Games › Inventory Management › Inventory Management + Military
Should I ship a Military Inventory Management game?
Inventory Management + Military
Of 22 developers who shipped a Military Inventory Management game in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 47 more are announced, ×3.4 for every developer who shipped in the last year.
Verdict: poor odds, for a 6 / 10 build.
The middle developer here made $7.4k, ×12 the market's $630 for a 6 / 10 build, and 3 in 10 made under $1.5k; 1 in 20 cleared $860k, ×1376 the market median. Revenue is down 50% on the market; 47 games are announced against 14 developers who shipped in the last year.
| Bottom 30% | $1.4k (exactly $1,439) |
|---|---|
| Median | $7.4k (exactly $7,431) |
| Top 25% | $95k (exactly $94,753) |
| Top 5% | $864k (exactly $863,874) |
| Developers, 2 yr | 22 |
| Released games | 63 |
| Announced | 47 |
| Effort | 6 / 10 |
| AI-buildability | Medium |
| Typical price | $9.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue down 50% on the market, supply 75% more developers than the period before.
Free games: 11%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is medium: the lowest rating among its tags.
- Inventory Management
- effort 3 / 10 · high · effort 3 sits in the high band
- Military
- effort 6 / 10 · medium · effort 6 sits in the medium band
What it takes
- Effort
- 6 / 10 · full 3D single-player, physics sims, content-heavy RPG
- Systems
- Inventory Management; 6 in 10 of the top 25% also carry Strategy, Tactical, PvE
- Price point
- $9.99 typical · top 25% priced $19.99 or above
- Art
- 4 in 10 of the top 25% ship with 3D, Atmospheric, First-Person
Why players buy here
The top 25% priced at $19.99 or above; the middle game at $9.99.
The top 10 games average 81% positive over 7,582 reviews.
What kills games here
3 in 10 developers made under $1.5k. 6 in 10 of the 10 games released 1 to 2 years ago have fewer than 100 reviews. 47 games are announced against 14 developers who shipped in the last year, ×3.4 per shipper.
Adjacent niches
Inventory Management with a different setting or mood, ranked by verdict then median.
- + Job SimulatorStrong odds
- + LGBTQ+Fair
- + Roguelike DeckbuilderFair
- + Artificial IntelligenceFair
- + WargameFair
- + Time ManagementFair
- + DeckbuildingFair
- + LogicFair
- + Card GameFair
- + Trading Card GameFair
- + Puzzle PlatformerFair
- + God GameFair
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | Call to Arms - Gates of Hell: Ostfront | older | $34.99 | 32,183 85% | 965k | $34M (exactly $33,782,495) | Barbedwire Studios, Digitalmindsoft |
| | Ghosts of Tabor | · EA older | $24.99 | 9,140 70% | 274k | $6.9M (exactly $6,852,258) | Combat Waffle Studios |
| | HighFleet | older | $29.99 | 7,024 88% | 211k | $6.3M (exactly $6,319,493) | Konstantin Koshutin |
| | Gunsmith Simulator | $24.99 | 3,165 84% | 95k | $2.4M (exactly $2,372,800) | GameHunters | |
| | CONSCRIPT: Director’s Cut | older | $19.99 | 1,998 90% | 60k | $1.2M (exactly $1,198,201) | Jordan Mochi, Catchweight Studio |
| | Tiny Combat Arena | · EA older | $19.99 | 1,511 81% | 45k | $906k (exactly $906,147) | Why485, MicroProse Software |
| | Ukrainian Warfare: Gostomel Heroes | $14.99 | 1,921 90% | 58k | $864k (exactly $863,874) | Cats Who Play | |
| | Gunsmith | · EA older | $19.99 | 1,004 71% | 30k | $602k (exactly $602,099) | SCT |
| | Dagger Directive | $19.99 | 802 83% | 24k | $481k (exactly $480,959) | Arcane Alpacas LLC | |
| | Finnish Army Simulator | · EA older | $29.99 | 500 88% | 15k | $450k (exactly $449,850) | Please Be Patient |
| | Ratten Reich | $19.99 | 616 40% | 18k | $369k (exactly $369,415) | METALLADLERSTUDIO | |
| | Military Incremental Complex | $9.99 | 692 82% | 21k | $207k (exactly $207,392) | Space Kraken Studios | |
| | Fracture Point | $19.99 | 158 81% | 4.7k | $95k (exactly $94,753) | Kyrylo Burlaka | |
| | Good Kill! | · EA | $13.99 | 104 68% | 3.1k | $44k (exactly $43,649) | gamegine |
| | BURNED HORIZONS | · EA | $44.99 | 29 34% | 870 | $39k (exactly $39,141) | BURNED HORIZONS STUDIO |
| | Harpoon Classic '97 | $8.99 | 61 83% | 1.8k | $16k (exactly $16,452) | Alliance Interactive | |
| | Eye of the Commando | · EA | $14.99 | 34 100% | 1.0k | $15k (exactly $15,290) | Adventurepro Games LLC |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
Your address goes to Buttondown, which sends the letter, and nowhere else. Every issue has an unsubscribe link. No tracking beyond the open count Buttondown keeps.