Management
effort 3 / 10 · high · effort 3 sits in the high band
Perma Death
effort 3 / 10 · high · effort 3 sits in the high band

How the rubric works →

Plate 3 · the cost side

What it takes

Effort
3 / 10 · small 2D action, light systems
Systems
Inventory Management, Perma Death; 6 in 10 of the top 25% also carry Procedural Generation, Roguelike, Roguelite
Price point
$7.99 typical · top 25% priced $19.99 or above
Art
4 in 10 of the top 25% ship with 2D
Plate 4 · demand

Why players buy here

The top 25% priced at $19.99 or above; the middle game at $7.99.

The top 10 games average 83% positive over 12,183 reviews.

Plate 5 · the loss side

What kills games here

Developer outcomes in the last 2 years by share: 3 in 10 under $150, median $1.4k, 1 in 4 over $9.7k, 1 in 20 over $88k.

3 in 10 developers made under $150. All of the 18 games released 1 to 2 years ago have fewer than 100 reviews. 136 games are announced against 44 developers who shipped in the last year, ×3.1 per shipper.

Plate 6 · same mechanic, other settings

Adjacent niches

Inventory Management with a different second tag, ranked by verdict then median.

  1. + Job SimulatorStrong odds69 devs · median $15k · 62 announced
  2. + LGBTQ+Fair10 devs · median $17k · 13 announced
  3. + Roguelike DeckbuilderFair43 devs · median $12k · 47 announced
  4. + Artificial IntelligenceFair34 devs · median $11k · 44 announced
  5. + WargameFair21 devs · median $4.6k · 20 announced
  6. + Time ManagementFair181 devs · median $2.9k · 228 announced
  7. + DeckbuildingFair98 devs · median $2.5k · 137 announced
  8. + LogicFair70 devs · median $1.7k · 74 announced
  9. + Card GameFair65 devs · median $1.6k · 86 announced
  10. + Trading Card GameFair21 devs · median $1.5k · 28 announced
  11. + Puzzle PlatformerFair20 devs · median $1.1k · 26 announced
  12. + God GameFair16 devs · median $1.1k · 15 announced

All 164 pairs on the Inventory Management page

Plate 7 · comparable specimens, by est. revenue

Comparable games

Capsule Game Released Price Reviews Est. copies Est. revenue Developer
Road to Vostok · EA $19.99 8,646 84% 259k $5.2M (exactly $5,185,006) Road to Vostok Ltd.
NEO Scavenger older $14.99 4,437 89% 133k $2.0M (exactly $1,995,319) Blue Bottle Games
Vagante older $14.99 4,118 90% 124k $1.9M (exactly $1,851,865) Nuke Nine
Dwarves: Glory, Death and Loot $14.99 2,588 82% 78k $1.2M (exactly $1,163,824) Hamma Studios
God Of Weapons older $5.99 4,807 84% 144k $864k (exactly $863,818) Imagine Games
Slice & Dice older $8.99 2,484 96% 75k $670k (exactly $669,935) Tann
Spell Disk older $14.99 965 89% 29k $434k (exactly $433,960) Sunpeak Games
Night Raider older $5.99 1,908 85% 57k $343k (exactly $342,868) TSUKUYOMIC
The Banished Vault older $24.99 189 78% 5.7k $142k (exactly $141,693) Lunar Division
Devil Spire older $9.99 435 89% 13k $130k (exactly $130,370) Ithiro Sumi, Lucas Perdomo, Lucas Bress… (Ithiro Sumi, Lucas Perdomo, Lucas Bressan)
Fracture Point $19.99 158 81% 4.7k $95k (exactly $94,753) Kyrylo Burlaka
Peregrino $16.99 174 65% 5.2k $89k (exactly $88,688) Inverge Studios
Lucky Shot $12.99 147 97% 4.4k $57k (exactly $57,286) Deliver Games
Varthos - Heir to the Throne · EA $19.99 82 68% 2.5k $49k (exactly $49,175) Nightshift Game Development
Neon Village $9.99 146 86% 4.4k $44k (exactly $43,756) Encraft
BURNED HORIZONS · EA $44.99 29 34% 870 $39k (exactly $39,141) BURNED HORIZONS STUDIO
Planet Killer $12.99 94 79% 2.8k $37k (exactly $36,632) Talisman One Studio
Runehaven $9.99 119 91% 3.6k $36k (exactly $35,664) Cikoria Studio

Estimates: copies = reviews × 30, gross = copies × list price.