Do I ship it?

GamesInventory ManagementInventory Management + Mystery Dungeon

Specimen · observed

Should I ship an Inventory Management Mystery Dungeon?

Inventory Management + Mystery Dungeon

Only 18 developers shipped an Inventory Management Mystery Dungeon in the last 2 years, too few for firm odds: the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.; the top game by est. revenue, Vivid World, made about est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 35 more are announced, ×2.7 for every developer who shipped in the last year.

Verdict: poor odds, for a 3 / 10 build.

The middle developer here made $360, ×0.8 the market's $480 for a 3 / 10 build, and 3 in 10 made under $90; 1 in 20 cleared $350k, ×746 the market median. Revenue is down 60% on the market; 35 games are announced against 13 developers who shipped in the last year.

Deciding numbers: median 0.8 times the market baseline, revenue down 60% on the market, 35 announced, ×2.7 per developer who shipped in the last year.
Nobody has said they are building this yet.
Inventory Management + Mystery Dungeon
Fig. 1 · this niche among 16,100
Plate 1 · outcomes, 2 yr n = 18
Median est. gross by half-year cohort, 2023 H1 to 2026 H2: $1.1k → $718 → $180 (still earning)
The last cohort is still earning.
Outcomes for Inventory Management + Mystery Dungeon: Plate 1 · outcomes, 2 yr, n = 18
Bottom 30% $90 (exactly $90)
Median $359 (exactly $359)
Top 25% $3.3k (exactly $3,293)
Top 5% $354k (exactly $354,423)
Developers, 2 yr 18
Released games 37
Announced 35
Effort 3 / 10
AI-buildability High
Typical price $5.99

momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue down 60% on the market, supply 160% more developers than the period before.

Free games: 8%, excluded from money figures.

See every window in the explorer →

Plate 2 · systems and tooling

Can AI deliver it?

AI-buildability for this niche is high: the lowest rating among its tags.

Inventory Management
effort 3 / 10 · high · effort 3 sits in the high band
Mystery Dungeon
effort 3 / 10 · high · effort 3 sits in the high band

How the rubric works →

Plate 3 · the cost side

What it takes

Effort
3 / 10 · small 2D action, light systems
Systems
Inventory Management, Mystery Dungeon; 8 in 10 of the top 25% also carry RPG, Dungeon Crawler, Roguelike
Price point
$5.99 typical · top 25% priced $9.99 or above
Art
4 in 10 of the top 25% ship with 2D, Atmospheric
Plate 4 · demand

Why players buy here

The top 25% priced at $9.99 or above; the middle game at $5.99.

The top 10 games average 84% positive over 941 reviews.

Plate 5 · the loss side

What kills games here

Developer outcomes in the last 2 years by share: 3 in 10 under $90, median $360, 1 in 4 over $3.2k, 1 in 20 over $350k.

3 in 10 developers made under $90. All of the 5 games released 1 to 2 years ago have fewer than 100 reviews. 35 games are announced against 13 developers who shipped in the last year, ×2.7 per shipper.

Plate 6 · same mechanic, other settings

Adjacent niches

Inventory Management with a different second tag, ranked by verdict then median.

  1. + Job SimulatorStrong odds69 devs · median $15k · 62 announced
  2. + LGBTQ+Fair10 devs · median $17k · 13 announced
  3. + Roguelike DeckbuilderFair43 devs · median $12k · 47 announced
  4. + Artificial IntelligenceFair34 devs · median $11k · 44 announced
  5. + WargameFair21 devs · median $4.6k · 20 announced
  6. + Time ManagementFair181 devs · median $2.9k · 228 announced
  7. + DeckbuildingFair98 devs · median $2.5k · 137 announced
  8. + LogicFair70 devs · median $1.7k · 74 announced
  9. + Card GameFair65 devs · median $1.6k · 86 announced
  10. + Trading Card GameFair21 devs · median $1.5k · 28 announced
  11. + Puzzle PlatformerFair20 devs · median $1.1k · 26 announced
  12. + God GameFair16 devs · median $1.1k · 15 announced

All 164 pairs on the Inventory Management page

Plate 7 · comparable specimens, by est. revenue

Comparable games

Capsule Game Released Price Reviews Est. copies Est. revenue Developer
Vivid Knight older $14.99 1,635 89% 49k $735k (exactly $735,260) Asobism.Co.,Ltd
Vivid World $19.99 591 88% 18k $354k (exactly $354,423) Asobism.Co.,Ltd
Diggles: The Myth of Fenris older $9.99 619 89% 19k $186k (exactly $185,514) Spieleentwicklungskombinat GmbH, Genera… (Spieleentwicklungskombinat GmbH, General Arcade)
FATE: The Cursed King older $7.99 484 93% 15k $116k (exactly $116,015) WildTangent
Runehaven $9.99 119 91% 3.6k $36k (exactly $35,664) Cikoria Studio
The Fortress $6.99 151 68% 4.5k $32k (exactly $31,665) Baryonyx Games
Drawngeon: Dungeons of Ink and Paper older $6.99 70 78% 2.1k $15k (exactly $14,679) DarkDes Labs
Everfall 2: Idle Dungeon RPG $9.99 42 76% 1.3k $13k (exactly $12,587) GameDevJoey
Dungeon Limbus older $14.99 17 52% 510 $7.6k (exactly $7,645) GameIn
Uncle Z · EA older $7.99 25 80% 750 $6.0k (exactly $5,992) Tairound Games
Card Rogue $4.99 22 63% 660 $3.3k (exactly $3,293) Game Tsukuru Kun
Probability Dungeon $9.99 4 75% 120 $1.2k (exactly $1,199) NiNauk
Orb Of The Watcher $12.99 2 0% 60 $779 (exactly $779) 40 Pound Tiger Studios
Curse of Argentum $3.99 6 100% 180 $718 (exactly $718) Argentic Games
Cursed Presence $5.99 2 100% 60 $359 (exactly $359) Francisco Aguilar Montoya
Scum's Errand $4.49 2 100% 60 $269 (exactly $269) Pedro Sgobin

Estimates: copies = reviews × 30, gross = copies × list price.