Do I ship it?

GamesQuick-Time EventsQuick-Time Events + Incremental

Specimen · observed

Should I ship a Quick-Time Events Incremental game?

Quick-Time Events + Incremental

Of 57 developers who shipped a Quick-Time Events Incremental game in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 33 more are announced.

Verdict: dead, for a 4 / 10 build.

The middle developer here made $300 in the last 2 years and $420 over 4, against a market of $480 for a 4 / 10 build. 34 developers shipped in the last year and 33 games are announced.

Deciding numbers: median 0.6 times the market baseline, revenue up 115% on the market, 33 announced, ×1.0 per developer who shipped in the last year.
Nobody has said they are building this yet.
Quick-Time Events + Incremental
Fig. 1 · this niche among 16,100
Plate 1 · outcomes, 2 yr n = 57
Median est. gross by half-year cohort, 2023 H1 to 2026 H2: $2.2k → $2.8k → $0 → $505 → $449 → $119 → $449 (still earning) → $30 (still earning)
The last cohort is still earning.
Outcomes for Quick-Time Events + Incremental: Plate 1 · outcomes, 2 yr, n = 57
Bottom 30% $90 (exactly $90)
Median $300 (exactly $300)
Top 25% $1.0k (exactly $1,048)
Top 5% $156k (exactly $155,620)
Developers, 2 yr 57
Released games 118
Announced 33
Effort 4 / 10
AI-buildability Medium
Typical price $2.99

momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue up 115% on the market, supply 50% more developers than the period before.

Free games: 20%, excluded from money figures.

See every window in the explorer →

Plate 2 · systems and tooling

Can AI deliver it?

AI-buildability for this niche is medium: the lowest rating among its tags.

Quick-Time Events
effort 4 / 10 · medium · effort 4 sits in the medium band
Incremental
effort 1 / 10 · high · formulas and upgrade tables

How the rubric works →

Plate 3 · the cost side

What it takes

Effort
4 / 10 · mid 2D, writing-heavy, or simple 3D
Systems
Quick-Time Events, Incremental; 4 in 10 of the top 25% also carry Simulation, Idler
Price point
$2.99 typical · top 25% priced $5.99 or above
Art
4 in 10 of the top 25% ship with 2D, Relaxing, Cute
Plate 4 · demand

Why players buy here

The top 25% priced at $5.99 or above; the middle game at $2.99.

The top 10 games average 93% positive over 4,669 reviews.

Plate 5 · the loss side

What kills games here

Developer outcomes in the last 2 years by share: 3 in 10 under $90, median $300, 1 in 4 over $1.0k, 1 in 20 over $150k.

3 in 10 developers made under $90. 9 in 10 of the 34 games released 1 to 2 years ago have fewer than 100 reviews. 33 games are announced against 34 developers who shipped in the last year.

Plate 6 · same mechanic, other settings

Adjacent niches

Quick-Time Events with a different second tag, ranked by verdict then median.

  1. + Dating SimFair17 devs · median $15k · 16 announced
  2. + Shoot 'Em UpFair8 devs · median $1.2k · 12 announced
  3. + Life SimFair28 devs · median $958 · 33 announced
  4. + SimulationFair116 devs · median $748 · 133 announced
  5. + CollectathonFair15 devs · median $720 · 18 announced
  6. + Resource ManagementFair46 devs · median $719 · 55 announced
  7. + FlightFair9 devs · median $657 · 9 announced
  8. + AliensFair12 devs · median $628 · 14 announced
  9. + SpaceFair16 devs · median $597 · 24 announced
  10. + Bullet TimeLong shot10 devs · median $390 · 15 announced
  11. + DemonsLong shot17 devs · median $300 · 22 announced
  12. + Bullet HellLong shot27 devs · median $239 · 25 announced

All 110 pairs on the Quick-Time Events page

Plate 7 · comparable specimens, by est. revenue

Comparable games

Capsule Game Released Price Reviews Est. copies Est. revenue Developer
Growing Things Up - Season 1 $12.99 707 91% 21k $276k (exactly $275,518) King, BLANQ
Cornerpond $2.99 2,567 97% 77k $230k (exactly $230,260) foolsroom
Bugtopia $5.99 866 92% 26k $156k (exactly $155,620) Nocturnal Games
Treasure Chest Clicker older $3.99 408 82% 12k $49k (exactly $48,838) Simon Eftestol
FAP & CUM: Simulator 🔞💦 older $9.99 127 55% 3.8k $38k (exactly $38,062) Octo Games
C-4 older $24.99 48 93% 1.4k $36k (exactly $35,986) Microblast Games
Dollar older $0.99 1,051 79% 32k $31k (exactly $31,215) DollarDev
Pet the Cat $4.99 155 83% 4.7k $23k (exactly $23,204) MEWSTURBO
Aura Farming $3.67 118 77% 3.5k $13k (exactly $12,992) Fropy Studio
转生魔塔 $11.99 26 88% 780 $9.4k (exactly $9,352) Zeros
Cozy Twinkie $2.99 89 82% 2.7k $8.0k (exactly $7,983) Noodle A.M
Pocket Gecko $3.99 49 97% 1.5k $5.9k (exactly $5,865) riyotsa
Peckers $4.99 37 97% 1.1k $5.5k (exactly $5,539) Humblebright Studio
Sin Slayers: Meat & Greed $2.99 55 52% 1.7k $4.9k (exactly $4,934) Goonswarm Games

Estimates: copies = reviews × 30, gross = copies × list price.